Difference between revisions of "Hill Dwarf"

From CrawlWiki
Jump to: navigation, search
(History)
(History)
Line 50: Line 50:
  
 
==History==
 
==History==
Hill dwarves were removed in [[0.3]] due to their similarity to [[mountain dwarves]].  Their aptitudes were nearly identical: MD were slightly better at magic, while HD were slightly better at melee, but the difference was quite marginal indeed.  When HD were removed, some of MD's aptitudes (notably Axes and M&F) were changed to compensate.
+
Hill dwarves were removed in [[0.3]] due to their similarity to [[mountain dwarves]].  Their aptitudes were nearly identical. MD were slightly better at magic, while HD were slightly better at melee, but the difference was quite marginal: never more than +/-10 in the old aptitude system, so less than a difference of +/-1 in the new system.  When HD were removed, some of MD's aptitudes (notably Axes and M&F) were changed to compensate.
  
 
One notable difference between the species was that, back when "non-recommended" race/class combos were actually forbidden, HD could be [[berserker]]s while MD could not.
 
One notable difference between the species was that, back when "non-recommended" race/class combos were actually forbidden, HD could be [[berserker]]s while MD could not.
  
 
[[Category:Obsolete species]]
 
[[Category:Obsolete species]]

Revision as of 05:10, 1 March 2014

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

Hill dwarves are extremely robust but poor at using magic. They are excellent at melee combat, especially with axes or bludgeoning weapons, and are good at using armour and shields, but are poor at missile combat or at using polearms (which are usually too big for them to wield comfortably). The only forms of magic which they can use with even a minimal degree of aptitude are earth, fire, and conjurations. They advance in levels at a similar rate to common elves.

Available Classes

Hill dwarves can be Fighters, Priests, Thieves, Gladiators, Berserkers, Hunters, Conjurers, Enchanters, Fire Elementalists, Earth Elementalists and Healers.

Level Bonuses

  • +1 HP every 2 out of 3 levels.
  • -1 MP every 2 levels.
  • +1 strength every 4th level.

Skill aptitudes

The lower the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 70 Armour 70 Spellcasting 160
Short Blades 80 Dodging 120 Conjurations 120
Long Blades 80 Stealth 150 Enchantments 150
Axes 60 Stabbing 140 Summonings 150
Maces & Flails 70 Shields 70 Necromancy 160
Polearms 110 Traps & Doors 100 Translocations 150
Staves 130 Transmutation 120
Unarmed Combat 100 Invocations 100 Divinations 130
Evocations 60
Throwing 120 Fire Magic 70
Slings 130 Ice Magic 130
Bows 150 Air Magic 150
Crossbows 120 Earth Magic 70
Darts 120 Experience 120 Poison Magic 130

History

Hill dwarves were removed in 0.3 due to their similarity to mountain dwarves. Their aptitudes were nearly identical. MD were slightly better at magic, while HD were slightly better at melee, but the difference was quite marginal: never more than +/-10 in the old aptitude system, so less than a difference of +/-1 in the new system. When HD were removed, some of MD's aptitudes (notably Axes and M&F) were changed to compensate.

One notable difference between the species was that, back when "non-recommended" race/class combos were actually forbidden, HD could be berserkers while MD could not.