Difference between revisions of "Harpy"

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|magic_resistance=28
 
|magic_resistance=28
 
|hp_range=27-54
 
|hp_range=27-54
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|avg_hp=40
 
|armour_class=2
 
|armour_class=2
 
|evasion=10
 
|evasion=10
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|attack4=
 
|attack4=
 
|hit_dice=7
 
|hit_dice=7
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|base_hp=3
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|extra_hp=5
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|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|intelligence={{Normal intelligence}}
 
|genus=harpy
 
|genus=harpy

Revision as of 20:55, 2 May 2013

harpy HHarpy.png
HP 27-54
HD 7
XP 624
Speed 25
AC 2
EV 10
Will 28
Attack1 19 (claw: plain)
Attack2 14 (claw:

steal food)


Resistances rPois+
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Uses nothing
Holiness Natural
Size Medium
Type harpy, harpy
Flags
Batty
Warm-blooded
Flying


Harpies have roamed these coasts for as long as seafarers can remember. They strike fear in the hearts of all sentient beings, but not for their claws. It is their way to steal food from the unwary, causing many a man to starve to death.

Useful Info

Harpies are one of the game's more obnoxious monsters. They appear in packs, flying around in the same chaotic way bats do, and their attacks can deal moderate damage and destroy your food supplies. These food attacks affect any food in your inventory or on the ground you're standing on, and conservation does not help. Although they offer little physical threat to those in heavy armour, they pose a risk of starvation to anyone. They are most often found in the Shoals, but can sometimes appear in the Dungeon and the Vaults.

Tips & Tricks

  • To avoid an embarrassing death, eat yourself up to engorged and drop off any excess food you're carrying just outside of the Shoals. It's not so long a branch that you're putting yourself in harm's way, and you can always head back up for a snack if nothing edible leaves a corpse.
  • Alternatively, if you have any potions of porridge, those are immune to harpy attack (but not to the cold attacks of merfolk aquamancers).
  • Attacks that affect multiple targets at once are a good idea against harpies, but they resist poison, so Mephitic Cloud and Poisonous Cloud are not options. Fireball works just fine, however, as do enchantment spells such as Confusion and Enslavement. Petrifying harpies over deep water is instantly lethal.
  • Be very careful around undead harpies: they lose the batty flag, changing them from hard-to-hit pests into something more akin to a weak Executioner. Luckily undead harpies are fairly rare, but be wary of killing harpies around casters with Animate Dead. Also note that harpy simulacra can have horrifying damage output, though thankfully they are much rarer than skeletons or zombies.