Difference between revisions of "Ice beast"

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{{monster info}}
{{monster
 
|name=ice beast
 
|glyph={{LightBlue|Y}}
 
|tile=[[File:Ice beast.png]]
 
|flags=
 
|resistances={{Cold resistance 3}}, {{Poison resistance}}, <br>{{Drown resistance}}, {{Water resistance}}
 
|vulnerabilities={{Fire vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=130
 
|holiness={{Natural}}
 
|magic_resistance=20
 
|hp_range=17-38
 
|avg_hp=27
 
|armour_class=5
 
|evasion=10
 
|habitat=Amphibious
 
|speed= 10
 
|size={{Large}}
 
|item_use={{Uses nothing}}
 
|attack1=5 ({{Hit type}}: {{Cold flavour}}: 5-14)
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=5
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Animal intelligence}}
 
|genus=ice beast
 
|species=ice beast
 
}}
 
{{Flavour|A terrible creature, formed of snow and crystalline ice. Its feet leave puddles of icy water on the floor.}}
 
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==Useful Info==
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'''Ice beasts''' are one of the more threatening early game creatures. Their icy bodies are resistant to [[cold]] and [[poison]], and their attacks can deal a significant amount of cold damage with each hit. Fortunately, they are vulnerable to fire. They are occasionally found in the early [[Dungeon]], showing up as early as D:5 or 6, and they can be summoned by [[ice statue]]s or the [[unique]] elf ice mage [[Fannar]].
  
==Useful Info==
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Players can use the spell [[Summon Ice Beast]] to call an ice beast into existence to fight for them, with [[hit dice]] determined by their [[spell power]].
'''Ice beasts''' are one of the more threatening creatures found in the early game, often appearing on D:5 or 6. Their icy bodies are resistant to [[cold]] and [[poison]], and their attacks can deal a small amount of cold damage with each hit. Fortunately, they are vulnerable to fire.
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Ice beasts introduce several new things to worry about into the game; they are immune to [[Mephitic Cloud]] and cold damage, and their attacks destroy your [[potion]]s. If you have fire or ranged damage available, use it. If you need to get into melee with it, feel free to [[berserk]] or quaff a [[potion of might]].
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*Ice beasts introduce new players to the danger of elementally-charged attacks: the [[cold]] damage they deal bypasses AC. Melee characters should show more caution than usual around these creatures, softening them up at a distance if possible.
*Lightly armored characters should be especially careful facing them in melee; their cold damage procs more often the more damage it deals.
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**Lightly armored characters should be especially careful facing them in melee; their cold damage activates more often the more damage it deals.
*The spell [[Summon Ice Beast]] lets you call an ice beast into existence to fight for you.
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*Their immunity to cold and poison can be a problem for some characters. Characters who have been kiting dangerous foes with poison or curare [[dart]]s will suddenly find that trick useless, and [[Ice Elementalist]]s will likely be completely unable to damage them.
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**Unlike with most other cold-resistant enemies, [[Hailstorm]] has absolutely no effect on ice beasts.
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*If you have any [[fire]]-themed attack [[wand]]s, now's not a bad time to use them.
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*If you don't have any good means of fighting an ice beast, then don't fight an ice beast -- a [[wand of polymorph]] is a good choice to change them into something more manageable.
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*Ultimately, it might not be a bad idea to just avoid ice beasts until you're ready to deal with them. Not killing one rare enemy here and there will hardly leave you underleveled.

Revision as of 22:30, 11 September 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
ice beast YIce beast.png
HP 18-37
HD 5
XP 130
Speed 10
AC 5
EV 10
Will 20
Attack1 5 (hit: cold)


Resistances rC+++
rPois+
rDrown
Vulnerabilities Fire
Habitat Amphibious
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type ice beast, ice beast
Flags
A terrible creature, formed of snow and crystalline ice. Its feet leave puddles of icy water on the floor.

Useful Info

Ice beasts are one of the more threatening early game creatures. Their icy bodies are resistant to cold and poison, and their attacks can deal a significant amount of cold damage with each hit. Fortunately, they are vulnerable to fire. They are occasionally found in the early Dungeon, showing up as early as D:5 or 6, and they can be summoned by ice statues or the unique elf ice mage Fannar.

Players can use the spell Summon Ice Beast to call an ice beast into existence to fight for them, with hit dice determined by their spell power.

Tips & Tricks

  • Ice beasts introduce new players to the danger of elementally-charged attacks: the cold damage they deal bypasses AC. Melee characters should show more caution than usual around these creatures, softening them up at a distance if possible.
    • Lightly armored characters should be especially careful facing them in melee; their cold damage activates more often the more damage it deals.
  • Their immunity to cold and poison can be a problem for some characters. Characters who have been kiting dangerous foes with poison or curare darts will suddenly find that trick useless, and Ice Elementalists will likely be completely unable to damage them.
    • Unlike with most other cold-resistant enemies, Hailstorm has absolutely no effect on ice beasts.
  • If you have any fire-themed attack wands, now's not a bad time to use them.
  • If you don't have any good means of fighting an ice beast, then don't fight an ice beast -- a wand of polymorph is a good choice to change them into something more manageable.
  • Ultimately, it might not be a bad idea to just avoid ice beasts until you're ready to deal with them. Not killing one rare enemy here and there will hardly leave you underleveled.