High Elf

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Version 0.13: This article may not be up to date for the latest stable release of Crawl.
This is a tall and powerful Elven species who advance in levels slowly, requiring half again as much experience as Humans. They have good intelligence and dexterity, but suffer in strength. Compared with Humans, they have fewer HP but more magic. Among all Elves, they are best with blades and bows. They are not very good with necromancy or with earth or poison magic, but are highly skilled with most other forms of magic.


Innate Abilities

  • High Elves receive a bonus when using elven weapons and armour. Though elven armour impedes spellcasting less than non-elven armour for all species, this bonus is amplified for High Elves. They are also slightly more accurate with elven weapons.

High Elves have a base Strength of 7, Intelligence of 11 and Dexterity of 10 (before Background modifiers).

Preferred Backgrounds

Level Bonuses

Difficulty of Play


High Elves are a rather easy species to play, because of good overall aptitudes and a large mana pool; however, they have slightly lower HP (-10%) than normal and level somewhat slowly.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 0 Armour -1 Spellcasting 1
Short Blades 2 Dodging 1 Conjurations 1
Long Blades 2 Stealth 2 Hexes 0
Axes -2 Shields -1 Charms 2
Maces & Flails -2 Summonings -1
Polearms -2 Necromancy -2
Staves 0 Translocations 1
Unarmed Combat -2 Transmutation 1
Fire Magic 0
Throwing 1 Ice Magic 0 Invocations 1
Slings -2 Air Magic 2 Evocations 1
Bows 3 Earth Magic -2
Crossbows 0 Poison Magic -2 Experience -1