Difference between revisions of "Hit dice"

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(not so much a stub as needs cleanup, though a chart of representative monsters by HD (similar to NetHackWiki's for base level and difficulty) would be nice)
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''For the long-gone player race, see [[Hill Dwarf]]''
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''HD redirects here.  For the long-gone player race, see [[Hill Dwarf]]''
  
 
'''Hit dice''' (or '''HD''') is roughly equivalent to a monster's level. It is ''not'' the same as hit points. [[Hit dice]] affects monster's magic resistance, spellpower, experience value, etc. Is essentially the monster's experience level. Affects what a monster polymorphs into, and whether it will be affected by things like mephitic cloud and confusing touch.
 
'''Hit dice''' (or '''HD''') is roughly equivalent to a monster's level. It is ''not'' the same as hit points. [[Hit dice]] affects monster's magic resistance, spellpower, experience value, etc. Is essentially the monster's experience level. Affects what a monster polymorphs into, and whether it will be affected by things like mephitic cloud and confusing touch.

Revision as of 05:33, 11 January 2013

HD redirects here. For the long-gone player race, see Hill Dwarf

Hit dice (or HD) is roughly equivalent to a monster's level. It is not the same as hit points. Hit dice affects monster's magic resistance, spellpower, experience value, etc. Is essentially the monster's experience level. Affects what a monster polymorphs into, and whether it will be affected by things like mephitic cloud and confusing touch.

Monster melee to hit is 18+HD*(1.5 or 2.5). The former for non-fighters, the latter for fighters. Beam to hit is 12*HD.

As some examples: hobgoblins and other D:1 monsters have 1 HD, ogres have 5, ancient liches have 27, Cerebov only has 21, despite his fearsome spells. The highest-HD monsters are orbs of fire at 30: that is why they are so damaging with their fire conjurations.

This page is a stub. You could probably expand this page should you wish to do so.