Hellion

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Revision as of 10:06, 29 August 2016 by Bwijn (talk | contribs) (updated to 0.18, not changed (saw it in 0.18.1))
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Version 0.18: This article may not be up to date for the latest stable release of Crawl.
hellion 2Hellion.png
HP 25-52
HD 7
XP 384
Speed 12
AC 5
EV 10
Will 60
Attack1 10 (hit: plain)


Resistances damnation
rPois+
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Open doors
Holiness Demonic
Size Medium
Type hellion, hellion
Flags
A hateful demon, desirous to see all life destroyed by its damnation.

Useful Info

Hellions are dangerous tier-2 demons that blast you with smite-targeted hellfire, dealing moderate damage no matter your AC or resistances. They are found in Pandemonium and the Hells, and can be summoned by many spell casting monsters through the Summon Demon spell.

Spells

Spell set I
Slot1 Call Down Damnation (3d15) Magical flag

Tips & Tricks

  • Hellions are relatively fragile and vulnerable to cold. If you have a wand of cold, try to zap them as soon as they arrive to take them out before they can hellfire you much. They should fall in 2-3 zaps.
  • Be careful if you're facing hellions in the presence of tormenting enemies. A blast of hellfire can be lethal after you've had your HP cut in half a couple times.
  • Silence does not prevent demonic spellcasting. Standing next to it in melee may trick it into making weak physical attacks against you instead, however.
  • If you have a friendly hellion serving you, be careful not to stand next to its target. It will make no attempt to preserve you if you walk into its hellfire blast zone.