Difference between revisions of "High Elf"

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(Difficulty of Play)
(Difficulty of Play)
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{{Moderate}}
 
{{Moderate}}
  
High Elves are a rather easy species to play, because of good aptitudes in most combat and magic related skills, a large mana pool, and very good attributes; however, they level somewhat slowly.
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High Elves are a rather easy species to play, because of good aptitudes in overall, a large mana pool, and very good attributes; however, they have slightly lower HP (-10%) and level more slowly than [[Human]]s.
  
 
{{species_aptitudes|High Elf}}
 
{{species_aptitudes|High Elf}}
  
 
[[Category:Species]]
 
[[Category:Species]]

Revision as of 01:37, 4 February 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
This is a tall and powerful Elven species who advance in levels slowly, requiring half again as much experience as Humans. They have good intelligence and dexterity, but suffer in strength. Compared with Humans, they have fewer HP but more magic. Among all Elves, they are best with blades and bows. They are not very good with necromancy or with earth or poison magic, but are highly skilled with most other forms of magic.

Innate Abilities

  • High Elves receive a bonus when using elven weapons and armour. Though elven armour impedes spellcasting less than non-elven armour for all species, this bonus is amplified for Deep Elves. They are also slightly more accurate with elven weapons.

Preferred Backgrounds

Level Bonuses

Difficulty of Play

SimpleIntermediateAdvanced

High Elves are a rather easy species to play, because of good aptitudes in overall, a large mana pool, and very good attributes; however, they have slightly lower HP (-10%) and level more slowly than Humans.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 0 Armour -1 Spellcasting 1
Dodging 1
Maces & Flails -2 Shields -1 Conjurations 1
Axes -2 Stealth 2 Hexes 0
Polearms -2 Summonings -1
Staves 0 Invocations 1 Necromancy -2
Unarmed Combat -2 Evocations 0 Translocations 1
Throwing 0 Shapeshifting N/A Alchemy N/A
Fire Magic 0
Short Blades 2 Ice Magic 0
Long Blades 2 Air Magic 2
Ranged Weapons N/A Experience -1 Earth Magic -2