Difference between revisions of "Infusion (ego)"

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''For the defunct spell this ego is based off, see [[Infusion]].''
 
{{flavour|Its empowers its wearer's blows with a small part of their magic.}}
 
{{flavour|Its empowers its wearer's blows with a small part of their magic.}}
''For the defunct spell this ego is based off, see [[Infusion]].''
 
  
'''Infusion''' is an [[ego]] found only on [[gloves]]. When the wearer strikes a foe in melee, they deal +1 damage, but consume 1 [[MP]] in the process. Characters with no MP left simply will not get a damage boost.
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'''Infusion''' is an [[ego]] found only on [[gloves]]. When the wearer strikes a foe in melee, they deal +1 damage but consume 1 [[MP]] in the process. Characters with no MP left simply will not get a damage boost.
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[[Djinn]] do not have MP; instead, they spend 1 HP with each attack. Should they choose to use gloves of infusion, Djinn should be careful not to spend more HP than they can spare.
  
 
==Strategy==
 
==Strategy==
For melee characters with zero use for magic points, these gloves are nothing but a postitive. However, many [[gods]] use MP for their abilities; make sure you have enough for them! Even for actively casting characters: for an entirely voluntary act that only costs 1 MP to begin with, infusion isn't a terribly dangerous ego to wear.
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For purely martial characters with zero use for magic points, these gloves are purely beneficial. However, many [[gods]] require MP for their abilities; make sure you leave enough MP to pay for them!
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As it requires a completely voluntary act to trigger, gloves of infusion can be acceptable even for pure spellcasters to wear so long as they are careful not to accidentally strike anything in melee when they didn't mean to.
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Note that only melee attacks will trigger the infusion ego. Ranged attacks and wands remain MP-free ways of killing foes while wearing gloves of infusion.
  
 
==History==
 
==History==

Revision as of 05:55, 26 February 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.

For the defunct spell this ego is based off, see Infusion.

Its empowers its wearer's blows with a small part of their magic.

Infusion is an ego found only on gloves. When the wearer strikes a foe in melee, they deal +1 damage but consume 1 MP in the process. Characters with no MP left simply will not get a damage boost.

Djinn do not have MP; instead, they spend 1 HP with each attack. Should they choose to use gloves of infusion, Djinn should be careful not to spend more HP than they can spare.

Strategy

For purely martial characters with zero use for magic points, these gloves are purely beneficial. However, many gods require MP for their abilities; make sure you leave enough MP to pay for them!

As it requires a completely voluntary act to trigger, gloves of infusion can be acceptable even for pure spellcasters to wear so long as they are careful not to accidentally strike anything in melee when they didn't mean to.

Note that only melee attacks will trigger the infusion ego. Ranged attacks and wands remain MP-free ways of killing foes while wearing gloves of infusion.

History

The Infusion ego was added in 0.28.