Difference between revisions of "Ignite Poison"

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{{version013}}
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{{version024}}
{{Spell
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{{spell info}}
|name=Ignite Poison
 
|level=5
 
|school1={{Fire Magic}}
 
|school2={{Transmutations}}
 
|school3=
 
|sources=<div>
 
*[[Book of Fire]]
 
*[[Book of Alchemy]]
 
</div>
 
|castingnoise=4
 
|spellnoise=0
 
}}
 
  
{{Flavour|This spell attempts to convert all nearby poison into liquid flame, burning poisoned creatures from within. It is very effective against innately poisonous creatures. The caster is not affected.}}
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'''Ignite Poison''' is a level 3 [[Fire Magic|Fire]]/[[Transmutations|Transmutation]]/[[Poison Magic|Poison]] spell which causes all nearby [[poisoned]] creatures and poisonous [[cloud]]s to burst into flames.
  
'''Ignite Poison''' is a level 5 [[Fire Magic]]/[[Transmutations]] spell which causes all nearby poisonous things in line of sight to burst into flames (excluding the caster). Any monster which leaves a poisonous [[corpse]], is [[poisoned]], or (in some cases) has a poisonous attack takes fire damage (and is cured of any poison in its system). Ignoring the player's inventory, all poisonous corpses and chunks, all [[potions of poison]], [[potion of strong poison|strong poison]], or [[potion of degeneration|degeneration]], all poisonous ammo, and all poison or noxious [[cloud]]s burst into flame clouds.
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==Effect==
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All poison and mephitic clouds in caster's [[line of sight]] are replaced with flame clouds. All poisoned monsters in line of sight take damage and lose their poisoned status. Higher [[spell power]] may increase the duration of the flame clouds and the damage taken by poisoned creatures.
  
Ignite Poison has no effect on either the [[staff of poison]] or [[staff of Olgreb]].
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Poisoned creatures take direct damage according to how many poison stacks they have, dealing approximately 200%-300% of the potential poison damage immediately, depending on spell power.
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Duration of the flame clouds is <code>3 + (1d(20 + <power>) - 1) / 10</code> turns<ref>{{source ref|0.24.0|spl-damage.cc|1400}}</ref>—that is, from 3-5 turns to 3-15 turns.
  
 
==Strategy==
 
==Strategy==
Ignite Poison deals unavoidable heavy fire damage to every susceptible thing in sight. This makes it extremely effective in certain situations, such as [[killer bee]] or [[kobold (monster)|kobold]] [[vault]]s, or pretty much any part of the [[Spider's Nest]] or [[Snake Pit]]. Just make sure to watch your MP, avoid overconfidence, and be aware that there are dangerous [[invisible]] opponents in the Spider's Nest which will not be affected unless you can [[see invisible]]. While these are obvious areas for its use, you can increase its deadliness in other areas with a little creativity.
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Ignite Poison deals unavoidable heavy fire damage to every poisoned creature in sight. Combine it with ways of applying poison to multiple enemies at once, such as [[Olgreb's Toxic Radiance]], for a powerful crowd-clearing tool.
  
*Ignite Poison works great when used together with [[Mephitic Cloud]]; the noxious clouds generated by the former spell turn into clouds of fire. First confuse them with Mephitic Cloud, possibly casting it a few times to cover a larger area, then (once the monsters are confused) cast Ignite Poison and let the poor guys stumble through the flames. Casting Ignite Poison after casting [[Poisonous Cloud]] creates the "fire version" of [[Freezing Cloud]].
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*Ignite Poison works great when used together with [[Mephitic Cloud]]; the noxious clouds generated by the former spell turn into clouds of fire. First confuse them with Mephitic Cloud, possibly casting it a few times to cover a larger area, then (once the monsters are confused) cast Ignite Poison and let the monsters stumble through the flames.  
  
 
*Also note that monsters which are immune to Mephitic Cloud will happily walk through its noxious clouds to reach you. If you cast Ignite Poison at the right moment you can blast them as well.
 
*Also note that monsters which are immune to Mephitic Cloud will happily walk through its noxious clouds to reach you. If you cast Ignite Poison at the right moment you can blast them as well.
 
*It is possible to throw a chunk of poisonous meat and ignite it afterwards to place a cloud of fire at a certain location (f.e. under a monster).
 
 
==Trivia==
 
*Using Ignite Poison on an intelligent, poisonous monster (e.g. [[List of nagas|nagas]]) which hasn't noticed you will not incur penance for worshippers of [[The Shining One]]. This is likely a bug (or TSO just assumes that burning them from within is a legitimate way of getting people's attention).
 
 
==Monster Version==
 
Although no monsters are able to cast Ignite Poison, there is an equivalent spell ([[Localized Ignite Poison]]) which has the same effect but can only target one opponent. The following monsters can cast Localized Ignite Poison:
 
 
{{monsterlink|Salamander mystic}}
 
  
 
==History==
 
==History==
In [[0.17]], Ignite Poison will become a level-3 spell, but its effect on potions and chunks will be removed.
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*Prior to [[0.18]], Salamander mystics had [[Localized Ignite Poison]] in their spellset.
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*Prior to [[0.17]], Ignite Poison was a level-5 spell, but affected monsters with poison-branded attacks, chunks, and potions of poison. It did not use the Poison Magic school.
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*Prior to [[0.8]], Ignite Poison used to be an amazingly painful way to eliminate poison from one's own system.
  
Ignite Poison used to be an amazingly painful way to eliminate poison from one's own system, but as of [[0.8]] it no longer affects the caster or his inventory.
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==References==
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<references />

Revision as of 10:58, 19 February 2020

Version 0.24: This article may not be up to date for the latest stable release of Crawl.
Ignite poison.png Ignite Poison
Level 4
School1 Alchemy
School2 Fire
Source(s) Everburning Encyclopedia
Trismegistus Codex
Casting noise 4
Spell noise 0
Power Cap 100
Flags Area
Converts all nearby poison into liquid flame, burning poisoned creatures from within. It also turns clouds of poison and mephitic gases into flame. The caster is not affected directly.

Ignite Poison is a level 3 Fire/Transmutation/Poison spell which causes all nearby poisoned creatures and poisonous clouds to burst into flames.

Effect

All poison and mephitic clouds in caster's line of sight are replaced with flame clouds. All poisoned monsters in line of sight take damage and lose their poisoned status. Higher spell power may increase the duration of the flame clouds and the damage taken by poisoned creatures.

Poisoned creatures take direct damage according to how many poison stacks they have, dealing approximately 200%-300% of the potential poison damage immediately, depending on spell power.

Duration of the flame clouds is 3 + (1d(20 + <power>) - 1) / 10 turns[1]—that is, from 3-5 turns to 3-15 turns.

Strategy

Ignite Poison deals unavoidable heavy fire damage to every poisoned creature in sight. Combine it with ways of applying poison to multiple enemies at once, such as Olgreb's Toxic Radiance, for a powerful crowd-clearing tool.

  • Ignite Poison works great when used together with Mephitic Cloud; the noxious clouds generated by the former spell turn into clouds of fire. First confuse them with Mephitic Cloud, possibly casting it a few times to cover a larger area, then (once the monsters are confused) cast Ignite Poison and let the monsters stumble through the flames.
  • Also note that monsters which are immune to Mephitic Cloud will happily walk through its noxious clouds to reach you. If you cast Ignite Poison at the right moment you can blast them as well.

History

  • Prior to 0.18, Salamander mystics had Localized Ignite Poison in their spellset.
  • Prior to 0.17, Ignite Poison was a level-5 spell, but affected monsters with poison-branded attacks, chunks, and potions of poison. It did not use the Poison Magic school.
  • Prior to 0.8, Ignite Poison used to be an amazingly painful way to eliminate poison from one's own system.

References