Difference between revisions of "High Elf"

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(Add aptitude table independent of Table of species module, preparing to fully remove HE from skills' pages.)
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{{version012}}
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{{Obsolete}}
{{flavour|This is a tall and powerful Elven species who advance in levels slowly, requiring half again as much experience as Humans. They have good intelligence and dexterity, but suffer in strength. Compared with Humans, they have fewer HP but more magic. Among all Elves, they are best with blades and bows. They are not very good with necromancy or with earth or poison magic, but are highly skilled with most other forms of magic.}}
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{{flavour|This is a tall and powerful Elven species who advance in levels slowly, requiring half again as much experience as Humans. They have good intelligence and dexterity, but suffer in strength. Compared with Humans, they have fewer HP but more magic. Among all races, they are best with blades and bows. They are not very good with necromancy or with earth or poison magic, but are highly skilled with most other forms of magic, especially Air and Charms.}}
  
== Innate abilities ==
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==Innate Abilities==
* High Elves gain a bonus when using elven weapons and armour. For High Elves, elven armour impedes spellcasting less than other armours and improves their effective [[Armour]] skill. They are slightly more accurate with elven weapons.
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High Elves have a base [[Strength]] of 7, [[Intelligence]] of 11 and [[Dexterity]] of 10 (before Background modifiers) and have one extra base [[magic points|magic point]].
  
== Preferred backgrounds ==
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==Preferred Backgrounds==
*'''Warriors:''' [[Fighter]]s, [[Gladiator]]s, [[Hunter]]s
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*'''Warriors:''' [[Hunter]]
*'''Zealots:''' [[Priest]]s
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*'''Warrior-mages:''' [[Skald]]
*'''Warrior-mages:''' [[Skald]]s, [[Warper]]s, [[Arcane Marksman|Arcane Marksmen]]
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*'''Mages:''' [[Wizard]], [[Conjurer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Air Elementalist]]
*'''Mages:''' [[Wizard]]s, [[Conjurer]]s, [[Fire Elementalist]]s, [[Ice Elementalist]]s, [[Air Elementalist]]s
 
  
== Level bonuses ==
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==Level Bonuses==
*High elves get an Intelligence or Dexterity (equal chance) increase every 3 levels starting at level 3.
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*+1 [[intelligence]] or [[dexterity]] (equal chance) every 3rd level.
*High elves have 10% less HP than [[Human|average]].
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*10% less [[hit points]] than average.
*High elves have 20% more MP than average.
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*+4 [[magic resistance]] per level.
*High elves gain 4 magic resistance per level.
 
  
== Difficulty of play ==
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==Starting Equipment and Skills==
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High Elves receive all the skills and equipment listed for their background.
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==Difficulty of Play==
  
 
{{Moderate}}
 
{{Moderate}}
  
High Elves are a rather easy species to play, because of good aptitudes in most combat and magic related skills, a large mana pool, very good attributes, and a small bonus when using elven equipment. However, they are third only to [[Demigod]]s and [[Demonspawn]] as slowest levelers.
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High Elves are a rather easy species to play, because of good overall aptitudes and a large mana pool; however, they have slightly lower HP (-10%) than normal and level somewhat slowly.
  
 
{{aptitudes
 
{{aptitudes
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|ddg = 1
 
|ddg = 1
 
|sth = 2
 
|sth = 2
|stb = -1
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|stb = n/a
 
|shd = -1
 
|shd = -1
|t&d = 0
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|t&d = n/a
 
|inv = 1
 
|inv = 1
|evo = 1
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|evo = 0
 
|exp = -1
 
|exp = -1
 
|fgt = 0
 
|fgt = 0
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|stv = 0
 
|stv = 0
 
|u_c = -2
 
|u_c = -2
|thr = 1
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|thr = 0
 
|slg = -2
 
|slg = -2
 
|bws = 3
 
|bws = 3
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}}
 
}}
  
[[Category:Species]]
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==History==
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*High Elves were removed in [[0.20]].
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*Prior to [[0.14]], racial equipment existed. High elves were able to use [[Racial_equipment#Elven|elven]] equipment more effectively than standard gear.
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{{species}}

Revision as of 19:36, 21 February 2018

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
This is a tall and powerful Elven species who advance in levels slowly, requiring half again as much experience as Humans. They have good intelligence and dexterity, but suffer in strength. Compared with Humans, they have fewer HP but more magic. Among all races, they are best with blades and bows. They are not very good with necromancy or with earth or poison magic, but are highly skilled with most other forms of magic, especially Air and Charms.

Innate Abilities

High Elves have a base Strength of 7, Intelligence of 11 and Dexterity of 10 (before Background modifiers) and have one extra base magic point.

Preferred Backgrounds

Level Bonuses

Starting Equipment and Skills

High Elves receive all the skills and equipment listed for their background.

Difficulty of Play

SimpleIntermediateAdvanced

High Elves are a rather easy species to play, because of good overall aptitudes and a large mana pool; however, they have slightly lower HP (-10%) than normal and level somewhat slowly.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 0 Armour -1 Spellcasting 1
Short Blades 2 Dodging 1 Conjurations 1
Long Blades 2 Stealth 2 Hexes 0
Axes -2 Stabbing n/a Charms 2
Maces & Flails -2 Shields -1 Summonings -1
Polearms -2 Traps n/a Necromancy -2
Staves 0 Translocations 1
Unarmed Combat -2 Transmutation 1
Fire Magic 0
Throwing 0 Ice Magic 0 Invocations 1
Slings -2 Air Magic 2 Evocations 0
Bows 3 Earth Magic -2
Crossbows 0 Poison Magic -2 Experience -1

History

  • High Elves were removed in 0.20.
  • Prior to 0.14, racial equipment existed. High elves were able to use elven equipment more effectively than standard gear.
Species
Simple Hill OrcMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced Vine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy