Difference between revisions of "Ice Elementalist"

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An Ice Elementalist begins the game without a religion, but may choose a god at the [[Ecumenical Temple]] or any appropriate [[altar]] (unless their race is [[Demigod]]). Either [[Sif Muna]] or [[Vehumet]] might help with magic.
 
An Ice Elementalist begins the game without a religion, but may choose a god at the [[Ecumenical Temple]] or any appropriate [[altar]] (unless their race is [[Demigod]]). Either [[Sif Muna]] or [[Vehumet]] might help with magic.
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==History==
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In [[0.14]], their starting Spellcasting will be 2.
  
 
[[Category:Backgrounds]]
 
[[Category:Backgrounds]]
[[Category:Crystal Ball Articles]] <!-- 0.14: spellcasting=2 -->
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[[Category:Crystal Ball Articles]]

Revision as of 16:53, 12 December 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.

Ice Elementalists are mages who have studied Ice Magic. This school of magic balances both destructive and protective magic.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills

These are adjusted by your species' aptitudes.

Strategy

As with other elemental mages, remember that building up your Ice Magic will make it harder to develop the opposing elemental magic skill (in this case, Fire Magic).

An Ice Elementalist begins the game without a religion, but may choose a god at the Ecumenical Temple or any appropriate altar (unless their race is Demigod). Either Sif Muna or Vehumet might help with magic.

History

In 0.14, their starting Spellcasting will be 2.