Difference between revisions of "Haunt"

From CrawlWiki
Jump to: navigation, search
(Update to 0.21, rN is irrelevant for haunt, because none of the enemies do draining damage)
(12 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{version013}}
+
{{version021}}
{{Spell
+
{{spell info}}
|name=Haunt
 
|level=7
 
|school1={{Summonings}}
 
|school2={{Necromancy}}
 
|school3=
 
|sources=<div>
 
*[[Grand Grimoire]]
 
*[[Necronomicon]]
 
</div>
 
|castingnoise=6
 
|spellnoise=0
 
}}
 
  
{{Flavour|This spell calls wraiths and ghosts to haunt the caster's target. Calling on the undead exacts a toll on the caster's health, however.}}
+
'''Haunt''' is a level 7 [[Necromancy]]/[[Summonings|Summoning]] spell, which uses [[smite]]-targeting to summon high level phantasms near an enemy.
  
'''Haunt''' is a level 7 [[Necromancy]]/[[Summoning]] spell, which uses [[smite]]-targeting to summon 2 to 6 high level phantasms near an enemy. Each cast of Haunt makes the caster [[sick]]; as such, it is best reserved for undead spellcasters or those in [[Necromutation|lich form]] (who are immune to such sickness). Alternatively, worshippers of [[Kikubaaqudgha]] have a chance to avoid being diseased. If you worship a [[good god]], all the creatures summoned will be hostile. Unlike other summoning spells, Haunt cannot be cast without a target.
+
==Effect==
 +
Between 2 to 6 monster are summoned around the target. Higher [[spell power]] may increase the number of summons. Unlike other summoning spells, Haunt cannot be cast without a valid hostile target.
  
The summoned ghosts will only attack the target selected by the caster, ignoring player commands. When the haunt target dies, the remaining ghostlies will expire within a few turns, regardless of how much duration was otherwise remaining (though they will be free to attack other targets during this short window).
+
The composition of the horde is random with the following weightings:<ref>{{source ref|0.19.0|spl-summoning.cc|2253}}</ref>
 +
:{{monsterlink|Wraith}} (41.67% chance)
 +
:{{monsterlink|Freezing wraith}} (16.67%)
 +
:{{monsterlink|Phantasmal warrior}} (16.67%)
 +
:{{monsterlink|Shadow wraith}} (8.33%)
 +
:{{monsterlink|Phantom}} (8.33%)
 +
:{{monsterlink|Hungry ghost}} (8.33%)
  
[[Spell power]] dictates the number of monsters created. The composition of the horde is random with the following weightings:
+
The summoned ghosts will only attack the target selected by the caster, ignoring player commands. When the haunt target dies, the remaining monsters will expire within a few turns, regardless of how much duration was otherwise remaining (though they will be free to attack other targets during this short window).
*{{White|W}} [[File:Wraith.png]] [[Wraith]] (41.66% chance)
+
 
*{{LightBlue|W}} [[File:Freezing wraith.png]] [[Freezing wraith]] (16.66%)
+
Unless the target dies the summons have duration of around 27 turns. This does not depend on the spell power.
*{{LightGreen|W}} [[File:Phantasmal warrior.png]] [[Phantasmal warrior]] (16.66%)
 
*{{Blue|W}} [[File:Shadow wraith.png]] [[Shadow wraith]] (8.33%)
 
*{{Blue|p}} [[File:Phantom.png]] [[Phantom]] (8.33%)
 
*{{Green|p}} [[File:Hungry ghost.png]] [[Hungry ghost]] (8.33%)
 
  
 
The amount of creatures you can summon with this spell is not capped.
 
The amount of creatures you can summon with this spell is not capped.
  
 
==Strategy==
 
==Strategy==
*Haunt is one of the better spells for dealing with [[list of mummies|mummies]] and absorbing their [[death curse]]s.
+
*A large number of the monsters summoned by this spell have the potential to [[slow]] enemies, and since no enemies can resist this slow, it makes this spell a good way to weaken and ultimately deal with nasty enemies.
*You can use a [[ring of sustain abilities]] to avoid stat loss from sickness, but the use of a ring slot for this may be a waste.
+
*Since the monsters spawn around a target, this spell is a good way to block [[line of sight]] to a target.
*Haunt is a popular spell for the late game; this wiki's [[Mummy Wizard guide|Mummy Wizard]] and [[Deep_Elf_Air_Elementalist/Summoner/Necromancer_guide|Deep Elf Air Elementalist/Summoner/Necromancer]] guides are based around obtaining the ability to reliably cast Haunt multiple times in rapid succession.
+
*The monsters summoned by this spell tend to lack very high damage output.
 +
 
 +
==Monster Version==
 +
Monster version of the spell is almost identical to the player version. Number of summons is 2 to 3, and does not depend on the spell power.<ref>{{source ref|0.19.0|mon-cast.cc|4466}}</ref>
 +
 
 +
[[Summonings#Duration|Duration class]] of the summons ranges from 2 (around 18 turns) to 6 (around 171 turns), based on the strength of the caster.
 +
 
 +
{{monsters with spell}}
  
 
==History==
 
==History==
 +
Prior to [[0.17]] this spell inflicted [[sickness]] upon the caster.
 +
 
Prior to [[0.13]] this spell could summon [[flayed ghost]]s, the ghosts summoned by haunt could attack other targets and it could be cast on friendly targets.
 
Prior to [[0.13]] this spell could summon [[flayed ghost]]s, the ghosts summoned by haunt could attack other targets and it could be cast on friendly targets.
 +
 +
Prior to [[0.8]] the duration of summons created was longer.
 +
 +
Prior to [[0.7]] the spell level was 6.
 +
 +
In [[0.6]] Haunt was added.
 +
 +
==References==
 +
<references/>

Revision as of 18:10, 1 February 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Haunt.png Haunt
Level 7
School1 Necromancy
School2 Summoning
Source(s) Book of Death
Necronomicon
Casting noise 6
Spell noise 0
Power Cap 200
Range LOS
Hated By Elyvilon
The Shining One
Zin
Flags Mons abjure, Not self, Target
Calls wraiths and ghosts to haunt the caster's target. They will only attack the creature they are haunting, and will dissipate quickly once their target dies. The number of spectres summoned increases with spell power.

Haunt is a level 7 Necromancy/Summoning spell, which uses smite-targeting to summon high level phantasms near an enemy.

Effect

Between 2 to 6 monster are summoned around the target. Higher spell power may increase the number of summons. Unlike other summoning spells, Haunt cannot be cast without a valid hostile target.

The composition of the horde is random with the following weightings:[1]

W Wraith.png Wraith (41.67% chance)
W Freezing wraith.png Freezing wraith (16.67%)
W Phantasmal warrior.png Phantasmal warrior (16.67%)
W Shadow wraith.png Shadow wraith (8.33%)
W Phantom.png Phantom (8.33%)
W Hungry ghost.png Hungry ghost (8.33%)

The summoned ghosts will only attack the target selected by the caster, ignoring player commands. When the haunt target dies, the remaining monsters will expire within a few turns, regardless of how much duration was otherwise remaining (though they will be free to attack other targets during this short window).

Unless the target dies the summons have duration of around 27 turns. This does not depend on the spell power.

The amount of creatures you can summon with this spell is not capped.

Strategy

  • A large number of the monsters summoned by this spell have the potential to slow enemies, and since no enemies can resist this slow, it makes this spell a good way to weaken and ultimately deal with nasty enemies.
  • Since the monsters spawn around a target, this spell is a good way to block line of sight to a target.
  • The monsters summoned by this spell tend to lack very high damage output.

Monster Version

Monster version of the spell is almost identical to the player version. Number of summons is 2 to 3, and does not depend on the spell power.[2]

Duration class of the summons ranges from 2 (around 18 turns) to 6 (around 171 turns), based on the strength of the caster.

The following enemies cast Haunt:

The following enemies may be able to cast Haunt, depending on their spell set:

History

Prior to 0.17 this spell inflicted sickness upon the caster.

Prior to 0.13 this spell could summon flayed ghosts, the ghosts summoned by haunt could attack other targets and it could be cast on friendly targets.

Prior to 0.8 the duration of summons created was longer.

Prior to 0.7 the spell level was 6.

In 0.6 Haunt was added.

References