Difference between revisions of "Invisible"

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(Update to 0.21, removing references to sense invisible: this article was only up to date to 0.15 before this change, not 0.19 as it said.)
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*You have a 60% chance of gaining a point of [[magic contamination]] when handle_time() is called.
 
*You have a 60% chance of gaining a point of [[magic contamination]] when handle_time() is called.
 
*You can only dissipate magic contamination via "violent discharge" or the wrath of [[Sif Muna]].
 
*You can only dissipate magic contamination via "violent discharge" or the wrath of [[Sif Muna]].
*+5 to all [[hunger]] costs.
+
 
*-5 to your melee to-hit number if you yourself cannot [[see invisible]]. Official justification: you can't see your weapon.
+
Sometimes monsters can guess the position of an invisible player:
 +
* Seeking monsters will randomly target a nearby tile, when the player is within two tiles<ref>{{source ref|0.25.0|mon-behv.cc|38}}</ref>.
 +
* Monsters have a 33% chance to guess, if the player is right next to them<ref>{{source ref|0.25.0|mon-behv.cc|217}}</ref>.
 +
* [[Monster intelligence|Intelligent]] monsters have an extra 8% change to guess the player's position.
 +
* Additionally, [[Ashenzari]] penance improves the chance of guessing by 50%.
 +
 
 +
Invisibility has no effect if the player is in [[water]]<ref>{{source ref|0.25.0|player.cc|7053}}</ref> or [[glow]]ing.
  
 
===Sources===
 
===Sources===
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*quaffing a [[potion of invisibility]].
 
*quaffing a [[potion of invisibility]].
 
*casting the level 6 [[Hexes]] spell [[Invisibility]] on yourself.
 
*casting the level 6 [[Hexes]] spell [[Invisibility]] on yourself.
*using the [[Evoke Invisibility]] ability granted by a [[cloak]] of invisibility or certain [[artifact]]s.
+
*using the [[Evoke Invisibility]] ability granted by a [[scarf]] of invisibility or certain [[artifact]]s.
 
*zapping yourself with a [[wand of random effects]] (5.5% chance).
 
*zapping yourself with a [[wand of random effects]] (5.5% chance).
 
*[[Dithmenos]]' Shadow Form turns you into a shadow, granting intrinsic invisibility.
 
*[[Dithmenos]]' Shadow Form turns you into a shadow, granting intrinsic invisibility.
  
Regardless of source, player invisibility lasts for 14 + 1d([[spell power]]) turns (max: 100 turns)
+
Regardless of source, player invisibility lasts for <code>14 + 1d([[spell power]])</code> turns (max: 100 turns)<ref>{{source ref|0.25.0|potion.cc|447}}</ref>.
  
 
==Strategy==
 
==Strategy==
The usefulness of being invisible is surprisingly limited. First off, acquiring it can be somewhat tricky. Potions are very finite, and gaining the skill necessary to cast a level 6 spell can be prohibitive for many builds. Even once it is easily castable, overuse generates magic contamination rapidly, putting you at risk of dangerous [[miscast effect]]s and [[bad mutations]]. Finding items with evocable invisibility is the easiest way to gain unlimited access early on, but this is by no means guaranteed.
+
The usefulness of being invisible is surprisingly limited. First off, acquiring it can be somewhat tricky. Potions are very finite, and gaining the skill necessary to cast a level 6 spell can be prohibitive for many builds. Even once it is easily castable, overuse generates magic contamination rapidly, putting you at risk of [[bad mutations]] and irresistible damage. Finding items with [[Invisibility (ego)|evocable invisibility]] is the easiest way to gain unlimited access early on, but this is by no means guaranteed.
  
Also, the list of monsters capable of seeing invisible is unfortunately rather large (see [[Category:See Invisible]]) , making the status effect completely useless against them. However, [[stealth]]y [[stab]]ber characters can benefit from being invisible tremendously; it greatly enhances both your ability to go undetected around susceptible enemies and your damage output in melee with them thanks to the stabbing opportunities it provides. The trick lies in learning which enemies can and cannot see right through it.
+
Also, the list of monsters capable of seeing invisible is unfortunately rather large (see [[:Category:See invisible]]), making the status effect completely useless against them. However, [[stealth]]y [[stab]]ber characters can benefit from being invisible tremendously; it greatly enhances both your ability to go undetected around susceptible enemies and your damage output in melee with them thanks to the stabbing opportunities it provides. The trick lies in learning which enemies can and cannot see right through it.
  
Alternatively, consider learning the [[Dazzling Spray]] spell. This level 3 spell damages opponents and renders them [[dazzled]], duplicating many of the advantages of invisibility without some of its limitations, affecting many opponents that possess see invisible.
+
Alternatively, consider learning the [[Dazzling Flash]] spell. This level 3 spell [[blind]]s opponents, duplicating many of the advantages of invisibility without some of its limitations and affecting many opponents that possess see invisible.
  
 
==Comparing==
 
==Comparing==
 
*Potions have no chance of failure, but are of limited quantity.
 
*Potions have no chance of failure, but are of limited quantity.
*Evocable sources are able to be used with no training, but even with high Evocations will still end up with a noticeable failure rate and short duration.
+
*Evocable sources ''can'' be used with no training, but have a low chance of success and a short duration without heavy investment in [[Evocations]].
*The spell requires heavy investment in Hexes and a hefty 6 mp per cast, but becomes very reliable and long lasting at high spellpower.
+
*The spell requires heavy investment in Hexes and a hefty 6 mp per cast, but becomes very reliable and long-lasting at high spellpower.
  
 
==Monster Version==
 
==Monster Version==
 
Invisible monsters are very dangerous to a player who cannot see invisible. If you cannot see invisible, then in melee with invisible monsters:
 
Invisible monsters are very dangerous to a player who cannot see invisible. If you cannot see invisible, then in melee with invisible monsters:
*Your [[SV|shield]] rolls are divided by three.
+
*Your [[shields|block]] rolls are divided by three.
 
*You suffer a -10 penalty to your [[EV]] against their melee attacks
 
*You suffer a -10 penalty to your [[EV]] against their melee attacks
 
*You suffer a -6 penalty to your melee to-hit number against invisible monsters.
 
*You suffer a -6 penalty to your melee to-hit number against invisible monsters.
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====Casters of invisibility====
 
====Casters of invisibility====
 
Some spellcasting monsters can make themselves invisible:
 
Some spellcasting monsters can make themselves invisible:
*{{monsterlink|Orc wizard}}
+
*{{monsterlink|Orc wizard}} (66% chance)
*{{monsterlink|Ogre mage}}
 
 
*{{LightCyan|I}} [[File:Sky beast.png]] '''[[Sky beast]]''' (by inherent ability, not a spell)
 
*{{LightCyan|I}} [[File:Sky beast.png]] '''[[Sky beast]]''' (by inherent ability, not a spell)
 
*{{Magenta|p}} [[File:Shadow.png]] '''[[Shadow]]''' (by inherent ability, not a spell)
 
*{{Magenta|p}} [[File:Shadow.png]] '''[[Shadow]]''' (by inherent ability, not a spell)
 
<!--Formatted this way to keep the text in the same line-->
 
<!--Formatted this way to keep the text in the same line-->
*{{monsterlink|Deep elf knight}}
+
*{{monsterlink|Ogre mage}} (33% chance)
*{{monsterlink|Lich}}
+
*{{monsterlink|Deep elf knight}} (50% chance)
*{{monsterlink|Ancient lich}}
+
*{{Red|V}} [[File:Vampire (monster).png]] '''[[Vampire (monster)|Vampire]]'''
*{{monsterlink|Vampire (monster)}}
 
 
*{{monsterlink|Vampire knight}}
 
*{{monsterlink|Vampire knight}}
 
*{{monsterlink|Vampire mage}}
 
*{{monsterlink|Vampire mage}}
 
*{{monsterlink|Boggart}}
 
*{{monsterlink|Boggart}}
*{{monsterlink|Necromancer (monster)}}
+
*{{White|p}} [[File:Necromancer (monster).png]] '''[[Necromancer (monster)|Necromancer]]'''
*{{monsterlink|Wizard (monster)}}
+
*{{Magenta|p}} [[File:Wizard (monster).png]] '''[[Wizard (monster)|Wizard]]''' (33% chance)
 +
*{{monsterlink|Draconian knight}}
 +
*{{monsterlink|Lich}} (40% chance)
 +
*{{monsterlink|Ancient lich}} (40% chance)
 
*{{monsterlink|Sigmund}}
 
*{{monsterlink|Sigmund}}
 
*{{monsterlink|Blork the orc}}
 
*{{monsterlink|Blork the orc}}
*{{monsterlink|Erolcha}}
+
*{{monsterlink|Psyche}}
*{{monsterlink|Ilsuiw}}
 
*{{monsterlink|Kirke}}
 
 
*{{monsterlink|Erica}}
 
*{{monsterlink|Erica}}
 
*{{monsterlink|Maurice}}
 
*{{monsterlink|Maurice}}
 +
*{{monsterlink|Erolcha}} (40% chance)
 +
*{{monsterlink|Kirke}}
 +
*{{monsterlink|Ilsuiw}}
 
*{{monsterlink|Boris}}
 
*{{monsterlink|Boris}}
 
*{{monsterlink|The Enchantress}}
 
*{{monsterlink|The Enchantress}}
 +
*{{monsterlink|Pandemonium lord}} (7.5% chance)
 
This effect has a finite duration, but the monster can always recast it after it has run out.
 
This effect has a finite duration, but the monster can always recast it after it has run out.
  
 
====Potion users====
 
====Potion users====
Monsters who know how to use potions may use [[potion of invisibility|potions]] to make themselves invisible. This effect has a finite duration, but the monster may be able to quaff another potion (should they have more than 1) to reapply the effect.
+
Monsters who know how to use potions may use [[potions of invisibility]] to make themselves invisible. This effect has a finite duration, but the monster can may be able to reapply the effect by quaffing another potion (if it has one).
  
 
==Detecting invisible monsters==
 
==Detecting invisible monsters==
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===Backlighting===
 
===Backlighting===
Under some circumstances, a target may become backlit. This renders its invisibility ineffective, and actually makes it easier to hit than normal. Backlighting occurs whenever:
+
Under some circumstances, a target may become backlit (also known as [[glow]]ing). This renders its invisibility ineffective, and actually makes it easier to hit than normal. Backlighting occurs whenever:
*You hit an invisible target with the [[Corona]] spell (must overcome [[magic resistance]]).
+
*An invisible target is affected by the [[Corona]] spell (must overcome [[magic resistance]]).
*You hit a [[insubstantial|substantial]] invisible target with [[Sticky Flame]], unless it's standing in water (that immediately extinguishes the flames).
+
*An invisible, [[insubstantial|corporeal]] target is covered with [[Sticky Flame]]s, unless it's standing in water (which immediately extinguishes the flames).
*An enemy enters your [[aura#halo|Halo aura]].
+
*An invisible creature enters a [[halo]].
*You invoke Fedhas's [[Fedhas Madash#Given abilities|Sunlight]] ability.
+
*The player suffers from significant amounts of [[magical contamination]] (yellow or worse).
*You suffer from significant amounts of [[magical contamination]] (yellow or worse).
 
  
 
===Invisible monsters revealed as a disturbance===
 
===Invisible monsters revealed as a disturbance===
All invisible monsters will occasionally leave disturbances while invisible, represented by a white humanoid outline if playing in tiles or by the {{White|{}} glyph if playing in console. If you attack a square and the monster does not move from that square, the monster will be revealed as a disturbance until it moves (the only invisible monsters likely to move without you moving are [[unseen horror]]s. Additionally, all ''[[insubstantial|substantial]]'' invisible monsters, when passing through an opaque cloud (e.g. fog, steam), are temporarily rendered visible in the same way. Thus anything the player can do to create clouds when an invisible creature is near will aid him in fixing that creature's location:
+
All invisible monsters will occasionally leave disturbances while invisible, represented by a white humanoid outline if playing in tiles or by the {{White|{}} glyph if playing in console. If you attack a square and the monster does not move from that square, the monster will be revealed as a disturbance until it moves (the only invisible monsters likely to shift position without you moving first are [[unseen horror]]s).
 +
 
 +
All [[insubstantial|corporeal]] invisible monsters are temporarily rendered visible as disturbances when passing through an opaque [[cloud]] (e.g. fog, steam). Do note that this only applies to monsters -- invisible players are not revealed in clouds. Anything the player can do to create clouds when an invisible creature is near will aid him in determining that creature's location:
 
*Reading a [[scroll of fog]] or evoking the [[cloak of the Thief]].
 
*Reading a [[scroll of fog]] or evoking the [[cloak of the Thief]].
*Using Ice Magic in and over lava, creating [[steam]] clouds.
+
*Using [[Fire Magic]] in and over water, creating [[steam]] clouds.
*Using Fire Magic in and over water, creating steam clouds.
+
*Using Ice Magic in and over lava, creating steam clouds.
 
*Invoking [[Wu Jian]]'s Heavenly Storm ability.
 
*Invoking [[Wu Jian]]'s Heavenly Storm ability.
  
Also, any non-[[fly]]ing invisible monster in [[shallow water]] is always visible as a disturbance.
+
Additionally, any invisible creature standing in [[shallow water]] (e.g. not [[fly]]ing) is always visible as a disturbance.
 
 
==Submerged monsters==
 
Certain monsters have the ability to render themselves ''effectively'' invisible by [[submerge|submerging]]. However, this is a defensive maneuver only: they are always revealed if they become adjacent to, or if they attempt to attack, the player. None of the conventional methods described above for detecting actually invisible monsters work on submerged monsters:
 
*In deep water: [[swamp worm]]s
 
*In lava: [[lava worm]]s, [[lava snake]]s
 
  
 
==History==
 
==History==
Prior to [[0.16]], the [[sense invisible]] intrinsic existed, which was an upgrade to [[see invisible]].
+
*Prior to [[0.22]], the [[submerging]] mechanic existed. [[:Category:Submerges|Certain monsters]] had an ability to render themselves ''effectively'' invisible by hiding in [[deep water]], [[lava]], or even [[Trapdoor spider|under the floor]].
 +
*Prior to [[0.20]], invisibility increased the player's [[hunger]] rate by 5.
 +
*Prior to [[0.18]], invisibility reduced the combat accuracy by 5 for the player and monsters if they couldn't see invisible themselves.
 +
*Prior to [[0.16]], the [[sense invisible]] intrinsic existed, which was an upgrade to [[see invisible]].
 +
*Prior to [[0.13]], invisible monsters were immune to the effects of [[Olgreb's Toxic Radiance]].
  
Prior to [[0.13]], invisible monsters were immune to the effects of [[Olgreb's Toxic Radiance]].
+
==References==
 +
<references />
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
[[Category:Invisible monsters|*]]
 
[[Category:Invisible monsters|*]]
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Revision as of 07:26, 27 August 2020

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

Invisible is a status effect which renders the target unseen except through see invisible. It functions differently depending on whether it affects a player or a monster.

Player Version

An invisible player gets the following bonuses and penalties, assuming your victim cannot see or sense invisible:

  • Anyone attacking you in melee incurs a 35% reduction to their to-hit number.
  • Any of your melee victims who have shields have their blocking roll divided by three.
  • You occasionally make tier-3 stabbing attacks, and sleeping or unaware monsters suffer a large penalty to detecting you through your stealth.
  • Enemy ranged attacks have their to-hit number halved, and may target the wrong tile entirely.
  • Monsters are less likely to use certain spells or abilities against you.
  • There is a chance opponents who can't see invisible will break off their attack and resume wandering.
  • You have a 60% chance of gaining a point of magic contamination when handle_time() is called.
  • You can only dissipate magic contamination via "violent discharge" or the wrath of Sif Muna.

Sometimes monsters can guess the position of an invisible player:

  • Seeking monsters will randomly target a nearby tile, when the player is within two tiles[1].
  • Monsters have a 33% chance to guess, if the player is right next to them[2].
  • Intelligent monsters have an extra 8% change to guess the player's position.
  • Additionally, Ashenzari penance improves the chance of guessing by 50%.

Invisibility has no effect if the player is in water[3] or glowing.

Sources

You can become invisible by:

Regardless of source, player invisibility lasts for 14 + 1d(spell power) turns (max: 100 turns)[4].

Strategy

The usefulness of being invisible is surprisingly limited. First off, acquiring it can be somewhat tricky. Potions are very finite, and gaining the skill necessary to cast a level 6 spell can be prohibitive for many builds. Even once it is easily castable, overuse generates magic contamination rapidly, putting you at risk of bad mutations and irresistible damage. Finding items with evocable invisibility is the easiest way to gain unlimited access early on, but this is by no means guaranteed.

Also, the list of monsters capable of seeing invisible is unfortunately rather large (see Category:See invisible), making the status effect completely useless against them. However, stealthy stabber characters can benefit from being invisible tremendously; it greatly enhances both your ability to go undetected around susceptible enemies and your damage output in melee with them thanks to the stabbing opportunities it provides. The trick lies in learning which enemies can and cannot see right through it.

Alternatively, consider learning the Dazzling Flash spell. This level 3 spell blinds opponents, duplicating many of the advantages of invisibility without some of its limitations and affecting many opponents that possess see invisible.

Comparing

  • Potions have no chance of failure, but are of limited quantity.
  • Evocable sources can be used with no training, but have a low chance of success and a short duration without heavy investment in Evocations.
  • The spell requires heavy investment in Hexes and a hefty 6 mp per cast, but becomes very reliable and long-lasting at high spellpower.

Monster Version

Invisible monsters are very dangerous to a player who cannot see invisible. If you cannot see invisible, then in melee with invisible monsters:

  • Your block rolls are divided by three.
  • You suffer a -10 penalty to your EV against their melee attacks
  • You suffer a -6 penalty to your melee to-hit number against invisible monsters.

On top of that, invisible monsters cannot be seen either within your line of sight or on the map, and if you actually manage to guess which tile they're in and attack them, you receive significantly less information than normal (the monster is referred to as "something" rather than by its actual name).

Sources

Permanently invisible

These monsters are permanently, inherently invisible:

Casters of invisibility

Some spellcasting monsters can make themselves invisible:

This effect has a finite duration, but the monster can always recast it after it has run out.

Potion users

Monsters who know how to use potions may use potions of invisibility to make themselves invisible. This effect has a finite duration, but the monster can may be able to reapply the effect by quaffing another potion (if it has one).

Detecting invisible monsters

See invisible

If you have the see invisible intrinsic, invisible monsters gain no benefits against you. You can acquire this in the following ways:

Backlighting

Under some circumstances, a target may become backlit (also known as glowing). This renders its invisibility ineffective, and actually makes it easier to hit than normal. Backlighting occurs whenever:

  • An invisible target is affected by the Corona spell (must overcome magic resistance).
  • An invisible, corporeal target is covered with Sticky Flames, unless it's standing in water (which immediately extinguishes the flames).
  • An invisible creature enters a halo.
  • The player suffers from significant amounts of magical contamination (yellow or worse).

Invisible monsters revealed as a disturbance

All invisible monsters will occasionally leave disturbances while invisible, represented by a white humanoid outline if playing in tiles or by the { glyph if playing in console. If you attack a square and the monster does not move from that square, the monster will be revealed as a disturbance until it moves (the only invisible monsters likely to shift position without you moving first are unseen horrors).

All corporeal invisible monsters are temporarily rendered visible as disturbances when passing through an opaque cloud (e.g. fog, steam). Do note that this only applies to monsters -- invisible players are not revealed in clouds. Anything the player can do to create clouds when an invisible creature is near will aid him in determining that creature's location:

Additionally, any invisible creature standing in shallow water (e.g. not flying) is always visible as a disturbance.

History

References