Intrinsic

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Version 0.21: This article may not be up to date for the latest stable release of Crawl.

Your character can gain various intrinsics, which are shown when you press %:

  • Magic resistance stops you from being affected by enemy hexes, and can be found on rings and armours as well as artefacts and quicksilver dragon scales. All races gain some amount of innate MR, ranging from 3 MR per XL for most races to 7 MR per XL for spriggans - enough to make them immune to all hexes ("hostile enchantments") by XL 27 without any external equipment.
  • Some mutations and artefact properties give other bad intrinsics: notably teleportitis or *Tele, -Tele (also intrinsic to formicids through stasis), berserkitis or *Rage and -Cast, which randomly teleport the player next to monsters from time to time, stop the player from translocating at all, give the player a chance to go berserk on every attack, and stop the player from casting spells, respectively.
  • HP regeneration rate can be affected by higher max HP and the regeneration intrinsic, found as a mutation and a property found on amulets and artefacts. MP regeneration rate is similarly affected by higher max MP, but also from the amulet of magic regeneration and artefact amulets.

History

Over time, the available intrinsics has varied dramatically.

Prior to 0.19, a ring of sustain attributes existed, granting the sustain attributes intrinsic.

Prior to 0.18, rCorr was available through an amulet instead of a ring, and amulets of resist mutation, stasis, clarity and warding, which made these intrinsics not readily available (or in the case of warding completely unavailable). Rings of teleport control also existed, which gave the +cTele intrinsic allowing the player to evoke it for control teleports.

Prior to 0.15, saprovore and conservation intrinsics existed.

Prior to 0.12, controlled flight and levitation existed, intrinsics which were simplified into regular flight.