Difference between revisions of "Haste"

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{{Spell
 
{{Spell
 
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{{Flavour|This spell speeds the actions of a creature. Hasting yourself will increase your magical contamination.}}
 
{{Flavour|This spell speeds the actions of a creature. Hasting yourself will increase your magical contamination.}}
  
[[Haste]] is a level 6 [[Charms]] spell which gives you the Haste condition, causing you to perform all actions 50% faster (2/3 normal time). Increased [[spell power]] increases the spell's duration. A [[potion of speed]] produces a similar effect.
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[[Haste]] is a level 6 [[Charms]] spell which gives you the "haste" condition, causing you to perform all actions 50% faster (2/3 normal time). Increased [[spell power]] increases the spell's duration. A [[potion of speed]] produces a similar effect.
  
Repeated use of the spell to maintain the haste condition causes [[magic contamination]].
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Casting the spell gives you a single point of [[magic contamination]], and more will accumulate as you remain hasted. Casting the spell again to extend a haste will add +2 per casting. Magical contamination becomes a point of concern at 5.
  
 
Note the difference between this spell and [[Swiftness]], the level 2 [[Charms]]/[[Air Magic]] spell which speeds your movement only, at the cost of [[Stealth]] and [[Traps|trap detection]]. Note also that Haste and Swiftness stack.
 
Note the difference between this spell and [[Swiftness]], the level 2 [[Charms]]/[[Air Magic]] spell which speeds your movement only, at the cost of [[Stealth]] and [[Traps|trap detection]]. Note also that Haste and Swiftness stack.
  
 
==Monster spell==
 
==Monster spell==
This spell functions identically for monsters, with one important exception: monsters that only possess the basic spell Haste cannot haste their allies. There exists a separate spell [[Haste Other]], which allows monsters to do just that. However, fairly few monsters possess it, and even fewer possess both it and Haste, some [[ogre mage|ogre magi]] being among the few examples.
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This spell functions identically for monsters, with one important exception: monsters that only possess the basic spell Haste cannot haste their allies. There exists a separate spell ([[Haste Other]]) which allows monsters to do just that. However, fairly few monsters possess it, and even fewer possess both it and Haste, some [[ogre mage|ogre magi]] being among the few examples.
  
 
The separation between the two monster spells, and the resultant inability of [[ancient lich]]es and [[deep elf sorcerer]]s to haste their summons, is more of an artifact of the way monster spellcasting is implemented than a mercy on the part of the developers.
 
The separation between the two monster spells, and the resultant inability of [[ancient lich]]es and [[deep elf sorcerer]]s to haste their summons, is more of an artifact of the way monster spellcasting is implemented than a mercy on the part of the developers.

Revision as of 19:34, 26 April 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.
Haste.png Haste
Level 6
School1 Charms
Source(s)
Casting noise 5
Spell noise 0
This spell speeds the actions of a creature. Hasting yourself will increase your magical contamination.

Haste is a level 6 Charms spell which gives you the "haste" condition, causing you to perform all actions 50% faster (2/3 normal time). Increased spell power increases the spell's duration. A potion of speed produces a similar effect.

Casting the spell gives you a single point of magic contamination, and more will accumulate as you remain hasted. Casting the spell again to extend a haste will add +2 per casting. Magical contamination becomes a point of concern at 5.

Note the difference between this spell and Swiftness, the level 2 Charms/Air Magic spell which speeds your movement only, at the cost of Stealth and trap detection. Note also that Haste and Swiftness stack.

Monster spell

This spell functions identically for monsters, with one important exception: monsters that only possess the basic spell Haste cannot haste their allies. There exists a separate spell (Haste Other) which allows monsters to do just that. However, fairly few monsters possess it, and even fewer possess both it and Haste, some ogre magi being among the few examples.

The separation between the two monster spells, and the resultant inability of ancient liches and deep elf sorcerers to haste their summons, is more of an artifact of the way monster spellcasting is implemented than a mercy on the part of the developers.

History

Prior to 0.8, Haste made all actions 100% faster. In very early versions of Crawl it was a level 8 spell: magic contamination did not yet exist, meaning that this spell could be spammed with no downsides other than food costs, so it merited being a higher level.