Difference between revisions of "Ice Elementalist"

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==Strategy==
 
==Strategy==
An Ice Elementalist begins the game without a religion, but may choose a god at the [[Ecumenical Temple]] or any appropriate [[altar]] (unless their race is [[Demigod]]). Either [[Sif Muna]] or [[Vehumet]] might help with magic.
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A strong choice; their starting book offers you excellent offense, defense, and a powerful summon.
  
 
==History==
 
==History==

Revision as of 00:23, 6 November 2014

Version 0.15: This article may not be up to date for the latest stable release of Crawl.
Ice Elementalists are magicians who have specialised in ice, one of the four types of elemental magic. Ice Magic offers a balance between destructive conjurations and protective charms.

Preferred Races

High Elf, Deep Elf, Naga, Merfolk, Draconian, Gargoyle and Demigod are the recommended races if you pick an Ice Elementalist Background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Ice Elementalist adds 7 to your starting Intelligence and 5 to your starting Dexterity.

Strategy

A strong choice; their starting book offers you excellent offense, defense, and a powerful summon.

History

Prior to 0.14, Ice Elementalists only started with 1 level of Spellcasting.

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver