Difference between revisions of "Halfling"

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(updated, added history on aptitude rebalancing)
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==Innate Abilities==
 
==Innate Abilities==
 
*[[Good_mutations#Mutation_Resistance|Mutation Resistance]] 1: Halflings resist 66.6% of all mutation effects (even beneficial mutation effects). This innate mutation resistance stacks with other sources of [[mutation resistance]].  
 
*[[Good_mutations#Mutation_Resistance|Mutation Resistance]] 1: Halflings resist 66.6% of all mutation effects (even beneficial mutation effects). This innate mutation resistance stacks with other sources of [[mutation resistance]].  
*Halflings are [[Size#Player Sizes|small]] creatures. The following weapons are too large for them: [[bardiche]]s, [[battleaxe]]s, [[dire flail]]s, [[executioner's axe]]s, [[glaive]]s, [[great mace]]s, [[great sword]]s, [[halberd]]s, [[longbow]]s, [[scythe]]s, [[triple sword]]s, [[giant club]]s, [[giant spiked club]]s, and [[javelin]]s. One-handed weapons like [[magical staves]], [[broad axe]]s, [[trident]]s, [[demon trident]]s and [[double sword]]s are two-handed weapons to them. They can't use [[large shield]]s.
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*Halflings are [[Size#Player Sizes|small]] creatures. The following weapons are too large for them: [[bardiche]]s, [[battleaxe]]s, [[dire flail]]s, [[executioner's axe]]s, [[glaive]]s, [[great mace]]s, [[great sword]]s, [[halberd]]s, [[longbow]]s, [[scythe]]s, [[triple sword]]s, [[giant club]]s, [[giant spiked club]]s, and [[javelin]]s. One-handed weapons like [[magical staves]], [[broad axe]]s, [[trident]]s, [[demon trident]]s and [[double sword]]s are two-handed weapons to them. They have more trouble with [[buckler]]s and [[kite shield]]s, and can't use [[tower shield]]s.
 
*Halflings, due to their small size, get bonuses to [[evasion]] and [[stealth]] (beyond just having good aptitudes in the relevant skills).
 
*Halflings, due to their small size, get bonuses to [[evasion]] and [[stealth]] (beyond just having good aptitudes in the relevant skills).
  
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==Starting Skills and Equipment==
 
==Starting Skills and Equipment==
 
Halflings start with all the equipment and skills listed for their background, with the following exception:
 
Halflings start with all the equipment and skills listed for their background, with the following exception:
* [[Javelin]]s are replaced with [[tomahawk]]s.
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* [[Javelin]]s are replaced with [[boomerang]]s.
  
 
==Difficulty of Play==
 
==Difficulty of Play==

Revision as of 05:30, 9 July 2020

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
This page is about the player species. For the monster, see Halfling (monster).
Halflings, who are named for being about half the size of Humans, live in small villages. They live simple lives and have simple interests. Sometimes a particularly restless Halfling will leave his or her village in search of adventure.

Halflings are very small but surprisingly hardy for their size, even having an innate resistance to mutagenic effects. They can use short blades and shields very well, are passable with long blades, and excel in ranged combat with slings. They are also very stealthy and dextrous, but are poor at magic (except for charms, translocations, and air magic). They advance in levels as rapidly as Humans. Halflings cannot wield large weapons.

Innate Abilities

Halflings have a base Strength of 8, Intelligence of 7 and Dexterity of 9 (before Background modifiers) and have normal base magic points.

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Halflings start with all the equipment and skills listed for their background, with the following exception:

Difficulty of Play

SimpleIntermediateAdvanced

Halflings are a fairly easy species to play due to the fact that they have many benefits from their small size, with few drawbacks. As far as the small species go they are robust (only -10% HP) but still receive bonuses to EV and stealth, while also having fine aptitudes in dodging, stealth, and armour skills, among others. Halflings' innate mutation resistance occasionally comes in handy, as well, though it is far from the main draw of the species.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting -1 Armour 1 Spellcasting -3
Dodging 1
Maces & Flails -1 Shields 1 Conjurations -2
Axes 0 Stealth 2 Hexes -2
Polearms -1 Summonings -2
Staves -2 Invocations 1 Necromancy -2
Unarmed Combat -2 Evocations 0 Translocations 1
Throwing 0 Shapeshifting N/A Alchemy N/A
Fire Magic 0
Short Blades 2 Ice Magic 0
Long Blades 0 Air Magic 0
Ranged Weapons N/A Experience 1 Earth Magic 0

History

Species
Simple Hill OrcMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced Vine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy