Difference between revisions of "Harold"

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(Tips & Tricks: Added hint on using invisibility to kill him.)
(Orc Mines is just two levels now, so Harold can only spawn in the first floor. Up the version to 0.21.)
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{{monster info}}
 
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==Location==
 
==Location==
 
*[[The Dungeon]]:10-12
 
*[[The Dungeon]]:10-12
*The [[Orcish Mines]]:1-3
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*The [[Orcish Mines]]:1
 
*[[The Lair]]:1-4
 
*[[The Lair]]:1-4
  

Revision as of 05:46, 22 June 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Harold @Harold.png
HP 50-102
HD 9
XP 994
Speed 10
AC 0
EV 8
Will 60
Attack1 20 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Fighter
Speaks
Warm-blooded
Unique
Male
A middle-aged bounty hunter, anxious to retire after one final job. He hopes to settle down somewhere and live a quiet life with his family, using the money from his final bounty: you.

Useful Info

Harold the Weathered is a unique human bounty hunter who generates with several throwing nets and a decent weapon. He's usually weak in melee and, despite high HP, lacks any AC or resistances to speak of. Be aware that he does know some powerful Fire Magic, however.

Location

Spells

Spell set I
Slot1 Harpoon Shot (2d12) Wizard flag
Slot2 Sentinel's Mark Wizard flag

Tips & Tricks

  • Bolt of Fire can hurt if you lack fire resistance, especially if you're a mummy, but fortunately he doesn't cast it terribly often. Hide around a corner and lure him into melee. If his melee weapon is also dangerously branded, pull out your big guns or come back later when you've got the right resistances.
  • Harold can't see invisible, so feel free to quaff a potion or cast a spell and then hack away.