Hunter

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Revision as of 13:52, 4 April 2018 by Slobodan (talk | contribs) (Strategy: rephrasing and added a bit about melee back-ups.)
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Version 0.21: This article may not be up to date for the latest stable release of Crawl.
The Hunter is a type of fighter who specialises in missile weapons. A Hunter starts with either some throwing weapons or a ranged weapon and some ammunition, as well as a short sword and a set of leathers.

Preferred Races

Hill Orc, Halfling, Kobold, Ogre, Troll and Centaur are the recommended races if you pick a Hunter background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Hunter adds 4 to your starting Strength, 3 to your starting Intelligence and 5 to your starting Dexterity.

Strategy

Hunter is a good background for species with good skill aptitudes for ranged combat. Choosing hunter also allows melee-centric species immediate access to throwable weapons, which can be used to soften up approaching monsters.

Characters relying on ranged combat should still be on the lookout for a back-up melee weapon in case you run out of projectiles in the early dungeon. For your own safety, it is recommended to have a scroll of remove curse at hand before wielding any unidentified weapons. Many ranged characters have died wielding a -3 dagger.

History

Prior to 0.15, Hunters that chose javelins started with only 5 and did not have throwing nets.

Prior to 0.14, Hunters started with 20 gold.

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver