Difference between revisions of "Ice Elementalist"

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(Padded strategy a little.)
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==Strategy==
 
==Strategy==
A strong choice; their starting book offers you excellent offense, defense, and a powerful summon. Although [[Freeze]] is a powerful level 1 attack spell, its melee range restriction forces you to engage foes you might otherwise want to avoid. Feel free to use [[stone]]s, [[tomahawk]]s, and [[javelin]]s as free ranged attacks to help stay alive during your low-MP first few levels, and don't skimp on your use of defensive buffs once you unlock them - they'll only keep you alive if you keep them active.
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A strong choice; their starting book offers you excellent offense, defense, and a powerful summon. Although [[Freeze]] is a powerful level 1 attack spell, its melee range restriction forces you to engage foes you might otherwise want to avoid. Feel free to use [[stone]]s, [[tomahawk]]s, [[javelin]]s, and [[blowgun]]s as free ranged attacks to help stay alive during your low-MP first few levels, and don't skimp on your use of defensive buffs once you unlock them - they'll only keep you alive if you keep them active.
  
 
==History==
 
==History==

Revision as of 15:01, 6 November 2014

Version 0.15: This article may not be up to date for the latest stable release of Crawl.
Ice Elementalists are magicians who have specialised in ice, one of the four types of elemental magic. Ice Magic offers a balance between destructive conjurations and protective charms.

Preferred Races

High Elf, Deep Elf, Naga, Merfolk, Draconian, Gargoyle and Demigod are the recommended races if you pick an Ice Elementalist Background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Ice Elementalist adds 7 to your starting Intelligence and 5 to your starting Dexterity.

Strategy

A strong choice; their starting book offers you excellent offense, defense, and a powerful summon. Although Freeze is a powerful level 1 attack spell, its melee range restriction forces you to engage foes you might otherwise want to avoid. Feel free to use stones, tomahawks, javelins, and blowguns as free ranged attacks to help stay alive during your low-MP first few levels, and don't skimp on your use of defensive buffs once you unlock them - they'll only keep you alive if you keep them active.

History

Prior to 0.14, Ice Elementalists only started with 1 level of Spellcasting.

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver