Difference between revisions of "Hellephant"

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(Updated for 0.14)
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|holiness={{Demonic}}
 
|holiness={{Demonic}}
 
|magic_resistance=133
 
|magic_resistance=133
|hp_range=136-201
+
|hp_range=141-197
|avg_hp=168
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|avg_hp=169
 
|armour_class=13
 
|armour_class=13
 
|evasion=10
 
|evasion=10

Revision as of 22:48, 29 August 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.
hellephant YHellephant.png
HP 141-197
HD 20
XP 3124
Speed 10
AC 13
EV 10
Will 133
Attack1 45 (trample: plain)
Attack2 20 (bite: plain)
Attack3 15 (gore: plain)
Resistances rN+++, rTorm,
rRot, rDrown,
rWater
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Demonic
Size Giant
Type elephant, hellephant
Flags Warm-blooded
Silence immune
An abhorrent pachyderm, descendant of demons, burning from within with the fires of Hell.


Useful Info

Hellephants are hideously powerful demons that resemble common elephants. Like their smaller cousins, they are very sturdy, hit hard, and trample their opponents in combat, pushing them back a tile. Unlike elephants, however, they breathe powerful gouts of fire, have demonic immunities and holy vulnerability, and can blink at will. They are thankfully rare, appearing only in the Vestibule of Hell, or in special vaults in the Abyss or Pandemonium.

Spells

Spell set
Slot1 Fire Breath (3d40)
Slot2 none
Slot3 Blink
Slot4 Fire Breath (3d40)
Slot5 none
Slot6 Blink

Tips & Tricks

  • Without at least rF++, you should expect to take a lot of damage when dealing with these guys.
  • As they can and will blink about the battlefield constantly, don't be afraid to go a little overboard taking them out quickly. A melee character can take a lot of abuse chasing one around before finally putting the thing down.

History

Hellephants were added to the game in 0.7.