Difference between revisions of "Hell hog"

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{{monster
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{{version031}}
|name=Hell hog
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{{monster info}}
|glyph={{LightRed|h}}
 
|tile=[[File:Hell hog.png]]
 
|flags={{Spellcaster flag}}<br>{{Evil flag}}
 
|resistances={{Negative energy resistance}}, {{Torment resistance}}, {{Rot resistance}}
 
|vulnerabilities={{Holy vulnerability}}
 
|max_chunks=3
 
|meat={{Contaminated+poisoned corpse}}
 
|xp=984
 
|holiness={{Demonic}}
 
|magic_resistance=44
 
|hp_range=42 - 78
 
|avg_hp=55
 
|armour_class=2
 
|evasion=9
 
|habitat=land
 
|speed=14
 
|size={{Medium}}
 
|item_use=None
 
|attack1=20 ({{Bite type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=11
 
|base_hp=?
 
|extra_hp=?
 
|fixed_hp=?
 
|intelligence={{Animal intelligence}}
 
|genus=Hog
 
|species=Hell-hog
 
}}
 
{{Flavour|A large, fat, and very ugly pig, suckled in the pits of Hell. Roast suckling pig technology will never be the same.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Hell hogs''' are extremely irritating demonic beasts that spit napalm at you as they charge into melee. Unlike delicious [[hog]]s, hell hogs are just barely edible. They appear in groups in the depths of [[the Abyss]], [[Pandemonium]], and [[Gehenna]].
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'''Hell hogs''' are fast and irritating [[demonic]] beasts that constantly spit [[Fireball]] at you. They appear in large bands in the depths of [[the Abyss]], [[Pandemonium]], and [[Gehenna]].
  
Spells: [[Sticky Flame]] (3d5, ranged, splashes nearby targets)
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{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
[[Conservation]] or [[mottled dragon armour]] will help preserve your scrolls from their Sticky Flame attacks.
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*Hell hogs are relatively weak for the areas they spawn in. Still, if you lack [[fire resistance]], don't underestimate them. Hell hogs usually run in packs, where each hell hog can launch a 3d20 Fireball every turn. If you don't resist fire, this damage can add up really quickly. Area-of-effect attacks or a tight corridor are useful here.
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**Hell hogs have no qualms about blowing themselves or other monsters up with Fireballs.
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**[[Ignition]] and [[Fireball]] are totally useless against them. [[Fire Storm]], however, still does enough irresistible damage to one or two-shot them at decent power.
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**With rF+ and decent AC, you won't take much damage, but you should still try to deal with them quickly. Their Fireballs are [[loud]], so hell hogs can attract other (likely harder) enemies.
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== History ==
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*Prior to [[0.28]], hell hogs only had rF++.
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*Prior to [[0.18]], hell hogs had [[Sticky Flame]] instead of [[Fireball]].

Latest revision as of 05:56, 13 March 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
hell hog hHell hog.png
HP 39-80
HD 11
XP 860
Speed 14
AC 2
EV 9
Will 40
Attack1 20 (bite: plain)


Resistances rF+++
rTorm
rMiasma
rN+++
Vulnerabilities Holy
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Demonic
Size Medium
Type hog, hell hog
Flags Evil
An extremely large and aggressive swine, bred in Hell, whose breath burns its foes to ash.

Useful Info

Hell hogs are fast and irritating demonic beasts that constantly spit Fireball at you. They appear in large bands in the depths of the Abyss, Pandemonium, and Gehenna.

Spells

Spell set I
Slot1 Fireball (3d20) Natural flag,
Breath flag

Tips & Tricks

  • Hell hogs are relatively weak for the areas they spawn in. Still, if you lack fire resistance, don't underestimate them. Hell hogs usually run in packs, where each hell hog can launch a 3d20 Fireball every turn. If you don't resist fire, this damage can add up really quickly. Area-of-effect attacks or a tight corridor are useful here.
    • Hell hogs have no qualms about blowing themselves or other monsters up with Fireballs.
    • Ignition and Fireball are totally useless against them. Fire Storm, however, still does enough irresistible damage to one or two-shot them at decent power.
    • With rF+ and decent AC, you won't take much damage, but you should still try to deal with them quickly. Their Fireballs are loud, so hell hogs can attract other (likely harder) enemies.

History