Difference between revisions of "Ice Form"
(Added status effects category) |
(Update to 0.17) |
||
(12 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{version017}} |
{{Spell | {{Spell | ||
|name=Ice Form | |name=Ice Form | ||
Line 9: | Line 9: | ||
*[[Book of Changes]] | *[[Book of Changes]] | ||
*[[Book of Transfigurations]] | *[[Book of Transfigurations]] | ||
− | *[[Book of | + | *[[Book of Beasts]] |
</div> | </div> | ||
|castingnoise=3 | |castingnoise=3 | ||
Line 17: | Line 17: | ||
{{flavour|This spell temporarily transforms the caster's body into a frozen ice-creature, light enough to float on water.}} | {{flavour|This spell temporarily transforms the caster's body into a frozen ice-creature, light enough to float on water.}} | ||
− | + | '''Ice Form''' is a level 4 [[Ice Magic]]/[[Transmutations]] spell which transforms you, giving you a body made of ice. You gain the following: | |
− | + | '''PROS''' | |
*[[Cold resistance]]: 3 ranks | *[[Cold resistance]]: 3 ranks | ||
*[[Poison resistance]] | *[[Poison resistance]] | ||
− | *+5-12 [[AC]] (amount dependent on | + | *+5-12 [[AC]] (amount dependent on [[spell power]]) |
*+20% max [[HP]] | *+20% max [[HP]] | ||
− | * | + | *Allows [[Ozocubu's Armour]] |
*Gain [[freezing]]-[[brand]]ed [[Unarmed Combat]] attacks | *Gain [[freezing]]-[[brand]]ed [[Unarmed Combat]] attacks | ||
− | **Unarmed Combat attacks are | + | **[[Unarmed Combat]] attacks are more powerful (base damage goes from 3 (in most cases) to 12) |
− | |||
*Can swim through [[deep water]] | *Can swim through [[deep water]] | ||
+ | *Resistance to [[Primal Wave]] | ||
− | + | '''CONS''' | |
− | *Fire and [[ | + | *[[Fire]], [[silver]], and [[Lee's Rapid Deconstruction]] [[vulnerability]] |
− | *All equipment except for [[ring]]s | + | *All equipment except for [[ring]]s and [[amulet]]s meld into you, losing all effect |
*You cannot use wands, weapons, or throw projectiles. | *You cannot use wands, weapons, or throw projectiles. | ||
− | + | '''RESTRICTIONS''' | |
*[[Mummies]] and [[ghoul]]s cannot use this spell, while [[vampire]]s must be at Full [[hunger]] or higher. | *[[Mummies]] and [[ghoul]]s cannot use this spell, while [[vampire]]s must be at Full [[hunger]] or higher. | ||
− | == | + | ==Strategy== |
*With bonuses to HP, AC, and multiple [[resistance]]s, Ice Form can make a flimsy caster significantly more durable (so long as he watches out for fire attacks). The loss of weapons and armour is not too terrible for [[transmuter]]s, since they often focus on Unarmed Combat and [[Dodge]] anyway, and an [[ice elementalist]]'s spellcasting will not be impeded. | *With bonuses to HP, AC, and multiple [[resistance]]s, Ice Form can make a flimsy caster significantly more durable (so long as he watches out for fire attacks). The loss of weapons and armour is not too terrible for [[transmuter]]s, since they often focus on Unarmed Combat and [[Dodge]] anyway, and an [[ice elementalist]]'s spellcasting will not be impeded. | ||
*The resistances provided make the caster capable of using [[Mephitic Cloud]], [[Freezing Cloud]], and [[Poisonous Cloud]] without fear of injuring himself. | *The resistances provided make the caster capable of using [[Mephitic Cloud]], [[Freezing Cloud]], and [[Poisonous Cloud]] without fear of injuring himself. | ||
− | *Ice Form is useful in [[the Swamp]] for travelling through deep water and ignoring poison and confusion effects. Just be careful not to accidentally drown when the spell wears off. | + | *Ice Form is useful in [[the Swamp]] and other waterlogged areas for travelling through deep water and ignoring poison and confusion effects. Just be careful not to accidentally drown when the spell wears off. It is less useful in [[the Shoals]]; although the rC+++ and Primal Wave resistance helps against [[merfolk aquamancer]]s and [[Ilsuiw]], a [[merfolk javelineer]] armed with silver [[javelin]]s will be a serious threat. |
− | |||
− | |||
==History== | ==History== | ||
+ | Prior to [[0.17]], Ice Form increased the AC bonus from Ozocubu's Armour. | ||
+ | |||
+ | Prior to the changes to butchering in [[0.12]], Ice Form was an option for players that needed to butcher a corpse but were unable to (due to a cursed blunt weapon). | ||
+ | |||
Prior to [[0.9]], Ice Form also provided [[conservation]] for the player's currently held [[potion]]s. | Prior to [[0.9]], Ice Form also provided [[conservation]] for the player's currently held [[potion]]s. | ||
Line 53: | Line 55: | ||
! Ice Form | ! Ice Form | ||
|- | |- | ||
− | | [[File:Ice | + | | [[File:Ice transform.png]] |
|} | |} | ||
[[Category:Status effects]] | [[Category:Status effects]] | ||
+ | [[Category:Transformation]] |
Revision as of 01:48, 6 January 2016
Version 0.17: This article may not be up to date for the latest stable release of Crawl.
Ice Form | |
---|---|
Level | 4 |
School1 | Ice |
School2 | Transmutation |
Source(s) | |
Casting noise | 3 |
Spell noise | 0 |
This spell temporarily transforms the caster's body into a frozen ice-creature, light enough to float on water. |
Ice Form is a level 4 Ice Magic/Transmutations spell which transforms you, giving you a body made of ice. You gain the following:
PROS
- Cold resistance: 3 ranks
- Poison resistance
- +5-12 AC (amount dependent on spell power)
- +20% max HP
- Allows Ozocubu's Armour
- Gain freezing-branded Unarmed Combat attacks
- Unarmed Combat attacks are more powerful (base damage goes from 3 (in most cases) to 12)
- Can swim through deep water
- Resistance to Primal Wave
CONS
- Fire, silver, and Lee's Rapid Deconstruction vulnerability
- All equipment except for rings and amulets meld into you, losing all effect
- You cannot use wands, weapons, or throw projectiles.
RESTRICTIONS
Strategy
- With bonuses to HP, AC, and multiple resistances, Ice Form can make a flimsy caster significantly more durable (so long as he watches out for fire attacks). The loss of weapons and armour is not too terrible for transmuters, since they often focus on Unarmed Combat and Dodge anyway, and an ice elementalist's spellcasting will not be impeded.
- The resistances provided make the caster capable of using Mephitic Cloud, Freezing Cloud, and Poisonous Cloud without fear of injuring himself.
- Ice Form is useful in the Swamp and other waterlogged areas for travelling through deep water and ignoring poison and confusion effects. Just be careful not to accidentally drown when the spell wears off. It is less useful in the Shoals; although the rC+++ and Primal Wave resistance helps against merfolk aquamancers and Ilsuiw, a merfolk javelineer armed with silver javelins will be a serious threat.
History
Prior to 0.17, Ice Form increased the AC bonus from Ozocubu's Armour.
Prior to the changes to butchering in 0.12, Ice Form was an option for players that needed to butcher a corpse but were unable to (due to a cursed blunt weapon).
Prior to 0.9, Ice Form also provided conservation for the player's currently held potions.
Prior to 0.6, Ice Form did not allow you to butcher while unarmed.
Ice Form |
---|