| A short metal spiked military club. This effective instrument dents armour and breaks bones through blunt force.
"[My plan] does not propose to fill your lobby with squabbling colony agents, who will require the interposition of your mace at every instant to keep the peace among them."
-Edmund Burke, "On Conciliation With America", speech in Parliament. 1775.
This weapon falls into the 'Maces & Flails' category. It is a one handed weapon, and it is better for the strong.
The mace is a fairly light Maces & Flails weapon. Although a decent option for the early game, you'll want to find something more powerful as soon as possible.
|Mundane||File:Mace 1.png||File:Dwarven mace 1.png||File:Orcish mace 1.png|
|Magical/Artifact||File:Mace 2.png||File:Dwarven mace 2.png||File:Orcish mace 2.png|
|Mace of Brilliance|
|Scepter of Torment|
|Axes||Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe|
|Bows||Bow (Arrow) • Longbow (Arrow)|
|Maces & Flails||Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Hammer • Mace • Morningstar • Rod • Sacred scourge • Whip|
|Long Blades||Blessed blade • Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword|
|Polearms||Bardiche • Demon trident • Glaive • Halberd • Scythe • Spear • Trident • Trishula|
|Short Blades||Dagger • Quick blade • Sabre • Short sword|
|Slings||Sling (Sling bullet, Stone)|
|Staves||Lajatang • Magical staff • Quarterstaff|
|Throwing||Blowgun (Needle) • Dart • Javelin • Large rock • Stone • Throwing net|