Difference between revisions of "Hill giant"

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(updated to 0.17, not changed (saw it in 0.17))
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{{list of | giants}}
 
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{{Flavour|A massive, burly humanoid standing taller even than an ogre. Hill giants are uncivilized in every sense of the word, and have few recreational interests beyond smashing things such as you.}}
 
{{Flavour|A massive, burly humanoid standing taller even than an ogre. Hill giants are uncivilized in every sense of the word, and have few recreational interests beyond smashing things such as you.}}
 
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{{list of | giants}}
 
 
 
 
==Useful Info==
 
==Useful Info==
 
'''Hill giants''' are the weakest giants in the game, but that doesn't stop them from being massively more powerful than [[ogre_(monster)|ogres]]. They wield [[giant club]]s and [[giant spiked club]]s, and can deal tremendous damage when in melee. They also occasionally generate with [[throwing net]]s, greatly increasing their potential danger. You can find them on the middle floors of [[the Dungeon]] and the lower floors of the [[Orcish Mines]].
 
'''Hill giants''' are the weakest giants in the game, but that doesn't stop them from being massively more powerful than [[ogre_(monster)|ogres]]. They wield [[giant club]]s and [[giant spiked club]]s, and can deal tremendous damage when in melee. They also occasionally generate with [[throwing net]]s, greatly increasing their potential danger. You can find them on the middle floors of [[the Dungeon]] and the lower floors of the [[Orcish Mines]].
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*Their [[magic resistance]] isn't ''too'' high, so [[confusion]], [[slow]], and other [[hexes]] work well against them. [[Curare]] needles are also very effective, especially with some other method for dealing damage while [[kiting]].
 
*Their [[magic resistance]] isn't ''too'' high, so [[confusion]], [[slow]], and other [[hexes]] work well against them. [[Curare]] needles are also very effective, especially with some other method for dealing damage while [[kiting]].
 
*If you intend to simply nuke them at range before they can reach you, be careful; they often have enough durability to survive several shots of low-level [[conjurations]], and it doesn't take many swings for them to squish casters in melee.
 
*If you intend to simply nuke them at range before they can reach you, be careful; they often have enough durability to survive several shots of low-level [[conjurations]], and it doesn't take many swings for them to squish casters in melee.
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*Pay special attention to their [[throwing net]]s - they prevent you from moving or attacking with melee/ranged weapons, which can be lethal.
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==History==
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*Hill giants were removed in [[0.20]], largely replaced by [[two-headed ogre]]s.

Latest revision as of 07:18, 17 September 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

For a list of all giants, see list of giants.

hill giant CHill giant.png
HP 40-76
HD 11
XP 658
Speed 10
AC 3
EV 4
Will 40
Attack1 30 (hit: plain)


Resistances rDrown, rWater
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Starting equipment
Open doors
Holiness Natural
Size Giant
Type giant, hill giant
Flags Speaks
Warm-blooded
A massive, burly humanoid standing taller even than an ogre. Hill giants are uncivilized in every sense of the word, and have few recreational interests beyond smashing things such as you.

Useful Info

Hill giants are the weakest giants in the game, but that doesn't stop them from being massively more powerful than ogres. They wield giant clubs and giant spiked clubs, and can deal tremendous damage when in melee. They also occasionally generate with throwing nets, greatly increasing their potential danger. You can find them on the middle floors of the Dungeon and the lower floors of the Orcish Mines.

Tips & Tricks

  • Their magic resistance isn't too high, so confusion, slow, and other hexes work well against them. Curare needles are also very effective, especially with some other method for dealing damage while kiting.
  • If you intend to simply nuke them at range before they can reach you, be careful; they often have enough durability to survive several shots of low-level conjurations, and it doesn't take many swings for them to squish casters in melee.
  • Pay special attention to their throwing nets - they prevent you from moving or attacking with melee/ranged weapons, which can be lethal.

History