Difference between revisions of "Harpoon Shot"

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(Update to trunk; this feature is not in 0.21 stable.)
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{{Flavour|Fires a long and flexible barbed mass. The ensnared victim will either be pulled adjacent to the caster or collide with anything blocking the way.}}
 
{{Flavour|Fires a long and flexible barbed mass. The ensnared victim will either be pulled adjacent to the caster or collide with anything blocking the way.}}
  
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{{monsters with spell}}
 
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[[Category:Monster spells]]
 
  
 
==History==
 
==History==
 
Harpoon Shot will be added in [[0.22]], and be cast by iron giants and used as a magical ability by swamp worms, replacing swamp worms' previous submerging mechanic.
 
Harpoon Shot will be added in [[0.22]], and be cast by iron giants and used as a magical ability by swamp worms, replacing swamp worms' previous submerging mechanic.
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[[Category:Monster spells]]
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[[Category:Crystal Ball Articles]]

Revision as of 20:22, 8 June 2018

Version 0.22: This article may not be up to date for the latest stable release of Crawl.
Fires a long and flexible barbed mass. The ensnared victim will either be pulled adjacent to the caster or collide with anything blocking the way.

Harpoon Shot is a monster-only spell which inflicts a small amount of damage to the target before dragging them toward the caster. It ignores any allied units between the caster and the target; if the target collides with anything along the way, additional damage is dealt.

The following enemies cast Harpoon Shot:

The following enemies may be able to cast Harpoon Shot, depending on their spell set:

History

Harpoon Shot will be added in 0.22, and be cast by iron giants and used as a magical ability by swamp worms, replacing swamp worms' previous submerging mechanic.