Difference between revisions of "Healing"

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(Healing Naturally)
m (Species-specific Healing: - outdated ghoul advice)
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==Species-specific Healing==
 
==Species-specific Healing==
 
*[[Demonspawn]] with the [[Demonspawn mutations#Powered by Death|Powered by Death]] [[mutation]] have a higher regeneration rate when near fresh corpses.
 
*[[Demonspawn]] with the [[Demonspawn mutations#Powered by Death|Powered by Death]] [[mutation]] have a higher regeneration rate when near fresh corpses.
*[[Ghoul]]s can recover current and max HP by eating [[chunk]]s (this is most effective when the chunks are rotten).
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*[[Ghoul]]s can recover current and max HP by eating [[chunk]]s.
 
*Hungry vampires will recover some HP and [[satiation]] each time they successfully [[Stabbing|stab]] a living enemy.
 
*Hungry vampires will recover some HP and [[satiation]] each time they successfully [[Stabbing|stab]] a living enemy.
  

Revision as of 15:08, 9 August 2015

Healing is the act of restoring lost HP. All characters will need to heal when combat wears them out, preferably in a hurry, but not all methods of healings are suitable for all characters. The following is a list of all means of HP recovery:

Healing Naturally

  • Injured characters will recover HP over time, allowing you to recover after combat by simply standing around. You can pass a single turn by pressing . or up to 100 turns by pressing 5. The amount you recover is based upon your character's regeneration rate.

Healing Through Spells

  • The Regeneration spell gives you a temporary but massive boost to your regeneration rate, allowing you to recover quickly.
  • The Vampiric Draining spell allows you to steal HP from adjacent living enemies.
  • The Borgnjor's Revivification spell will immediately recover all your HP, but casting it permanently reduces your max HP by a small amount.

Divine Healing

  • Elyvilon's abilities allow you to directly heal yourself or others.
  • Makhleb's followers may recover HP each time they kill a monster.
  • The Shining One's Followers may regain HP and MP each time they kill a demonic or undead monster.
  • Trog's Trog's Hand ability will temporarily increase your regeneration rate, along with its other benefits.
  • Xom occasionally decides to heal you when tension is high.
  • Yredelemnul's Drain Life ability will injure all living monsters around you, granting half of the damage dealt as healing to you.

Healing Through Items

Species-specific Healing

Amulet of Guardian Spirit

  • Wearing an amulet of guardian spirit will cause all damage taken by your character to be split between HP and MP until your MP reaches 0. Characters that don't use MP normally can treat this as additional HP, and enjoy a bonus to regeneration rate because both HP and MP regenerate separately.
    • Quaffing potions of magic, using channeling (excellent for mummy or lichform characters), or casting Sublimation of Blood on a wielded chunk are all effective means of "healing" characters with this amulet.
    • Deep dwarves have difficulty taking advantage of this amulet, as their MP regeneration rate is set to 0 when they equip it. However, any of the above methods of restoring MP will still function.