Difference between revisions of "High Elf"

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(Updated for 0.13)
(Innate Abilities)
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==Innate Abilities==
 
==Innate Abilities==
* High Elves gain a bonus when using elven weapons and armour. For High Elves, elven armour impedes spellcasting less than other armours and improves their effective [[Armour]] skill. They are slightly more accurate with elven weapons.
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* High Elves receive a bonus when using elven weapons and armour. Though elven armour impedes spellcasting less than non-elven armour for all species, this bonus is amplified for Deep Elves. They are also slightly more accurate with elven weapons.
  
 
==Preferred Backgrounds==
 
==Preferred Backgrounds==

Revision as of 01:32, 4 February 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
This is a tall and powerful Elven species who advance in levels slowly, requiring half again as much experience as Humans. They have good intelligence and dexterity, but suffer in strength. Compared with Humans, they have fewer HP but more magic. Among all Elves, they are best with blades and bows. They are not very good with necromancy or with earth or poison magic, but are highly skilled with most other forms of magic.

Innate Abilities

  • High Elves receive a bonus when using elven weapons and armour. Though elven armour impedes spellcasting less than non-elven armour for all species, this bonus is amplified for Deep Elves. They are also slightly more accurate with elven weapons.

Preferred Backgrounds

Level Bonuses

Difficulty of Play

SimpleIntermediateAdvanced

High Elves are a rather easy species to play, because of good aptitudes in most combat and magic related skills, a large mana pool, very good attributes, and a small bonus when using elven equipment. However, they are third only to Demigods and Demonspawn as slowest levelers.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 0 Armour -1 Spellcasting 1
Dodging 1
Maces & Flails -2 Shields -1 Conjurations 1
Axes -2 Stealth 2 Hexes 0
Polearms -2 Summonings -1
Staves 0 Invocations 1 Necromancy -2
Unarmed Combat -2 Evocations 0 Translocations 1
Throwing 0 Shapeshifting N/A Alchemy N/A
Fire Magic 0
Short Blades 2 Ice Magic 0
Long Blades 2 Air Magic 2
Ranged Weapons N/A Experience -1 Earth Magic -2