Difference between revisions of "Ignite Poison"

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{{Spell
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{{version024}}
|name=Ignite Poison
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{{spell info}}
|level=5
 
|school1={{Fire Magic}}
 
|school2={{Transmutations}}
 
|school3=
 
|sources=<div>
 
*[[Book of Fire]]
 
*[[Book of Morphology]]
 
</div>
 
|castingnoise=4
 
|spellnoise=0
 
}}
 
  
{{Flavour|This spell attempts to convert all poison within the caster's view into liquid flame. It is very effective against poisonous creatures or those carrying poison potions. The caster and his gear are not affected.}}
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'''Ignite Poison''' is a level 3 [[Fire Magic|Fire]]/[[Transmutations|Transmutation]]/[[Poison Magic|Poison]] spell which causes all nearby [[poisoned]] creatures and poisonous [[cloud]]s to burst into flames.
  
[[Ignite Poison]] is a level 5 [[Fire Magic]]/[[Transmutations]] spell which causes all nearby poisonous things in line of sight to burst into flames (excluding the caster). Any monster which leaves a poisonous [[corpse]], is [[poisoned]], or (in some cases) has a poisonous attack takes fire damage (and is cured of any poison in its system). Ignoring the player's inventory, all poisonous corpses and chunks, all potions of [[potion of poison|poison]], [[potion of strong poison|strong poison]], or [[potion of degeneration|degeneration]], all poisonous ammo, and all poison or mephitic [[cloud]]s burst into flame clouds. Finally, it will convert a temporarily [[venom]]-branded weapon into a [[flaming]] one.
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==Effect==
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All poison and mephitic clouds in caster's [[line of sight]] are replaced with flame clouds. All poisoned monsters in line of sight take damage and lose their poisoned status. Higher [[spell power]] may increase the duration of the flame clouds and the damage taken by poisoned creatures.
  
It has no effect on either the [[Magical_staff|Staff of Poison]] or the [[Staff of Olgreb]].
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Poisoned creatures take direct damage according to how many poison stacks they have, dealing approximately 200%-300% of the potential poison damage immediately, depending on spell power.
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Duration of the flame clouds is <code>3 + (1d(20 + <power>) - 1) / 10</code> turns<ref>{{source ref|0.24.0|spl-damage.cc|1400}}</ref>—that is, from 3-5 turns to 3-15 turns.
  
 
==Strategy==
 
==Strategy==
Against monsters with poisonous corpses (including [[kobold (monster)|kobold]]s, [[killer bee]]s and [[hydra]]s), Ignite Poison deals significant, undodgeable damage almost like smiting (though it can still be lessened with fire resistance). Clearing a [[killer bee]] vault using this spell is similar to using [[Cheibriados]]' Slouch ability. Just shout to get the attention of as many killer bees as possible and then cast it twice. Everything in sight will be dead.
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Ignite Poison deals unavoidable heavy fire damage to every poisoned creature in sight. Combine it with ways of applying poison to multiple enemies at once, such as [[Olgreb's Toxic Radiance]], for a powerful crowd-clearing tool.
  
Clearing [[Snake Pit]] is much easier with this spell, but you will require more casts, and clumps of nagas will often be able to fight back at range.
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*Ignite Poison works great when used together with [[Mephitic Cloud]]; the noxious clouds generated by the former spell turn into clouds of fire. First confuse them with Mephitic Cloud, possibly casting it a few times to cover a larger area, then (once the monsters are confused) cast Ignite Poison and let the monsters stumble through the flames.  
  
This spell also works great when used together with [[Mephitic Cloud]]; the noxious clouds generated by the former spell turn into clouds of fire. This combination makes it easy to take out groups of monsters rather early in the game. First confuse them with Mephitic Cloud, then (once the monsters are confused) cast Ignite Poison and let the poor guys stumble through the flames. And, of course, casting Ignite Poison after casting [[Poisonous Cloud]] creates the "fire version" of [[Freezing Cloud]].
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*Also note that monsters which are immune to Mephitic Cloud will happily walk through its noxious clouds to reach you. If you cast Ignite Poison at the right moment you can blast them as well.
  
Also note that monsters that are immune to Mephitic Cloud will happily walk right into the clouds to reach you. If you cast Ignite Poison at the right moment you can get rid of them as well.
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==History==
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*Prior to [[0.18]], Salamander mystics had [[Localized Ignite Poison]] in their spellset.
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*Prior to [[0.17]], Ignite Poison was a level-5 spell, but affected monsters with poison-branded attacks, chunks, and potions of poison. It did not use the Poison Magic school.
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*Prior to [[0.8]], Ignite Poison used to be an amazingly painful way to eliminate poison from one's own system.
  
==History==
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==References==
It used to be an amazingly painful way to eliminate poison from one's own system, but as of [[0.8]] it no longer affects the caster or his inventory.
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<references />

Revision as of 11:58, 19 February 2020

Version 0.24: This article may not be up to date for the latest stable release of Crawl.
Ignite poison.png Ignite Poison
Level 4
School1 Alchemy
School2 Fire
Source(s) Everburning Encyclopedia
Trismegistus Codex
Casting noise 4
Spell noise 0
Power Cap 100
Flags Area
Converts all nearby poison into liquid flame, burning poisoned creatures from within. It also turns clouds of poison and mephitic gases into flame. The caster is not affected directly.

Ignite Poison is a level 3 Fire/Transmutation/Poison spell which causes all nearby poisoned creatures and poisonous clouds to burst into flames.

Effect

All poison and mephitic clouds in caster's line of sight are replaced with flame clouds. All poisoned monsters in line of sight take damage and lose their poisoned status. Higher spell power may increase the duration of the flame clouds and the damage taken by poisoned creatures.

Poisoned creatures take direct damage according to how many poison stacks they have, dealing approximately 200%-300% of the potential poison damage immediately, depending on spell power.

Duration of the flame clouds is 3 + (1d(20 + <power>) - 1) / 10 turns[1]—that is, from 3-5 turns to 3-15 turns.

Strategy

Ignite Poison deals unavoidable heavy fire damage to every poisoned creature in sight. Combine it with ways of applying poison to multiple enemies at once, such as Olgreb's Toxic Radiance, for a powerful crowd-clearing tool.

  • Ignite Poison works great when used together with Mephitic Cloud; the noxious clouds generated by the former spell turn into clouds of fire. First confuse them with Mephitic Cloud, possibly casting it a few times to cover a larger area, then (once the monsters are confused) cast Ignite Poison and let the monsters stumble through the flames.
  • Also note that monsters which are immune to Mephitic Cloud will happily walk through its noxious clouds to reach you. If you cast Ignite Poison at the right moment you can blast them as well.

History

  • Prior to 0.18, Salamander mystics had Localized Ignite Poison in their spellset.
  • Prior to 0.17, Ignite Poison was a level-5 spell, but affected monsters with poison-branded attacks, chunks, and potions of poison. It did not use the Poison Magic school.
  • Prior to 0.8, Ignite Poison used to be an amazingly painful way to eliminate poison from one's own system.

References