Difference between revisions of "Ice beast"

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{{monster info}}
{{monster
 
|name=ice beast
 
|glyph={{LightBlue|Y}}
 
|tile=[[File:Ice beast.png]]
 
|flags=
 
|resistances={{Cold resistance 3}}, {{Poison resistance}}, <br>{{Drown resistance}}, {{Water resistance}}
 
|vulnerabilities={{Fire vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=130
 
|holiness={{Natural}}
 
|magic_resistance=20
 
|hp_range=16-38
 
|avg_hp=27
 
|armour_class=5
 
|evasion=10
 
|habitat=Amphibious
 
|speed= 10
 
|size={{Large}}
 
|item_use={{Uses nothing}}
 
|attack1=5 ({{Hit type}}: {{Cold flavour}}: 5-14)
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=5
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Animal intelligence}}
 
|genus=ice beast
 
|species=ice beast
 
}}
 
{{Flavour|A terrible creature, formed of snow and crystalline ice. Its feet leave puddles of icy water on the floor.}}
 
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==Useful Info==
 
==Useful Info==
'''Ice beasts''' are one of the more threatening creatures found in the early game, often appearing on D:5 or 6. Their icy bodies are resistant to [[cold]] and [[poison]], and their attacks can deal a small amount of cold damage with each hit. Fortunately, they are vulnerable to fire.
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'''Ice beasts''' are one of the more threatening early game creatures. Their icy bodies are resistant to [[cold]] and [[poison]], and their attacks can deal a significant amount of cold damage with each hit. Fortunately, they are vulnerable to fire. They are occasionally found in the early [[Dungeon]], showing up as early as D:5 or 6, and they can be summoned by the [[unique]] elf ice mage [[Fannar]].
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Ice beasts introduce new players to the danger of elementally-charged attacks: the AC damage they deal bypasses AC. Melee characters should show more caution than usual around these creatures, softening them up at a distance if possible.
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*Ice beasts introduce new players to the danger of elementally-charged attacks: the [[cold]] damage they deal bypasses AC. Melee characters should show more caution than usual around these creatures, softening them up at a distance if possible.
**Lightly armored characters should be especially careful facing them in melee; their cold damage procs more often the more damage it deals.
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**Lightly armored characters should be especially careful facing them in melee; their cold damage activates more often the more damage it deals.
*Their immunity to cold and poison can be a problem for some characters. [[Blowgun]] users who have been kiting dangerous foes with poison or curare [[needle]]s will suddenly find that trick useless, and [[Ice Elementalist]]s will likely be unable to damage them unless they've learned [[Throw Icicle]]. If you have any [[fire]]-themed attack [[wand]]s, now's not a bad time to use them, but you might just want to avoid ice beasts entirely if you don't yet have a means of easily dealing with them (at least until you develop a bit more).
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*Their immunity to cold and poison can be a problem for some characters. Avatars who have been kiting dangerous foes with poison or curare [[dart]]s will suddenly find that trick useless, and [[Ice Elementalist]]s will likely be unable to damage them unless they've learned [[Throw Icicle]]. Also, they are too large to be vulnerable to [[throwing net]]s, so don't bother with those. If you have any [[fire]]-themed attack [[wand]]s, now's not a bad time to use them, but you might just want to avoid ice beasts entirely if you don't yet have a means of easily dealing with them (at least until you develop a bit more).
*The spell [[Summon Ice Beast]] lets you call an ice beast into existence to fight for you.
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*The spell [[Summon Ice Beast]] lets you call an ice beast into existence to fight for you, with [[hit dice]] determined by your [[spell power]].

Revision as of 21:49, 16 June 2020

Version 0.24: This article may not be up to date for the latest stable release of Crawl.
ice beast YIce beast.png
HP 18-37
HD 5
XP 130
Speed 10
AC 5
EV 10
Will 20
Attack1 5 (hit: cold)


Resistances rC+++
rPois+
rDrown
Vulnerabilities Fire
Habitat Amphibious
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type ice beast, ice beast
Flags
A terrible creature, formed of snow and crystalline ice. Its feet leave puddles of icy water on the floor.

Useful Info

Ice beasts are one of the more threatening early game creatures. Their icy bodies are resistant to cold and poison, and their attacks can deal a significant amount of cold damage with each hit. Fortunately, they are vulnerable to fire. They are occasionally found in the early Dungeon, showing up as early as D:5 or 6, and they can be summoned by the unique elf ice mage Fannar.

Tips & Tricks

  • Ice beasts introduce new players to the danger of elementally-charged attacks: the cold damage they deal bypasses AC. Melee characters should show more caution than usual around these creatures, softening them up at a distance if possible.
    • Lightly armored characters should be especially careful facing them in melee; their cold damage activates more often the more damage it deals.
  • Their immunity to cold and poison can be a problem for some characters. Avatars who have been kiting dangerous foes with poison or curare darts will suddenly find that trick useless, and Ice Elementalists will likely be unable to damage them unless they've learned Throw Icicle. Also, they are too large to be vulnerable to throwing nets, so don't bother with those. If you have any fire-themed attack wands, now's not a bad time to use them, but you might just want to avoid ice beasts entirely if you don't yet have a means of easily dealing with them (at least until you develop a bit more).
  • The spell Summon Ice Beast lets you call an ice beast into existence to fight for you, with hit dice determined by your spell power.