Difference between revisions of "Halfling"

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{{obsolete}}
 
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{{for monster}}
'''Halflings''', so-named for being about half the size of [[human]]s, live simple lives and have simple pleasures. They keep to their small villages, preferring a pastoral existence over bustling cities, lofty towers, or deep dungeons. Sometimes, however, a particularly restless halfling will leave its village in search of adventure. Contrary to some stereotypes, they have a slow metabolism and can survive on less food than most species.
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{{flavour|Halflings, who are named for being about half the size of Humans, live in small villages. They live simple lives and have simple interests. Sometimes a particularly restless Halfling will leave his or her village in search of adventure.
  
As adventurers, halflings have to work around their small size. They are unable to wield large weapons and have more difficulty with armour than larger races. On the other hand, they can use [[Short Blades]] well and are good at all forms of missile combat. They are also more robust than other species of the same size, and are adept at using [[shield]]s. They are very [[stealth]]y and good at [[Dodging]] and [[Stabbing]]. The path of religious devotion is also open to them, but they arent very good with many magic schools, except [[Charms]], all the elemental schools and [[Translocations]]. This makes them very good at learning support spells to complement their abilities. They advance in levels as rapidly as Humans.
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Halflings are very small but surprisingly hardy for their size, even having an innate resistance to mutagenic effects. They can use short blades and shields very well, are passable with long blades, and excel in ranged combat with slings. They are also very stealthy and dextrous, but are poor at magic (except for charms, translocations, and air magic). They advance in levels as rapidly as Humans. Halflings cannot wield large weapons.}}
  
 
==Innate Abilities==
 
==Innate Abilities==
*[[good mutations#Slow Metabolism|Slow Metabolism 1]]: Halflings burn through satiation levels more slowly than most species.
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*'''[[Mutation Resistance]] 1:''' Halflings resist 66.6% of all mutation effects (even beneficial mutation effects). This innate mutation resistance stacks with other sources of [[mutation resistance]].  
*[[good mutations#Mutation Resistance|Mutation Resistance 1]]: Halflings resist 66.6% of all mutation effects.
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*Halflings are [[Size#Player Sizes|small]] creatures. The following weapons are too large for them: [[bardiche]]s, [[battleaxe]]s, [[dire flail]]s, [[executioner's axe]]s, [[glaive]]s, [[great mace]]s, [[great sword]]s, [[halberd]]s, [[longbow]]s, [[scythe]]s, [[triple sword]]s, [[giant club]]s, [[giant spiked club]]s, and [[javelin]]s. One-handed weapons like [[magical staves]], [[broad axe]]s, [[trident]]s, [[demon trident]]s and [[double sword]]s are two-handed weapons to them. They have more trouble with [[buckler]]s and [[kite shield]]s, and can't use [[tower shield]]s.
*Halflings are [[small]] creatures. The following weapons are too large for them: [[bardiche]]s, [[battleaxe]]s, [[dire flail]]s, [[executioner's axe]]s, [[glaive]]s, [[great mace]]s, [[great sword]]s, [[halberd]]s, [[longbow]]s, [[scythe]]s, [[triple sword]]s, [[giant club]]s, [[giant spiked club]]s, [[javelin]]s, and [[throwing net]]s. One handed weapons like [[magical staves]], [[broad axe]]s, [[trident]]s, [[demon trident]]s and [[double sword]]s are two-handed weapons to them.
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*Halflings, due to their small size, get bonuses to [[evasion]] and [[stealth]] (beyond just having good aptitudes in the relevant skills).
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Halflings have a base [[Strength]] of 8, [[Intelligence]] of 7 and [[Dexterity]] of 9 (before Background modifiers) and have normal base [[magic points]].
  
 
==Preferred Backgrounds==
 
==Preferred Backgrounds==
Halflings are among the less versatile species in the game, and work best as [[Hunter]]s, [[Assassin]]s, [[Berserker]]s, [[Skald]]s, [[Warper]]s, [[Arcane Marksmen]], [[Enchanter]]s, [[Air Elementalist]]s, and [[Artificer]]s.
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*'''Warriors:''' [[Fighter]], [[Hunter]]
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*'''Zealots:''' [[Berserker]], [[Abyssal Knight]]
  
 
==Level Bonuses==
 
==Level Bonuses==
*Halflings gain 3 [[magic resistance]] per level
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*+1 [[dexterity]] every 5th level.
*Halflings have 10% less HP than [[Human|average]]
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*10% less [[hit points]] than average.
*Halflings have average MP
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*+3 [[willpower]] per level.
*Halflings gain +1 [[dexterity]] every 5 levels
 
  
 
==Starting Skills and Equipment==
 
==Starting Skills and Equipment==
Halflings start with the equipment and skills listed for their background, with these exceptions:
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Halflings start with all the equipment and skills listed for their background, with the following exception:
*[[Throwing net]]s are replaced by [[stone]]s.
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* [[Javelin]]s are replaced with [[boomerang]]s.
  
 
==Difficulty of Play==
 
==Difficulty of Play==
{{Moderate}}
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{{Easy}}
  
Halflings are a fairly easy species to play because of their excellent aptitudes in all ranged combat skills as well as the "nimble assassin" skills ([[Short Blades]], [[Dodging]], [[Stealth]], and [[Stabbing]]). Halflings also have a slow metabolism, which makes hunger less of a problem.
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Halflings are a fairly easy species to play due to the fact that they have many benefits from their small size, with few drawbacks. As far as the small species go they are robust (only -10% HP) but still receive bonuses to EV and stealth, while also having fine aptitudes in [[dodging]], [[stealth]], and [[armour]] skills, among others. Halflings' innate mutation resistance occasionally comes in handy, as well, though it is far from the main draw of the species.  
  
 
{{aptitudes
 
{{aptitudes
|arm = -2
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|arm = 1
|ddg = 2
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|ddg = 1
|sth = 4
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|sth = 2
|stb = 0
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|stb = n/a
 
|shd = 1
 
|shd = 1
|t&d = 0
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|t&d = n/a
 
|inv = 1
 
|inv = 1
|evo = 2
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|evo = 0
 
|exp = 1
 
|exp = 1
 
|fgt = -1
 
|fgt = -1
|sbl = 3
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|sbl = 2
 
|lbl = 0
 
|lbl = 0
|axs = -1
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|axs = 0
|m&f = -2
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|m&f = -1
|pla = -3
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|pla = -1
 
|stv = -2
 
|stv = -2
 
|u_c = -2
 
|u_c = -2
|thr = 3
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|thr = 0
 
|slg = 4
 
|slg = 4
|bws = 2
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|bws = 1
|crb = -1
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|crb = 1
 
|spc = -3
 
|spc = -3
 
|coj = -2
 
|coj = -2
|hex = -1
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|hex = -2
|cha = 1
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|cha = n/a
|sum = -1
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|sum = -2
 
|nec = -2
 
|nec = -2
 
|trl = 1
 
|trl = 1
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|fir = 0
 
|fir = 0
 
|ice = 0
 
|ice = 0
|air = 1
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|air = 0
 
|ear = 0
 
|ear = 0
|poi = -1
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|poi = 0
 
}}
 
}}
  
 
==History==
 
==History==
Halflings were much improved in [[0.6]]. This update improved their Shields proficiency and HP/level, and also made slings more useful through the addition of branded bullets.
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*Halfings were removed in [[0.27]], removing the last major Tolkienian species.
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*Prior to its removal in [[0.26]], Halflings had a +1 aptitude for the [[Charms]] school.
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*Halfling aptitudes were rebalanced yet again in [[0.19]]. Prior to this change, they had: [[Short Blades]] +3, [[Maces & Flails]] -2, [[Axes]] -1, [[Polearms]] -3, [[Throwing]] +3, [[Bows]] +2, [[Crossbows]] -1, [[Hexes]] -1, [[Summoning]] -1, [[Air Magic]] +1, [[Poison Magic]] -1, and [[Evocations]] +1. All other aptitudes were unchanged.
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*Halfling stealth aptitude changed from 1 to 2 in [[0.16]].
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*Halfling stats and aptitudes were rebalanced in [[0.15]]. They also had [[Slow Metabolism]] prior to that version.
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*Prior to [[0.14]], halflings could not use throwing nets.
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*Halflings were much improved in [[0.6]]. This update improved their Shields proficiency and HP/level, and also made slings more useful through the addition of branded bullets.
  
[[Category:Species]]
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{{species}} [[Category:Obsolete species]]

Revision as of 13:05, 3 July 2022

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
This page is about the player species. For the monster, see Halfling (monster).
Halflings, who are named for being about half the size of Humans, live in small villages. They live simple lives and have simple interests. Sometimes a particularly restless Halfling will leave his or her village in search of adventure.

Halflings are very small but surprisingly hardy for their size, even having an innate resistance to mutagenic effects. They can use short blades and shields very well, are passable with long blades, and excel in ranged combat with slings. They are also very stealthy and dextrous, but are poor at magic (except for charms, translocations, and air magic). They advance in levels as rapidly as Humans. Halflings cannot wield large weapons.

Innate Abilities

Halflings have a base Strength of 8, Intelligence of 7 and Dexterity of 9 (before Background modifiers) and have normal base magic points.

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Halflings start with all the equipment and skills listed for their background, with the following exception:

Difficulty of Play

SimpleIntermediateAdvanced

Halflings are a fairly easy species to play due to the fact that they have many benefits from their small size, with few drawbacks. As far as the small species go they are robust (only -10% HP) but still receive bonuses to EV and stealth, while also having fine aptitudes in dodging, stealth, and armour skills, among others. Halflings' innate mutation resistance occasionally comes in handy, as well, though it is far from the main draw of the species.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting -1 Armour 1 Spellcasting -3
Short Blades 2 Dodging 1 Conjurations -2
Long Blades 0 Stealth 2 Hexes -2
Axes 0 Stabbing n/a Charms n/a
Maces & Flails -1 Shields 1 Summonings -2
Polearms -1 Traps n/a Necromancy -2
Staves -2 Translocations 1
Unarmed Combat -2 Transmutation -4
Fire Magic 0
Throwing 0 Ice Magic 0 Invocations 1
Slings 4 Air Magic 0 Evocations 0
Bows 1 Earth Magic 0
Crossbows 1 Poison Magic 0 Experience 1

History

  • Halfings were removed in 0.27, removing the last major Tolkienian species.
  • Prior to its removal in 0.26, Halflings had a +1 aptitude for the Charms school.
  • Halfling aptitudes were rebalanced yet again in 0.19. Prior to this change, they had: Short Blades +3, Maces & Flails -2, Axes -1, Polearms -3, Throwing +3, Bows +2, Crossbows -1, Hexes -1, Summoning -1, Air Magic +1, Poison Magic -1, and Evocations +1. All other aptitudes were unchanged.
  • Halfling stealth aptitude changed from 1 to 2 in 0.16.
  • Halfling stats and aptitudes were rebalanced in 0.15. They also had Slow Metabolism prior to that version.
  • Prior to 0.14, halflings could not use throwing nets.
  • Halflings were much improved in 0.6. This update improved their Shields proficiency and HP/level, and also made slings more useful through the addition of branded bullets.
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