Difference between revisions of "Haste"

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{{flavour|Speeds the actions of a creature.}}
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'''Haste''' is a monster-only spell that gives the user the [[Status effect#Haste|hasted]] status, making all of its actions take 2/3rds as long. This makes monsters significantly more dangerous, as acting more often makes them more effective at virtually everything they do.
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A separate spell ([[Haste Other]]) allows monsters to give the haste status to other creatures. However, fairly few monsters possess it, and even fewer possess both it and Haste, some [[ogre mage|ogre magi]] being among the only examples.
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The separation between the two monster spells and the resultant inability of [[ancient lich]]es and [[deep elf sorcerer]]s to haste their summons is more of an artifact of the way monster spellcasting is implemented than a mercy on the part of the developers.
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{{monsters with spell}}
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==History==
 
{{Spell
 
{{Spell
 
|name=Haste
 
|name=Haste
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|school2=
 
|school2=
 
|school3=
 
|school3=
|sources=<div>
 
*[[Book of Enchantments]]
 
</div>
 
 
|castingnoise=5
 
|castingnoise=5
 
|spellnoise=0
 
|spellnoise=0
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|sources=[[Book of Enchantments]]
 
}}
 
}}
  
{{Flavour|This spell speeds the actions of a creature. Hasting yourself will increase your magical contamination.}}
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*Prior to [[0.19]], [[Haste]] was a level 6 [[Charms]] spell available to players; the player version allowed you to target either yourself or another creature, but would increase your [[magic contamination]] while active. It has since been removed from the spells players have access to, but [[potion of haste|potions of haste]] produce a similar effect.
 
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*Prior to [[0.8]], Haste made all actions twice as fast.
[[Haste]] is a level 6 [[Charms]] spell which gives you or a targeted creature the "haste" condition, causing you to perform all actions 50% faster (2/3 normal time). Increased [[spell power]] increases the spell's duration. A [[potion of haste|potion]] or [[wand of hasting|wand]] of hasting produces a similar effect.
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*In very early versions of Crawl it was a level 8 spell: magic contamination did not yet exist, meaning that this spell could be spammed with no downsides other than food costs, so it merited being a higher level.
 
 
Casting the spell gives you a single point of [[magic contamination]], and more will accumulate as you remain hasted. Casting the spell again to extend a haste will add +2 per casting. Magical contamination becomes a point of concern at 5.
 
 
 
Note the difference between this spell and [[Swiftness]], the level 2 [[Charms]]/[[Air Magic]] spell which only affects movement speed and slows you when it expires. Note also that Haste and Swiftness stack.
 
 
 
==Monster spell==
 
{{version021}}
 
This spell functions identically for monsters, with one important exception: monsters that only possess the basic spell Haste cannot haste their allies. There exists a separate spell ([[Haste Other]]) which allows monsters to do just that. However, fairly few monsters possess it, and even fewer possess both it and Haste, some [[ogre mage|ogre magi]] being among the few examples.
 
 
 
The separation between the two monster spells, and the resultant inability of [[ancient lich]]es and [[deep elf sorcerer]]s to haste their summons, is more of an artifact of the way monster spellcasting is implemented than a mercy on the part of the developers.
 
 
 
==History==
 
Haste was removed in [[0.19]].
 
 
 
Prior to [[0.8]], Haste made all actions 100% faster.
 
 
 
In very early versions of Crawl it was a level 8 spell: magic contamination did not yet exist, meaning that this spell could be spammed with no downsides other than food costs, so it merited being a higher level.
 
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]
 
[[Category:Movement]]
 
[[Category:Movement]]
[[Category:Obsolete spells]]
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[[Category:Monster spells]]

Revision as of 13:52, 15 June 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Speeds the actions of a creature.

Haste is a monster-only spell that gives the user the hasted status, making all of its actions take 2/3rds as long. This makes monsters significantly more dangerous, as acting more often makes them more effective at virtually everything they do.

A separate spell (Haste Other) allows monsters to give the haste status to other creatures. However, fairly few monsters possess it, and even fewer possess both it and Haste, some ogre magi being among the only examples.

The separation between the two monster spells and the resultant inability of ancient liches and deep elf sorcerers to haste their summons is more of an artifact of the way monster spellcasting is implemented than a mercy on the part of the developers.

The following enemies cast Haste:

The following enemies may be able to cast Haste, depending on their spell set:

History

Haste.png Haste
Level 6
School1 Charms
Source(s) Book of Enchantments
Casting noise 5
Spell noise 0
  • Prior to 0.19, Haste was a level 6 Charms spell available to players; the player version allowed you to target either yourself or another creature, but would increase your magic contamination while active. It has since been removed from the spells players have access to, but potions of haste produce a similar effect.
  • Prior to 0.8, Haste made all actions twice as fast.
  • In very early versions of Crawl it was a level 8 spell: magic contamination did not yet exist, meaning that this spell could be spammed with no downsides other than food costs, so it merited being a higher level.