Difference between revisions of "Invisibility"

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(described as a beam—maybe in a previous version?)
 
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''This page is about the Invisibility spell. For the item ego, see [[Invisibility (ego)]].''
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''This page is about the Invisibility spell. For the item ego, see [[Invisibility (ego)]]. For the status, see [[Invisible]].''
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{{flavour|Turns the caster invisible.}}
  
'''Invisibility''' renders the caster [[invisible]]. This generally makes the target harder to perceive by opponents that cannot [[see invisible]]. See the [[Invisible]] page for more details.
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'''Invisibility''' is a monster-only spell that renders the caster [[invisible]], making it difficult to perceive by players that cannot [[see invisible]]. See the [[Invisible]] page for more details.
  
 
This spell cannot affect targets which are [[Invisible#Backlighting|backlit]] from [[Corona]] or a [[halo]].
 
This spell cannot affect targets which are [[Invisible#Backlighting|backlit]] from [[Corona]] or a [[halo]].
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{{monsters with spell}}
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The following enemies are [[:Category:Invisible monsters|inherently invisible]] with no need for a spell:
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* {{monsterlink|Ghost moth}}
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* {{monsterlink|Lorocyproca}}
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* {{monsterlink|Shadow wraith}}
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* {{monsterlink|Unseen horror}}
  
 
==Notes==
 
==Notes==
 
*Invisibility applied from any source, regardless of spell power, has a duration of 16 to 56 turns.  
 
*Invisibility applied from any source, regardless of spell power, has a duration of 16 to 56 turns.  
 
*Monsters will generally not use this ability unless you're in line of sight, so you will at least see them for a moment before they become invisible.  
 
*Monsters will generally not use this ability unless you're in line of sight, so you will at least see them for a moment before they become invisible.  
*Do note that monsters also will cast it when in sight of your allies (f.e. your undead minions rushing ahead of you). This can lead to an invisible spellcaster coming right at you, without giving you any hints about its presence until the first attack starts. While this may be a niche case, it is a rather deadly and unexpected one. There are also a few enemies which are inherently invisible and will never be seen, namely [[unseen horror]]s, [[ghost moth]]s, [[shadow wraith]]s, and [[lorocyproca]]s.
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**Do note that monsters ''may'' cast it when in sight of your allies (f.e. your undead minions rushing ahead of you). This can lead to an invisible spellcaster coming right at you, without giving you any hints about its presence until the first attack starts. While this may be a niche case, it is a rather deadly and unexpected one. There are also a few enemies which are inherently invisible and will never be seen, namely [[unseen horror]]s, [[ghost moth]]s, [[shadow wraith]]s, and [[lorocyproca]]s.
 
 
See the [[Invisible]] page for a full list of monsters capable of casting Invisibility, as well as a list of monsters who are innately, permanently invisible.
 
  
 
==History==
 
==History==
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{{Spell
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|name=Invisibility
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|level=6
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|school1={{Hexes}}
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|school2=
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|school3=
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|sources=<div>
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*[[Book of Burglary]]
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*[[Book of Party Tricks]]
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</div>
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|castingnoise=0
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|spellnoise=0
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|power cap=200
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|range=Self
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|flags=Helpful, Escape, Selfench
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}}
 
*Prior to [[0.28]], Invisibility was a player-castable level 6 [[Hexes]] spell.
 
*Prior to [[0.28]], Invisibility was a player-castable level 6 [[Hexes]] spell.
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*Prior to [[0.27]], players could cast Invisibility on either themselves or another target.
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[[Category:Monster spells]]

Latest revision as of 02:27, 1 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

This page is about the Invisibility spell. For the item ego, see Invisibility (ego). For the status, see Invisible.

Turns the caster invisible.

Invisibility is a monster-only spell that renders the caster invisible, making it difficult to perceive by players that cannot see invisible. See the Invisible page for more details.

This spell cannot affect targets which are backlit from Corona or a halo.

The following enemies cast Invisibility:

The following enemies may be able to cast Invisibility, depending on their spell set:

The following enemies are inherently invisible with no need for a spell:

Notes

  • Invisibility applied from any source, regardless of spell power, has a duration of 16 to 56 turns.
  • Monsters will generally not use this ability unless you're in line of sight, so you will at least see them for a moment before they become invisible.
    • Do note that monsters may cast it when in sight of your allies (f.e. your undead minions rushing ahead of you). This can lead to an invisible spellcaster coming right at you, without giving you any hints about its presence until the first attack starts. While this may be a niche case, it is a rather deadly and unexpected one. There are also a few enemies which are inherently invisible and will never be seen, namely unseen horrors, ghost moths, shadow wraiths, and lorocyprocas.

History

Invisibility.png Invisibility
Level 6
School1 Hexes
Source(s)
Casting noise 0
Spell noise 0
Power Cap 200
Range Self
Flags Helpful, Escape, Selfench
  • Prior to 0.28, Invisibility was a player-castable level 6 Hexes spell.
  • Prior to 0.27, players could cast Invisibility on either themselves or another target.