Difference between revisions of "Hill Orc"

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''This page is about the player [[species]]. For the monster, see [[Orc]].''
 
''This page is about the player [[species]]. For the monster, see [[Orc]].''
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{{flavour|Hill Orcs are Orcs from the upper world who, jealous of the riches which their cousins (the Cave Orcs) possess below the ground, descend in search of plunder and adventure.
  
'''Hill Orcs''' are a subspecies of [[orc]]s - ugly, crude, and warlike humanoids whom the more civilized races often consider [[monster]]s. They have descended into the [[Dungeon]] in search of adventure and plunder, even if it comes at the expense of their cousin cave orcs - or anyone else who gets in their way. Like [[high elf|elves]] and [[deep dwarves]], their species has their own style of equipment, which they receive bonuses for using, especially if they worship their malevolent god [[Beogh]].  
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Hill Orcs are as robust as the Minotaurs, yet they have human-like reserves of magical energy. Their forte is brute-force fighting, and they are skilled at using most hand weapons (particularly axes, with which they are experts), though they are not particularly good at using missile weapons. Orcs are passable users of most types of magic and are particularly skilled with Fire.
  
Hill orcs are more robust than [[human]]s, and their aptitudes are weighted in favor of brute-force melee rather than ranged combat, stealth, or magic. The religious path is also viable for them, as they perform well as servants of the [[list of chaotic gods|chaotic gods]], [[the Shining One]], [[Trog]], and especially their own [[Beogh]], the latter of whom can make dealing with the [[Dungeon]]'s many cave orcs easier. They can also become passable spellcasters, at least in the realms of [[Conjurations]], [[Necromancy]], and most of the elemental realms. Hill Orcs advance in level as quickly as [[human]]s.
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Many Orcs feel superior to all other species and beings, and they have formed a religion around that idea. Only Hill Orcs can worship Beogh, the Orc god, and Hill Orc Priests start in Beogh's service.}}
  
 
==Innate Abilities==
 
==Innate Abilities==
 
*[[Saprovore 1]]: Hill Orcs can tolerate rotten meat if they are [[hungry]] or worse.
 
*[[Saprovore 1]]: Hill Orcs can tolerate rotten meat if they are [[hungry]] or worse.
*Bonus when using orcish equipment. For Hill Orcs, orcish armour impedes spellcasting less than other armours, and improves their effective [[Armour]] skill. They do slightly more damage when using orcish weapons.
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*Hill Orcs gain bonuses when using orcish equipment. For Hill Orcs, orcish armour impedes spellcasting less than other armours, and improves their effective [[Armour]] skill. They do slightly more damage when using orcish weapons.
  
 
==Preferred Backgrounds==
 
==Preferred Backgrounds==
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*Hill Orcs have 10% more HP than average.
 
*Hill Orcs have 10% more HP than average.
 
*Hill Orcs have average MP.
 
*Hill Orcs have average MP.
*Hill Orcs gain 2 magic resistance per level.
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*Hill Orcs gain 3 magic resistance per level.
  
 
==Starting Skills and Equipment==
 
==Starting Skills and Equipment==
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{{Beginner}}
 
{{Beginner}}
  
Hill Orcs are an easy species to play, because of their high HP and good aptitudes for combat-related skills. Having the Saprovore trait also makes staying well-fed a little less of a hassle for them, too. Hill Orcs can worship [[Beogh]] to make the orc-filled early game and [[Orcish Mines]] significantly easier. The orcish gear bonus is also notable, as orcish equipment is much more common than dwarven or elven equipment.  
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Hill Orcs are an easy species to play, because of their high HP and good aptitudes for combat-related skills. Also, having the Saprovore trait makes staying well-fed a little less of a hassle for them. Hill Orcs can worship [[Beogh]] to make the orc-filled early game and [[Orcish Mines]] significantly easier. The orcish gear bonus is also notable, as orcish equipment is much more common than dwarven or elven equipment.  
  
 
{{aptitudes
 
{{aptitudes
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==Strategy==
 
==Strategy==
[[Demos%27_Hill_Orc_Priest_guide]]
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[[Demos' Hill Orc Priest guide]]
  
 
[[Category:Species]]
 
[[Category:Species]]
  
 
[[Category:Orc]]
 
[[Category:Orc]]

Revision as of 04:28, 11 June 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.

This page is about the player species. For the monster, see Orc.

Hill Orcs are Orcs from the upper world who, jealous of the riches which their cousins (the Cave Orcs) possess below the ground, descend in search of plunder and adventure.

Hill Orcs are as robust as the Minotaurs, yet they have human-like reserves of magical energy. Their forte is brute-force fighting, and they are skilled at using most hand weapons (particularly axes, with which they are experts), though they are not particularly good at using missile weapons. Orcs are passable users of most types of magic and are particularly skilled with Fire.

Many Orcs feel superior to all other species and beings, and they have formed a religion around that idea. Only Hill Orcs can worship Beogh, the Orc god, and Hill Orc Priests start in Beogh's service.

Innate Abilities

  • Saprovore 1: Hill Orcs can tolerate rotten meat if they are hungry or worse.
  • Hill Orcs gain bonuses when using orcish equipment. For Hill Orcs, orcish armour impedes spellcasting less than other armours, and improves their effective Armour skill. They do slightly more damage when using orcish weapons.

Preferred Backgrounds

Hill Orcs prefer to become Fighters, Gladiators, Monks, Berserkers, Abyssal Knights, Death Knights, Priests, Healers, Skalds, Necromancers, Fire Elementalists, Earth Elementalists, and Artificers.

Level Bonuses

  • Hill Orcs gain a Strength increase every 5 levels starting at level 5.
  • Hill Orcs have 10% more HP than average.
  • Hill Orcs have average MP.
  • Hill Orcs gain 3 magic resistance per level.

Starting Skills and Equipment

Hill Orcs receive the skills and equipment listed for their background, with these exceptions:

Difficulty of Play

SimpleIntermediateAdvanced

Hill Orcs are an easy species to play, because of their high HP and good aptitudes for combat-related skills. Also, having the Saprovore trait makes staying well-fed a little less of a hassle for them. Hill Orcs can worship Beogh to make the orc-filled early game and Orcish Mines significantly easier. The orcish gear bonus is also notable, as orcish equipment is much more common than dwarven or elven equipment.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 2 Armour 1 Spellcasting -3
Short Blades 0 Dodging -2 Conjurations 0
Long Blades 1 Stealth -1 Hexes 0
Axes 3 Stabbing 2 Charms -1
Maces & Flails 1 Shields 1 Summonings 0
Polearms 1 Traps 0 Necromancy 0
Staves -1 Translocations -2
Unarmed Combat 1 Transmutation -3
Fire Magic 1
Throwing 0 Ice Magic -1 Invocations 3
Slings -1 Air Magic -2 Evocations 1
Bows -1 Earth Magic 0
Crossbows -1 Poison Magic -1 Experience 0

Strategy

Demos' Hill Orc Priest guide