Difference between revisions of "Hit points"

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A character's '''hit points''' (or '''HP''') reflect their current healthiness and durability, and are displayed in an X/Y format; the X shows your current hit points, while the Y shows your maximum. [[Monster]]s, [[traps]], and a wide variety of other effects will all reduce your current HP, but this recovers over time unless you are [[sick]]. Your max HP only changes under rare circumstance:
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A character's '''hit points''' (or '''HP''') reflect their current healthiness and durability, and are displayed in an X/Y format; the X shows your current hit points, while the Y shows your maximum. [[Monster]]s, [[traps]], and a wide variety of other effects will all reduce your current HP, but this [[Regeneration rate|recovers over time]] unless you are [[sick]]. Your max HP only changes under rare circumstance:
 
*Gaining an [[experience]] level will raise your max HP by an amount dependent on your [[species]].
 
*Gaining an [[experience]] level will raise your max HP by an amount dependent on your [[species]].
 
*Improving your [[Fighting]] skill will increase max HP slightly.
 
*Improving your [[Fighting]] skill will increase max HP slightly.
 
*Gaining the [[Robust]] [[mutation]] increases your max HP by 10% per rank.
 
*Gaining the [[Robust]] [[mutation]] increases your max HP by 10% per rank.
*[[Rotting]] attacks will reduce your max HP by small amounts (but this can be cured by [[quaff]]ing a [[potion of curing]] or [[potion of heal wounds]] when at full HP, by zapping yourself with a [[wand of healing]] when at full HP, or by using a [[mummy]] special ability).
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*Gaining the [[Rugged Brown Scales]] mutation increases your max HP by 3/5/7% (determined by rank).
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*[[Rotting]] attacks will reduce your max HP by small amounts (but this can be cured by [[quaff]]ing a [[potion of curing]] or [[potion of heal wounds]] when at full HP, by zapping yourself with a [[wand of heal wounds]] when at full HP, by several of [[Elyvilon]]'s abilities, or by using a [[mummy]] special ability).
 
*Casting [[Borgnjor's Revivification]] permanently reduces your max HP by a small amount.
 
*Casting [[Borgnjor's Revivification]] permanently reduces your max HP by a small amount.
 
*Gaining the [[Frail]] mutation reduces your max HP by 10% per rank.
 
*Gaining the [[Frail]] mutation reduces your max HP by 10% per rank.
  
 
The formula is:
 
The formula is:
   Max HP = (Racial Mod.) * (Mutations Mod.) * (Forms Mod.)  
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   Max HP = (Racial Mod.) * (Mutations Mod.) * (Forms Mod.)
                        * (HP Background Bonus + 11*XL/2 + Fighting*XL/8)
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        * (8 + 11*XL/2 + Fighting*XL/14 + (1+Fighting*3)/2)
  
The racial modifiers can be looked up in this table:
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The following spells will change your maximum HP:
{| class="prettytable" style="border:none; margin:0; padding:0;"
 
! Species || Modifier
 
|-
 
| [[Felid]] || 0.6
 
|-
 
| [[Spriggan]] || 0.7
 
|-
 
| [[Deep Elf]], [[Gargoyle]], [[Tengu]], [[Kobold]] || 0.8
 
|-
 
| [[High Elf]], [[Halfling]], [[Octopode]] || 0.9
 
|-
 
| [[Human]], [[Demonspawn]], [[Merfolk]], [[Mummy]], [[Vampire]] || 1.0
 
|-
 
| [[Centaur]], [[Demigod]], [[Draconian]], [[Ghoul]], [[Hill Orc]], [[Minotaur]] || 1.1
 
|-
 
| [[Deep Dwarf]], [[Naga]] || 1.2
 
|-
 
| [[Ogre]], [[Troll]] || 1.3
 
|-
 
|}
 
 
 
 
 
And the HP bonuses for each background are:
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
 
! Background || HP Bonus
 
|-
 
| [[Wizard]] || 6
 
|-
 
| [[Conjurer]], [[Enchanter]], [[Fire Elementalist]], [[Ice Elementalist]], [[Air Elementalist]], [[Earth Elementalist]], [[Summoner]], [[Venom Mage]], [[Necromancer]] || 8
 
|-
 
| [[Wanderer]] || 9
 
|-
 
| [[Arcane Marksman]], [[Transmuter]], [[Warper]] || 10
 
|-
 
| [[Abyssal Knight]], [[Chaos Knight]], [[Death Knight]], [[Healer]], [[Hunter]], [[Monk]], [[Skald]] || 11
 
|-
 
| [[Gladiator]] || 12
 
|-
 
| [[Fighter]], [[Berserker]] || 13
 
|-
 
|}
 
 
 
 
 
Some spells can also change your maximum HP:
 
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
 
! Spell || Modifier
 
! Spell || Modifier
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Finally, [[Berserk|Berserk Rage]] will multiply your maximum HP by 1.5.
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Finally, [[Berserk|Berserk Rage]] will multiply your current and maximum HP by 1.5.
  
If at any time your character's current HP reaches 0 or lower, he [[death|dies]] and your game is over. You can avoid this by resting between battles, quaffing potions of heal wounds or curing, or using any of the more exotic [[healing]] methods available.
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If at any time your character's current HP reaches 0 or lower, you [[death|die]] and your game is over. You can avoid this by resting between battles, quaffing potions of heal wounds or curing, or using any of the more exotic [[healing]] methods available.
  
 
Be very careful if you ever see the message, "Ouch! That really hurt!" pop up, as it only occurs after you've lost 50% or more of your max HP in a single attack.
 
Be very careful if you ever see the message, "Ouch! That really hurt!" pop up, as it only occurs after you've lost 50% or more of your max HP in a single attack.
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==HP modifiers==
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From [[Dungeon Crawl]] [[Stone Soup]] in-game documentation:
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{{#invoke:Apt|skill_table|Hit Points}}
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==History==
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Pior to [[0.14]] backgrounds had a small effect in the calculation of the player's hit points.
  
 
[[Category:Stats]]
 
[[Category:Stats]]

Revision as of 19:50, 22 May 2015

Version 0.14: This article may not be up to date for the latest stable release of Crawl.

A character's hit points (or HP) reflect their current healthiness and durability, and are displayed in an X/Y format; the X shows your current hit points, while the Y shows your maximum. Monsters, traps, and a wide variety of other effects will all reduce your current HP, but this recovers over time unless you are sick. Your max HP only changes under rare circumstance:

The formula is:

 Max HP = (Racial Mod.) * (Mutations Mod.) * (Forms Mod.)
        * (8 + 11*XL/2 + Fighting*XL/14 + (1+Fighting*3)/2)

The following spells will change your maximum HP:

Spell Modifier
Ice Form 1.2
Statue Form 1.3
Dragon Form 1.5
Tree Form 1.5


Finally, Berserk Rage will multiply your current and maximum HP by 1.5.

If at any time your character's current HP reaches 0 or lower, you die and your game is over. You can avoid this by resting between battles, quaffing potions of heal wounds or curing, or using any of the more exotic healing methods available.

Be very careful if you ever see the message, "Ouch! That really hurt!" pop up, as it only occurs after you've lost 50% or more of your max HP in a single attack.

HP modifiers

From Dungeon Crawl Stone Soup in-game documentation:

At Ba DE Dg Ds Dj Dr Fe Fo Gr Gh Gn HO Hu Ko Mf Mi Mu Na Op On Sp Te Tr Vp VS
1 0 -2 1 0 -1 1 -3 0 -2 1 0 1 0 -2 0 1 0 2 -1 3 -3 -2 3 0 -3

History

Pior to 0.14 backgrounds had a small effect in the calculation of the player's hit points.