Difference between revisions of "Hit dice"

From CrawlWiki
Jump to: navigation, search
m (Add a version tag)
Line 1: Line 1:
{{version}}
+
{{version025}}
 
{{stub}}
 
{{stub}}
 
''"HD" redirects here. For the obsolete player race, see [[Hill Dwarf]]''
 
''"HD" redirects here. For the obsolete player race, see [[Hill Dwarf]]''

Revision as of 18:24, 10 February 2021

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.

"HD" redirects here. For the obsolete player race, see Hill Dwarf

Hit dice (or HD) is roughly equivalent to a monster's experience level; it is not the same as hit points. Hit dice affects a monster's magic resistance, spellpower, experience value, accuracy, etc., as well as what a monster polymorphs into and whether it will be affected by things like Mephitic Cloud and darts.

Monster melee to hit is 18+HD*(1.5, or 2.5 for monsters with the Fighter flag). Beam to hit is 12*HD.

The player can temporarily reduce monsters' HD by draining them (weapons of draining, certain other negative energy-based attacks), or by malmutating them (casting Irradiate or Yara's Violent Unravelling, or hitting them with the Plutonium Sword).

Some examples: hobgoblins and most other D:1 monsters have 1 HD, ogres have 5, ancient liches have 27. Cerebov only has 21, despite its fearsome spells. The highest-HD monsters are orbs of fire at 30: this is why they deal so much damage with their spells.