Difference between revisions of "Invisibility"

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(Monster Version)
 
 
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'''Invisibility''' can be granted by the spell of the same name, or by various magic items.
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{{version028}}
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''This page is about the Invisibility spell. For the item ego, see [[Invisibility (ego)]]. For the status, see [[Invisible]].''
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{{flavour|Turns the caster invisible.}}
  
It causes monsters without ability to see the player to have reduced chance to hit. Ranged attacks will be directed generally in player's direction, but usually not in the player's square (greatly reduces chance to be hit by a such attack). The spell will not, however, help the player to escape the attention of the monsters, as they can always see the player.
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'''Invisibility''' is a monster-only spell that renders the caster [[invisible]], making it difficult to perceive by players that cannot [[see invisible]]. See the [[Invisible]] page for more details.
  
Invisible monsters (against a player without ability to see them) aren't shown on the map, are harder to hit and little is revealed about their state ("you hit/miss it" is the only information revealed for most attacks). Gods who appreciate killing still count invisible monsters.
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This spell cannot affect targets which are [[Invisible#Backlighting|backlit]] from [[Corona]] or a [[halo]].
  
== Invisibility player spell ==
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{{monsters with spell}}
  
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The following enemies are [[:Category:Invisible monsters|inherently invisible]] with no need for a spell:
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* {{monsterlink|Ghost moth}}
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* {{monsterlink|Lorocyproca}}
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* {{monsterlink|Shadow wraith}}
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* {{monsterlink|Unseen horror}}
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==Notes==
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*Invisibility applied from any source, regardless of spell power, has a duration of 16 to 56 turns.
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*Monsters will generally not use this ability unless you're in line of sight, so you will at least see them for a moment before they become invisible.
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**Do note that monsters ''may'' cast it when in sight of your allies (f.e. your undead minions rushing ahead of you). This can lead to an invisible spellcaster coming right at you, without giving you any hints about its presence until the first attack starts. While this may be a niche case, it is a rather deadly and unexpected one. There are also a few enemies which are inherently invisible and will never be seen, namely [[unseen horror]]s, [[ghost moth]]s, [[shadow wraith]]s, and [[lorocyproca]]s.
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==History==
 
{{Spell
 
{{Spell
 
|name=Invisibility
 
|name=Invisibility
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|school3=
 
|school3=
 
|sources=<div>
 
|sources=<div>
*[[Book of Wizardry]]
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*[[Book of Burglary]]
*[[Book of Maledictions]]
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*[[Book of Party Tricks]]
 
</div>
 
</div>
 
|castingnoise=0
 
|castingnoise=0
 
|spellnoise=0
 
|spellnoise=0
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|power cap=200
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|range=Self
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|flags=Helpful, Escape, Selfench
 
}}
 
}}
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*Prior to [[0.28]], Invisibility was a player-castable level 6 [[Hexes]] spell.
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*Prior to [[0.27]], players could cast Invisibility on either themselves or another target.
  
{{flavour|This spell hides a creature from the sight of others. While invisible you will gain magical contamination, which may eventually cause enough glow to make you visible again.}}
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[[Category:Monster spells]]
 
 
 
 
=== Operation ===
 
Casting this spell allows you to project a single-target enchantment beam; the first creature in the beam's path automatically becomes [[invisible]]. The most obvious use of this is to make ''yourself'' invisible by targeting it in direction ".". Doing so incurs 1d2 points of magic contamination.
 
 
 
=== Duration ===
 
For the player, Invisibility effects from whatever source have a duration of 14 + 1d(power) turns (subject to a hard cap of 100). When you become invisible, any current Backlight effect is dispelled.
 
 
 
== Invisibility evocation ==
 
Equipping a [[ring of invisibility]], [[cloak of darkness]], [[List_of_unrands#+4_Robe_of_Night|robe of Night]] or an artifact with the Invisibility power allows you to turn Invisible with a power based on your Evocations skill. (You can also ''cancel'' invisibility from any source with 100% reliability if you have such an item equipped.)
 
 
 
The invisibility evocation has a power of ((2 * (Evocations skill)) + 5), and incurs 1d3 points of magic contamination when activated.
 
 
 
== Wand of invisibility ==
 
''See [[Wand of invisibility]] for the item properties.''
 
 
 
For the player, a wand of invisibility operates in much the same fashion as the spell (including the 1d2 contamination effect). The power of a wand of invisibility, like any other wand, is 15+2.5×[[Evocations]].
 
 
 
== Potion of invisibility ==
 
''See [[Potion of invisibility]] for the item properties.''
 
 
 
Like all potions, potions of invisibility operate with a fixed power rating of 40. Unlike the wand, spell, or evocation, drinking a potion of invisibility does ''not'' incur automatic magic contamination.
 
 
 
==Monster Version==
 
Invisibility applied to monsters from ''any'' source, regardless of power, has a duration of 16 to 56 of the monster's turns. Many spellcasters can cast Invisiblity.  They will generally not to do so unless you are in line of sight, so you will at least see them before they become invisible.  However, the following monster are innately, permanently invisible:
 
*[[Unseen horror]]
 
*[[Lorocyproca]]
 
*[[Shadow wraith]]
 
*[[Vapour]]
 
*[[Ghost moth]]
 

Latest revision as of 01:27, 1 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

This page is about the Invisibility spell. For the item ego, see Invisibility (ego). For the status, see Invisible.

Turns the caster invisible.

Invisibility is a monster-only spell that renders the caster invisible, making it difficult to perceive by players that cannot see invisible. See the Invisible page for more details.

This spell cannot affect targets which are backlit from Corona or a halo.

The following enemies cast Invisibility:

The following enemies may be able to cast Invisibility, depending on their spell set:

The following enemies are inherently invisible with no need for a spell:

Notes

  • Invisibility applied from any source, regardless of spell power, has a duration of 16 to 56 turns.
  • Monsters will generally not use this ability unless you're in line of sight, so you will at least see them for a moment before they become invisible.
    • Do note that monsters may cast it when in sight of your allies (f.e. your undead minions rushing ahead of you). This can lead to an invisible spellcaster coming right at you, without giving you any hints about its presence until the first attack starts. While this may be a niche case, it is a rather deadly and unexpected one. There are also a few enemies which are inherently invisible and will never be seen, namely unseen horrors, ghost moths, shadow wraiths, and lorocyprocas.

History

Invisibility.png Invisibility
Level 6
School1 Hexes
Source(s)
Casting noise 0
Spell noise 0
Power Cap 200
Range Self
Flags Helpful, Escape, Selfench
  • Prior to 0.28, Invisibility was a player-castable level 6 Hexes spell.
  • Prior to 0.27, players could cast Invisibility on either themselves or another target.