Difference between revisions of "Hit dice"

From CrawlWiki
Jump to: navigation, search
m (1 revision: characters and game mechanics)
(not so much a stub as needs cleanup, though a chart of representative monsters by HD (similar to NetHackWiki's for base level and difficulty) would be nice)
Line 1: Line 1:
 +
''For the long-gone player race, see [[Hill Dwarf]]''
 +
 
'''Hit dice''' (or '''HD''') is roughly equivalent to a monster's level. It is ''not'' the same as hit points. [[Hit dice]] affects monster's magic resistance, spellpower, experience value, etc. Is essentially the monster's experience level. Affects what a monster polymorphs into, and whether it will be affected by things like mephitic cloud and confusing touch.
 
'''Hit dice''' (or '''HD''') is roughly equivalent to a monster's level. It is ''not'' the same as hit points. [[Hit dice]] affects monster's magic resistance, spellpower, experience value, etc. Is essentially the monster's experience level. Affects what a monster polymorphs into, and whether it will be affected by things like mephitic cloud and confusing touch.
  
Line 5: Line 7:
 
As some examples: [[hobgoblin]]s and other D:1 monsters have 1 HD, [[ogre (monster)|ogre]]s have 5, [[ancient lich]]es have 27, [[Cerebov]] only has 21, despite his fearsome spells.  The highest-HD monsters are [[orb of fire|orbs of fire]] at 30: that is why they are so damaging with their fire conjurations.
 
As some examples: [[hobgoblin]]s and other D:1 monsters have 1 HD, [[ogre (monster)|ogre]]s have 5, [[ancient lich]]es have 27, [[Cerebov]] only has 21, despite his fearsome spells.  The highest-HD monsters are [[orb of fire|orbs of fire]] at 30: that is why they are so damaging with their fire conjurations.
  
 
+
{{stub}}
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 06:32, 11 January 2013

For the long-gone player race, see Hill Dwarf

Hit dice (or HD) is roughly equivalent to a monster's level. It is not the same as hit points. Hit dice affects monster's magic resistance, spellpower, experience value, etc. Is essentially the monster's experience level. Affects what a monster polymorphs into, and whether it will be affected by things like mephitic cloud and confusing touch.

Monster melee to hit is 18+HD*(1.5 or 2.5). The former for non-fighters, the latter for fighters. Beam to hit is 12*HD.

As some examples: hobgoblins and other D:1 monsters have 1 HD, ogres have 5, ancient liches have 27, Cerebov only has 21, despite his fearsome spells. The highest-HD monsters are orbs of fire at 30: that is why they are so damaging with their fire conjurations.

This page is a stub. You could probably expand this page should you wish to do so.