Difference between revisions of "Hell hound"

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==Useful Info==
 
==Useful Info==
'''Hell hounds''' are dangerous [[demonic]] canines, flaming beasts that arrive in packs and breathe [[fire]] (3d10). Fortunately they are almost unheard of outside of [[the Abyss]], [[Pandemonium]], and the [[Hell]]s, and by the time you get there, they're nearly harmless. However, if you see them outside of those places and they're not part of the [[Lair]]:8 vault, that's almost always a sign that [[Azrael]] is near.
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'''Hell hounds''' are dangerous [[demonic]] canines, flaming beasts that arrive in packs and breathe [[fire]] (3d10). Fortunately they are almost unheard of outside of [[the Abyss]], [[Pandemonium]], and the [[Hell]]s, and by the time you get there, they're nearly harmless. However, if you see them outside of those places and they're not guarding the entrance of the [[Lair]], part of the [[Lair]]:8 vault, or some [[Volcano]] Layout, that's almost always a sign that [[Azrael]] is near.
  
 
{{monster spells}}
 
{{monster spells}}

Revision as of 23:22, 17 August 2016

Version 0.18: This article may not be up to date for the latest stable release of Crawl.

For a list of all canines, see list of canines.

hell hound hHell hound.png
HP 18-37
HD 5
XP 146
Speed 15
AC 6
EV 13
Will 20
Attack1 13 (bite: plain)


Resistances rF+++
rPois+
rTorm
Vulnerabilities Cold
Holy
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Demonic
Size Medium
Type hound, hell hound
Flags Evil
See invisible
Unblindable
A huge black dog, with glowing red eyes and smoke pouring from its fanged mouth.

“About her middle round
A cry of Hell-hounds never-ceasing barked
With wide Cerberean mouths full loud, and rung
A hideous peal; yet, when they list, would creep,
If aught disturbed their noise, into her womb,
And kennel there; yet there still barked and howled
Within unseen.”
-John Milton, _Paradise Lost_, Book II, l. 653-659. 1667.

Useful Info

Hell hounds are dangerous demonic canines, flaming beasts that arrive in packs and breathe fire (3d10). Fortunately they are almost unheard of outside of the Abyss, Pandemonium, and the Hells, and by the time you get there, they're nearly harmless. However, if you see them outside of those places and they're not guarding the entrance of the Lair, part of the Lair:8 vault, or some Volcano Layout, that's almost always a sign that Azrael is near.

Spells

Spell set I
Slot1 Fire Breath (3d10) Natural flag,
Breath flag

Tips & Tricks

Fire resistance helps. As with many fire-themed monsters, hitting them with cold damage works particularly well.