Difference between revisions of "Halfling"

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Halflings are a fairly easy species to play because of their excellent aptitudes in all ranged combat skills as well as the "nimble assassin" skills ([[Short Blades]], [[Dodging]], [[Stealth]], and [[Stabbing]]). Halflings also have a slow metabolism, which makes hunger less of a problem.
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Halflings are a fairly easy species to play because of their excellent aptitudes in all ranged combat skills as well as the "nimble assassin" skills ([[Short Blades]], [[Dodging]], and [[Stealth]]). Halflings also have a slow metabolism, which makes hunger less of a problem.
  
 
{{species_aptitudes|Halfling}}
 
{{species_aptitudes|Halfling}}

Revision as of 21:58, 10 October 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
This page is about the player species. For the monster, see Halfling (monster).
Halflings, who are named for being about half the size of Humans, live in small villages. They live simple lives and have simple interests. Sometimes a particularly restless Halfling will leave his or her village in search of adventure.

Halflings are very small but surprisingly hardy for their size, even having an innate resistance to mutagenic effects. They can use short blades and shields very well, are passable with long blades, and excel in ranged combat with slings. They are also very stealthy and dextrous, but are poor at magic (except for charms, translocations, and air magic). They advance in levels as rapidly as Humans. Halflings cannot wield large weapons.

Innate Abilities

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Halflings start with the equipment and skills listed for their background, with these exceptions:

Difficulty of Play

SimpleIntermediateAdvanced

Halflings are a fairly easy species to play because of their excellent aptitudes in all ranged combat skills as well as the "nimble assassin" skills (Short Blades, Dodging, and Stealth). Halflings also have a slow metabolism, which makes hunger less of a problem.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting -1 Armour 1 Spellcasting -3
Dodging 1
Maces & Flails -1 Shields 1 Conjurations -2
Axes 0 Stealth 2 Hexes -2
Polearms -1 Summonings -2
Staves -2 Invocations 1 Necromancy -2
Unarmed Combat -2 Evocations 0 Translocations 1
Throwing 0 Shapeshifting N/A Alchemy N/A
Fire Magic 0
Short Blades 2 Ice Magic 0
Long Blades 0 Air Magic 0
Ranged Weapons N/A Experience 1 Earth Magic 0

History

Halflings were much improved in 0.6. This update improved their Shields proficiency and HP/level, and also made slings more useful through the addition of branded bullets.