Hammer

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Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

This page is about the weapon. For the card, see Hammer card.

Name Hammer
Skill Maces & Flails
Damage 7
Accuracy +3
Base delay (%) 13 (130%)
Min delay 6 at skill 12
Hands 1H
Size  ?
Ranged? No
A large hammer with a spiked head.

"The hammah that John Henry swung,
It weighed over nine poun',
He broke a rib in his left han' side,
And his intrils fell on the groun',
And his intrils fell on the groun'."

-Onah L. Spencer, _John Henry_. Early 20th cent.

This weapon falls into the Maces & Flails category. It is a one handed weapon, and it is better for the strong.

The hammer is a novelty weapon with mediocre combat performance which you can only find in vaults, most notably Crazy Yiuf's cottage. Although functional early on, their mediocre damage output makes them a poor choice after the earliest floors. Keep an eye out for a good mace, flail, or morningstar to replace it. Due to its superior speed, even a whip is often a better weapon, particularly if it has a good brand such as electrocution.

Image
Mundane Hammer1.png
Magical/Artifact Hammer2.png

History

Hammers were removed in 0.17.

Prior to 0.13, hammers were ordinary weapons which you could find randomly generated throughout the Dungeon.

Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net