Difference between revisions of "Haunt"

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(Updated for 0.13)
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{{Spell
 
{{Spell
 
|name=Haunt
 
|name=Haunt
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{{Flavour|This spell calls wraiths and ghosts to haunt the caster's target. Calling on the undead exacts a toll on the caster's health, however.}}
 
{{Flavour|This spell calls wraiths and ghosts to haunt the caster's target. Calling on the undead exacts a toll on the caster's health, however.}}
  
'''Haunt''' is a level 7 [[Necromancy]]/[[Summoning]] spell, which uses [[smite]]-targeting to summon 2 to 9 high level phantasms near an enemy. Each cast of Haunt makes the caster [[sick]]; as such, it is best reserved for undead spellcasters or those in [[Necromutation|lich form]] (who are immune to such sickness). Alternatively, worshippers of [[Kikubaaqudgha]] have a chance to avoid being diseased. If you worship a [[good god]], all the creatures summoned will be hostile.
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'''Haunt''' is a level 7 [[Necromancy]]/[[Summoning]] spell, which uses [[smite]]-targeting to summon 2 to 6 high level phantasms near an enemy. Each cast of Haunt makes the caster [[sick]]; as such, it is best reserved for undead spellcasters or those in [[Necromutation|lich form]] (who are immune to such sickness). Alternatively, worshippers of [[Kikubaaqudgha]] have a chance to avoid being diseased. If you worship a [[good god]], all the creatures summoned will be hostile.
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The summoned ghosts will only attack the target selected by the caster, ignoring player commands. When the haunt target dies, the remaining ghostlies will expire within a few turns, regardless of how much duration was otherwise remaining (though they will be free to attack other targets during this short window).
  
 
[[Spell power]] dictates the number of monsters created. The composition of the horde is random with the following weightings:  
 
[[Spell power]] dictates the number of monsters created. The composition of the horde is random with the following weightings:  
*{{White|W}} [[File:Wraith.png]] [[Wraith]] (40% chance)
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*{{White|W}} [[File:Wraith.png]] [[Wraith]] (41.66% chance)
*{{LightBlue|W}} [[File:Freezing wraith.png]] [[Freezing wraith]] (16%)
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*{{LightBlue|W}} [[File:Freezing wraith.png]] [[Freezing wraith]] (16.66%)
*{{LightGreen|W}} [[File:Phantasmal warrior.png]] [[Phantasmal warrior]] (12%)
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*{{LightGreen|W}} [[File:Phantasmal warrior.png]] [[Phantasmal warrior]] (16.66%)
*{{Blue|W}} [[File:Shadow wraith.png]] [[Shadow wraith]] (8%)
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*{{Blue|W}} [[File:Shadow wraith.png]] [[Shadow wraith]] (8.33%)
*{{Blue|p}} [[File:Phantom.png]] [[Phantom]] (8%)
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*{{Blue|p}} [[File:Phantom.png]] [[Phantom]] (8.33%)
*{{Red|p}} [[File:Flayed ghost.png]] [[Flayed ghost]] (8%)
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*{{Green|p}} [[File:Hungry ghost.png]] [[Hungry ghost]] (8.33%)
*{{Green|p}} [[File:Hungry ghost.png]] [[Hungry ghost]] (8%)
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The amount of creatures you can summon with this spell is not capped.
  
 
==Strategy==
 
==Strategy==
*One of Haunt's downsides is that it requires a target, which can make it difficult to conjure up an army of phantasms before engaging a dangerous enemy. For this purpose, it may be useful to maintain a cheap summoning spell like [[Summon Butterflies]] to provide you with a target.
 
 
*Haunt is one of the better spells for dealing with [[list of mummies|mummies]] and absorbing their [[death curse]]s.
 
*Haunt is one of the better spells for dealing with [[list of mummies|mummies]] and absorbing their [[death curse]]s.
 
*You can use a [[ring of sustain abilities]] to avoid stat loss from sickness, but the use of a ring slot for this may be a waste.
 
*You can use a [[ring of sustain abilities]] to avoid stat loss from sickness, but the use of a ring slot for this may be a waste.
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==History==
 
==History==
In [[0.13]] [[flayed ghost]]s will be removed from this spell as they will be much more dangerous. The ghosts summoned by haunt will now fixate upon the target you summon them around, ignoring player commands and pursing only that target. When the haunt target dies, the remaining ghostlies will expire within a few turns, regardless of how much duration was otherwise remaining (though they will be free to attack other targets during this short window).
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Prior to [[0.13]] this spell could summon [[flayed ghost]]s, the ghosts summoned by haunt could attack other targets and it could be cast on friendly targets.
 
 
[[Category:Crystal Ball Articles]]
 

Revision as of 15:33, 30 October 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Haunt.png Haunt
Level 7
School1 Summoning
School2 Necromancy
Source(s)
Casting noise 6
Spell noise 0
This spell calls wraiths and ghosts to haunt the caster's target. Calling on the undead exacts a toll on the caster's health, however.

Haunt is a level 7 Necromancy/Summoning spell, which uses smite-targeting to summon 2 to 6 high level phantasms near an enemy. Each cast of Haunt makes the caster sick; as such, it is best reserved for undead spellcasters or those in lich form (who are immune to such sickness). Alternatively, worshippers of Kikubaaqudgha have a chance to avoid being diseased. If you worship a good god, all the creatures summoned will be hostile.

The summoned ghosts will only attack the target selected by the caster, ignoring player commands. When the haunt target dies, the remaining ghostlies will expire within a few turns, regardless of how much duration was otherwise remaining (though they will be free to attack other targets during this short window).

Spell power dictates the number of monsters created. The composition of the horde is random with the following weightings:

The amount of creatures you can summon with this spell is not capped.

Strategy

History

Prior to 0.13 this spell could summon flayed ghosts, the ghosts summoned by haunt could attack other targets and it could be cast on friendly targets.