Difference between revisions of "Hit dice"

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''HD redirects here. For the long-gone player race, see [[Hill Dwarf]]''
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''"HD" redirects here. For the obsolete player race, see [[Hill Dwarf]]''
  
'''Hit dice''' (or '''HD''') is roughly equivalent to a monster's level. It is ''not'' the same as hit points. [[Hit dice]] affects monster's magic resistance, spellpower, experience value, etc. Is essentially the monster's experience level. Affects what a monster polymorphs into, and whether it will be affected by things like mephitic cloud and confusing touch.
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[[Hit dice]] (or '''HD''') is roughly equivalent to a monster's [[experience level]]; it is ''not'' the same as [[hit points]]. Hit dice affects a monster's [[magic resistance]], [[spellpower]], experience value, accuracy, etc., as well as what a monster [[polymorph]]s into and whether it will be affected by things like [[Mephitic Cloud]] and [[dart]]s.
  
Monster melee [[to hit]] is 18+HD*(1.5 or 2.5). The former for non-fighters, the latter for fighters. Beam to hit is 12*HD.
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Monster melee [[to hit]] is 18+HD*(1.5, or 2.5 for monsters with the [[Fighter flag]]). Beam to hit is 12*HD.
  
As some examples: [[hobgoblin]]s and other D:1 monsters have 1 HD, [[ogre (monster)|ogre]]s have 5, [[ancient lich]]es have 27, [[Cerebov]] only has 21, despite his fearsome spells.  The highest-HD monsters are [[orb of fire|orbs of fire]] at 30: that is why they are so damaging with their fire conjurations.
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The player can temporarily reduce monsters' HD by [[draining]] them (weapons of [[draining (brand)|draining]], certain other [[negative energy]]-based attacks), or by [[Malmutate|malmutating]] them (casting [[Irradiate]] or [[Yara's Violent Unravelling]], or hitting them with the [[Plutonium Sword]]).
  
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Some examples: [[hobgoblin]]s and most other D:1 monsters have 1 HD, [[ogre (monster)|ogre]]s have 5, [[ancient lich]]es have 27. [[Cerebov]] only has 21, despite its fearsome spells. The highest-HD monsters are [[orb of fire|orbs of fire]] at 30: this is why they deal so much damage with their spells.
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 06:09, 29 December 2020

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"HD" redirects here. For the obsolete player race, see Hill Dwarf

Hit dice (or HD) is roughly equivalent to a monster's experience level; it is not the same as hit points. Hit dice affects a monster's magic resistance, spellpower, experience value, accuracy, etc., as well as what a monster polymorphs into and whether it will be affected by things like Mephitic Cloud and darts.

Monster melee to hit is 18+HD*(1.5, or 2.5 for monsters with the Fighter flag). Beam to hit is 12*HD.

The player can temporarily reduce monsters' HD by draining them (weapons of draining, certain other negative energy-based attacks), or by malmutating them (casting Irradiate or Yara's Violent Unravelling, or hitting them with the Plutonium Sword).

Some examples: hobgoblins and most other D:1 monsters have 1 HD, ogres have 5, ancient liches have 27. Cerebov only has 21, despite its fearsome spells. The highest-HD monsters are orbs of fire at 30: this is why they deal so much damage with their spells.