Difference between revisions of "Invisible"

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In ''Crawl'', being '''invisible''' is treated quite differently based on whether it is the player or the monster that is invisible.
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{{version030}}
== The Invisible Player ==
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'''Invisible''' is a [[status effect]] which renders the target unseen except through [[see invisible]]. It functions differently depending on whether it affects a player or a monster.
 +
 
 +
==Player Version==
 +
If a monster does not have see invisible, you get the following bonuses against them:
 +
 
 +
'''Combat'''
 +
* Attackers have their [[to-hit]] (accuracy) reduced against you, and there's a chance to target the wrong tile entirely.
 +
** Melee to-hit is reduced by -35%. Ranged attack to-hit is reduced by -50%.
 +
* You can make low-tier [[stab]]s. (See the [[Stabbing#Stabbing Odds|Stabbing]] article for details)
 +
* Enemy [[SH]] is divided by 3.
 +
 
 +
'''Detection'''
 +
* Sleeping / wandering monsters are less likely to [[Stealth#Detection|notice you]].
 +
* Monsters are less likely to use certain spells or abilities against you.
 +
* Monsters don't know your exact position. See below for details.
 +
 
 +
'''Guessing your Position'''<br>
 +
Generally, monsters that can't see you will act like they are [[confused]], without the chance of always moving "correctly". However, they have a chance of guessing your position:
 +
* Seeking monsters will randomly target a nearby tile when the player is within two tiles.<ref>{{source ref|0.30.1|mon-behv.cc|38}}</ref>
 +
* Monsters have a 33% chance to guess the player's tile if the player is right next to them.<ref>{{source ref|0.30.1|mon-behv.cc|217}}</ref>
 +
** Monsters of [[monster intelligence|human intelligence]] have an extra 8% chance to guess the player's position.
 +
** [[Ashenzari]] penance improves the chance of guessing by 50%.
 +
 
 +
Invisibility has no effect if:
 +
*You are in [[water]] and not [[flying]] above it.<ref>{{source ref|0.30.1|player.cc|7174}}</ref>
 +
*If you are [[backlit]] (inflicted by [[Corona]], hit by [[Sticky Flame]], inside a [[halo]], or if [[magical contamination]] is above 5000).
 +
 
 +
===Sources===
 
You can become invisible by:  
 
You can become invisible by:  
*zapping yourself with a [[wand of invisibility]]
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*quaffing a [[potion of invisibility]].
*drinking a [[potion of invisibility]]  
+
*using the [[Evoke Invisibility]] ability granted by a [[scarf]] of invisibility or certain [[artefact]]s (attempting to use this ability, succeed or fail, will [[drain]] you).
*casting the level 6 [[Hexes]] spell [[Invisibility]] on yourself
+
*[[Dithmenos]]' [[Shadow Form]] turns you into a shadow, granting intrinsic invisibility.
*using the [[Evoke Invisibility|ability]] granted by a [[ring of invisibility]] or certain [[artifact]]s
 
*drawing [[Nemelex Xobeh]]'s [[Shadow card]]
 
*quaffing from a [[fountain of sparkling water]] (2.5% chance)
 
*zapping yourself a [[wand of random effects]] (5.5% chance)
 
The potion and wand are always successful, but the ability's success is based on your [[Evocations]] skill.  The spell's success, of course, is dependent upon your [[Hexes]] and [[Spellcasting]] skills and intelligence.
 
  
An invisible player gets the following bonuses and penalties:
+
Regardless of source, player invisibility lasts for <code>15 + 1d([[spell power]])</code> turns (max: 100 turns).<ref>{{source ref|0.30.1|potion.cc|500}}</ref>
* -5 to their melee to-hit number if you yourself cannot see invisible. (Official justification: you can't see your weapon.)
 
* Anyone attacking you in melee incurs a 35% reduction in their to-hit number.
 
* Any of your melee victims who have shields have their blocking roll divided by three.
 
* You are more likely to be able to [[stab]] your opponents.
 
* Ranged attacks by opponents who can't see invisible have their to-hit number halved.
 
* You have a 60% chance of gaining a point of [[magic contamination]] when handle_time() is called.
 
* You can only dissipate magic contamination via "violent discharge" or the wrath of Sif Muna.
 
* Greatly [[hunger#hunger|increased metabolism]] (+5 to hunger rate).
 
* Reduced [[piety]] for [[Zin]] followers.
 
  
 +
==Strategy==
 +
Almost every character benefits tremendously from being invisible. Many difficult enemies can not see invisible, from most monsters in the [[Spider's Nest]], [[Swamp]], and [[Shoals]], to [[list of draconians|draconians]] and [[death cob]]s in [[Zot]], to [[hellion]]s and [[tormentor]]s in [[extended]]. [[Ghost moth]]s, themselves invisible, are a pertinent threat to all visible casters. [[Stealth]]y [[stab]]bers benefit most - it greatly enhances your effective stealth and your damage output in melee.
  
== Invisible Monsters ==
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Despite the benefits, there are a few downsides to invisibility:
 +
*The list of monsters capable of seeing invisible is unfortunately rather large (see [[:Category:See invisible]]), making the status effect completely useless against them. By the time you get a reliable means of invisibility, more and more monsters won't care.
 +
*Every method of turning invisible has its own quirks:
 +
**Potions are reliable, but are rare and come in limited quantity.
 +
**[[Invisibility (ego)|Evocable invisibility]] is a renewable source of invisibility. But finding a source isn't guaranteed. And, even with [[Evocations]] training, the [[drain]] is a very significant cost.
 +
**Shadow Form requires significant [[Invocations]] training to be reliable, carries a significant MP and [[piety]] cost, drains you when activated, further drains you when you take damage, all the while reducing your damage output and spellpower.
 +
 
 +
As you progress, and as more monsters gain SInv), invisibility shifts from "a buff that can kill most things outright" to "a defense against common/weak monsters". Being invisible won't help one bit against an [[orb of fire]], but it'll make nearby draconians less likely to hit you.
 +
 
 +
===Tips & Tricks===
 +
*Note that monsters will remember your old position. Therefore, you should move a few tiles after becoming invisible. That way, monsters are much less likely to target the right tile.
 +
*[[Dazzling Flash]] or a [[wand of light]] (if it has generated) replicate invisibility. These effects [[blind]] opponents; a blind opponent treats you as invisible, even if they have see invisible. However, the former can fail, and the latter has a limited number of uses.
 +
 
 +
==Monster Version==
 
Invisible monsters are very dangerous to a player who cannot see invisible. If you cannot see invisible, then in melee with invisible monsters:
 
Invisible monsters are very dangerous to a player who cannot see invisible. If you cannot see invisible, then in melee with invisible monsters:
* Your [[shield]] block rolls are divided by three.
+
*Your [[shields|block]] rolls are divided by three.
* You suffer a -10 penalty to your [[EV]] against their melee attacks
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*You suffer a -10 penalty to your [[EV]] against their melee attacks
* You suffer a -6 penalty to your melee to-hit number against invisible monsters.
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*You suffer a -6 penalty to your melee to-hit number against invisible monsters.
 +
 
 +
On top of that, invisible monsters cannot be seen either within your [[line of sight]] or on the map, and if you actually manage to guess which tile they're in and attack them, you receive significantly less information than normal (the monster is referred to as "something" rather than by its actual name).
  
=== Permanently Invisible ===
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===Sources===
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====Permanently invisible====
 
These monsters are permanently, inherently invisible:
 
These monsters are permanently, inherently invisible:
*[[unseen horror]]s
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*{{monsterlink|Unseen horror}}
*[[vapour]]s
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*{{monsterlink|Ghost moth}}
*[[ghost moth]]s
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*{{monsterlink|Shadow wraith}}
*[[shadow wraith]]s
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*{{monsterlink|Lorocyproca}}
*[[lorocyproca]]s
 
  
=== Casters of Invisibility ===
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====Casters of invisibility====
 
Some spellcasting monsters can make themselves invisible:
 
Some spellcasting monsters can make themselves invisible:
*[[orc wizard]]s
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<div style="column-width:400px">
*[[ogre mage]]s
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*{{monsterlink|Orc wizard}}
*[[sky beast]]s (by inherent ability, not a spell)
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*{{LightCyan|I}} [[File:Sky beast.png]] '''[[Sky beast]]''' (by inherent ability, not a spell)
*[[deep elf soldier]]s, [[deep elf fighter]]s, [[deep elf knight]]s, [[deep elf mage]]s, [[deep elf conjurer]]s
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*{{Magenta|p}} [[File:Shadow.png]] '''[[Shadow]]''' (by inherent ability, not a spell)
*[[lich]]es, [[ancient lich]]es
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<!--Formatted this way to keep the text in the same line-->
*[[vampire]]s, [[vampire mage]]s, [[vampire knight]]s
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*{{monsterlink|Ogre mage}}
*[[rakshasa]]s (''except'' [[Mara]] and rakshasa clones generated by [[Rakshasa Summon]] spell)
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*{{monsterlink|Deep elf knight}}
*[[boggart]]s
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*{{Red|V}} [[File:Vampire (monster).png]] '''[[Vampire (monster)|Vampire]]'''
*[[necromancer]]s, [[wizard]]s
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*{{monsterlink|Vampire knight}}
*the uniques [[Sigmund]], [[Blork the orc]], [[Erolcha]], [[Ilsuiw]], [[Kirke]], [[Erica]], [[Maurice]], [[Boris]], [[Norris]], [[Frederick]], [[The Enchantress]], [[Gloorx Vloq]]
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*{{monsterlink|Vampire mage}}
 
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*{{monsterlink|Boggart}}
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*{{White|p}} [[File:Necromancer (monster).png]] '''[[Necromancer (monster)|Necromancer]]'''
 +
*{{Magenta|p}} [[File:Wizard (monster).png]] '''[[Wizard (monster)|Wizard]]'''
 +
*{{monsterlink|Draconian knight}}
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*{{monsterlink|Lich}}
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*{{monsterlink|Ancient lich}}
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*{{monsterlink|Sigmund}}
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*{{monsterlink|Blork the orc}}
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*{{monsterlink|Psyche}}
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*{{monsterlink|Erica}}
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*{{monsterlink|Maurice}}
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*{{monsterlink|Erolcha}}
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*{{monsterlink|Kirke}}
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*{{monsterlink|Ilsuiw}}
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*{{monsterlink|Boris}}
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*{{monsterlink|The Enchantress}}
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*{{monsterlink|Pandemonium lord}} (7.5% chance)
 +
</div>
 
This effect has a finite duration, but the monster can always recast it after it has run out.
 
This effect has a finite duration, but the monster can always recast it after it has run out.
  
=== Potion or Wand Users ===
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====Potion users====
Monsters who know how to use magic items may use [[potion of invisibility|potions]] or [[wand of invisibility|wands of invisibility]] to make themselves invisible. This effect has a finite duration, but the monster can always reattempt it after it has run out.
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Monsters who know how to use potions may use [[potions of invisibility]] to make themselves invisible. This effect has a finite duration, but the monster may be able to reapply the effect by quaffing another potion (if it has one).
 
 
===Submerged Monsters===
 
Certain monsters can have the inherent ability to render themselves ''effectively'' invisible by [[submerge|submerging]].  However, this is a defensive maneuver only: they are always revealed if they become adjacent to, or if they attempt to attack, the player. None of the conventional methods described below for detecting inherently invisible monsters work on submerged monsters:
 
*in deep water: [[crocodile]]s, [[baby alligator]]s, [[alligator]]s, [[swamp worm]]s, [[sea snake]]s, [[big fish]], [[giant goldfish]], [[jellyfish]], [[shark]]s, [[electric eel]]s
 
*in lava: [[lava worm]]s, [[lava fish]], [[lava snake]]s, [[salamander]]s
 
*in clear tiles: [[trapdoor spider]]s, [[air elemental]]s
 
 
 
  
==Detecting Invisible Monsters==
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==Detecting invisible monsters==
===By Item, Spell, Mutation===
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===See invisible===
*a [[ring]] or [[wizard hat|hat]] or weapon [[artifact]] with the [[see invisible]] [[ego]]
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If you have the [[see invisible]] [[intrinsic]], invisible monsters gain no benefits against you. You can acquire this in the following ways:
*the level 4 [[Charms]] spell [[See Invisible]]
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*Having the [[Acute Vision]] [[mutation]]. [[Spriggan]]s, [[vampire]]s, [[naga]]s, [[felid]]s, and [[palentonga]]s all have this mutation naturally.
*the [[Good mutations#See Invisible|See Invisible]] [[mutation]] (held inherently by all [[spriggan]], [[vampire]], [[naga]], and [[felid]] players), or [[Jiyva]]'s [[Good mutations#Eyeballs|Eyeballs mutation]] (rank 3).
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*Having rank 3 of the [[Antennae]] mutation. [[Formicid]]s start with this, and [[demonspawn]] may develop it as they grow.
 +
*Wearing a [[ring]], [[Armour#headgear|headgear]], or [[artefact]] with the see invisible [[ego]]
 +
*Having rank 3 of [[Jiyva]]'s [[Eyeballs]] mutation.
  
=== Backlighting ===
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===Backlighting===
Under some circumstances, a target may become ''backlit''. This renders its invisibility ineffective. Backlighting occurs as a result of the level 1 [[Hexes]] spell [[Corona]], having a [[aura#halo|halo]] (say, from wielding the [[list of unrands#+5, +5 Mace of Brilliance|Mace of Brilliance]] artifact), being in the halo of a devout worshipper of [[The Shining One]], or as the result of mutagenic [[glow]]. Using [[Sticky Flame]] on a [[insubstantial|substantial]] creature that's not on a water tile is also effective; this method is best attempted in narrow hallways.
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Under some circumstances, a target may become backlit (also known as [[glow]]ing). This renders its invisibility ineffective, and actually makes it easier to hit than normal. Backlighting occurs whenever:
 +
*An invisible target is affected by the [[Corona]] status (must overcome [[willpower]]).
 +
*An invisible, corporeal target (i.e. one that is not [[insubstantial]]) is covered with [[Sticky Flame]]s, unless it's standing in water (which immediately extinguishes the flames).
 +
*An invisible creature enters a [[halo]].
 +
*The player suffers from significant amounts of [[magical contamination]] (yellow or worse).
  
 +
===Invisible monsters revealed as a disturbance===
 +
All invisible monsters will occasionally leave disturbances while invisible, represented by a white humanoid outline if playing in tiles or by the {{White|{}} glyph if playing in console. If you attack a square and the monster does not move from that square, the monster will be revealed as a disturbance until it moves (the only invisible monsters likely to shift position without you moving first are [[unseen horror]]s).
  
=== Invisible Monsters Revealed as a Disturbance ===
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All corporeal invisible monsters create disturbances when passing through an opaque [[cloud]] (e.g. fog, steam), revealing their position (but not any further information). Do note that this only applies to monsters -- invisible players are not revealed in clouds. Anything the player can do to create clouds when an invisible creature is near will aid him in determining that creature's location:
Certain less stealthy monsters, like [[orc wizard]]s and [[sky beast]]s, will occasionally leave ''disturbances'' while invisible, represented in the console game by the {{White|{}} glyph. Additionally, ''all'' [[insubstantial|substantial]] invisible monsters, when passing through a cloud, are temporarily rendered visible, as the disturbance glyph. Should you examine the disturbance (with the '''x''' key), you will find the creature's identity.  Thus anything the player can do to create clouds when an invisible creature is near will aid him in fixing that creature's location:
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*Reading a [[scroll of fog]] or bleeding smoke (granted to followers of [[Dithmenos]] or characters wearing the [[cloak of the Thief]]).
*[[scroll of fog|scrolls of fog]]
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*Using [[Fire Magic]] in and over water, creating [[steam]] clouds.
*using Ice Magic in and over lava, creating [[steam]] clouds
+
*Using Ice Magic in and over lava, creating steam clouds.
*using Fire Magic in and over water, creating steam clouds
+
*Invoking [[Wu Jian]]'s Heavenly Storm ability.
*firing any persistent cloud-based magic: [[Poisonous Cloud]], [[Mephitic Cloud]], etc.
 
*casting [[Ring of Flames]]
 
*[[Fedhas Madash]]'s [[Fedhas Madash#Given abilities|Rain]] ability  
 
Also, any (non-[[levitate|levitating]]) invisible monster in [[shallow water]] is always rendered as a disturbance. So, any way you can move the battle to shallow water will aid your locating the unseen monster.
 
  
 +
Additionally, any invisible creature, including the player, standing or swimming (e.g. not [[fly]]ing) in liquid ([[shallow water]], [[deep water]], and [[lava]]) is always visible as a disturbance.
  
----
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==History==
== Commentary ==
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*Prior to [[0.30]], [[chaos]] attacks could give invisibility.
The usefulness of Invisibility for the player is pretty limited.
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*Prior to [[0.28]], [[Invisibility]] was a spell available to players, which was one of the main ways of getting this status. The status would also give [[magic contamination]] over time, and many more late-game monsters had access to SInv.
* The [[Invisibility]] spell is a level 6 spell that causes [[magic contamination]] whenever you cast it on yourself. This means it is as costly and dangerous as [[Haste]], despite it being ''completely'' useless in a significant number of situations and marginal in a lot of others.
+
*Prior to [[0.27]], the [[wand of random effects]] could turn you or monsters invisible. Replaced with a [[piece from Xom's chessboard]], which only targets monsters.
* You can't safely get rid of magic contamination while you're invisible.
+
*Prior to [[0.26]], the [[invisibility (ego)|invisibility ego]] did not drain its user when used.
* If you don't have [[see invisible]], being invisible makes it ''harder'' for you to hit your opponents in melee.
+
*Prior to [[0.22]], the [[submerging]] mechanic existed. [[:Category:Submerges|Certain monsters]] had an ability to render themselves ''effectively'' invisible by hiding in [[deep water]], [[lava]], or even [[Trapdoor spider|under the floor]].
* Most of the monsters you'd most like to not be seen by can see or [[sense invisible|sense]] invisible.
+
*Prior to [[0.20]], invisibility increased the player's [[hunger]] rate by 5.
 +
*Prior to [[0.18]], invisibility reduced the combat accuracy by 5 for the player and monsters if they couldn't see invisible themselves.
 +
*Prior to [[0.16]], the [[sense invisible]] intrinsic existed, which was an upgrade to [[see invisible]].
 +
*Prior to [[0.13]], invisible monsters were immune to the effects of [[Olgreb's Toxic Radiance]].
  
It is, however, very useful for stabbers. It's possible to wipe out whole colonies of sleeping enemies without waking anyone up thanks to the large stealth bonus.
+
==References==
 +
<references />
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
[[Category:Invisible monsters|*]]
 
[[Category:Invisible monsters|*]]
 +
[[Category:Status effects]]

Latest revision as of 22:22, 14 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Invisible is a status effect which renders the target unseen except through see invisible. It functions differently depending on whether it affects a player or a monster.

Player Version

If a monster does not have see invisible, you get the following bonuses against them:

Combat

  • Attackers have their to-hit (accuracy) reduced against you, and there's a chance to target the wrong tile entirely.
    • Melee to-hit is reduced by -35%. Ranged attack to-hit is reduced by -50%.
  • You can make low-tier stabs. (See the Stabbing article for details)
  • Enemy SH is divided by 3.

Detection

  • Sleeping / wandering monsters are less likely to notice you.
  • Monsters are less likely to use certain spells or abilities against you.
  • Monsters don't know your exact position. See below for details.

Guessing your Position
Generally, monsters that can't see you will act like they are confused, without the chance of always moving "correctly". However, they have a chance of guessing your position:

  • Seeking monsters will randomly target a nearby tile when the player is within two tiles.[1]
  • Monsters have a 33% chance to guess the player's tile if the player is right next to them.[2]
    • Monsters of human intelligence have an extra 8% chance to guess the player's position.
    • Ashenzari penance improves the chance of guessing by 50%.

Invisibility has no effect if:

Sources

You can become invisible by:

Regardless of source, player invisibility lasts for 15 + 1d(spell power) turns (max: 100 turns).[4]

Strategy

Almost every character benefits tremendously from being invisible. Many difficult enemies can not see invisible, from most monsters in the Spider's Nest, Swamp, and Shoals, to draconians and death cobs in Zot, to hellions and tormentors in extended. Ghost moths, themselves invisible, are a pertinent threat to all visible casters. Stealthy stabbers benefit most - it greatly enhances your effective stealth and your damage output in melee.

Despite the benefits, there are a few downsides to invisibility:

  • The list of monsters capable of seeing invisible is unfortunately rather large (see Category:See invisible), making the status effect completely useless against them. By the time you get a reliable means of invisibility, more and more monsters won't care.
  • Every method of turning invisible has its own quirks:
    • Potions are reliable, but are rare and come in limited quantity.
    • Evocable invisibility is a renewable source of invisibility. But finding a source isn't guaranteed. And, even with Evocations training, the drain is a very significant cost.
    • Shadow Form requires significant Invocations training to be reliable, carries a significant MP and piety cost, drains you when activated, further drains you when you take damage, all the while reducing your damage output and spellpower.

As you progress, and as more monsters gain SInv), invisibility shifts from "a buff that can kill most things outright" to "a defense against common/weak monsters". Being invisible won't help one bit against an orb of fire, but it'll make nearby draconians less likely to hit you.

Tips & Tricks

  • Note that monsters will remember your old position. Therefore, you should move a few tiles after becoming invisible. That way, monsters are much less likely to target the right tile.
  • Dazzling Flash or a wand of light (if it has generated) replicate invisibility. These effects blind opponents; a blind opponent treats you as invisible, even if they have see invisible. However, the former can fail, and the latter has a limited number of uses.

Monster Version

Invisible monsters are very dangerous to a player who cannot see invisible. If you cannot see invisible, then in melee with invisible monsters:

  • Your block rolls are divided by three.
  • You suffer a -10 penalty to your EV against their melee attacks
  • You suffer a -6 penalty to your melee to-hit number against invisible monsters.

On top of that, invisible monsters cannot be seen either within your line of sight or on the map, and if you actually manage to guess which tile they're in and attack them, you receive significantly less information than normal (the monster is referred to as "something" rather than by its actual name).

Sources

Permanently invisible

These monsters are permanently, inherently invisible:

Casters of invisibility

Some spellcasting monsters can make themselves invisible:

This effect has a finite duration, but the monster can always recast it after it has run out.

Potion users

Monsters who know how to use potions may use potions of invisibility to make themselves invisible. This effect has a finite duration, but the monster may be able to reapply the effect by quaffing another potion (if it has one).

Detecting invisible monsters

See invisible

If you have the see invisible intrinsic, invisible monsters gain no benefits against you. You can acquire this in the following ways:

Backlighting

Under some circumstances, a target may become backlit (also known as glowing). This renders its invisibility ineffective, and actually makes it easier to hit than normal. Backlighting occurs whenever:

  • An invisible target is affected by the Corona status (must overcome willpower).
  • An invisible, corporeal target (i.e. one that is not insubstantial) is covered with Sticky Flames, unless it's standing in water (which immediately extinguishes the flames).
  • An invisible creature enters a halo.
  • The player suffers from significant amounts of magical contamination (yellow or worse).

Invisible monsters revealed as a disturbance

All invisible monsters will occasionally leave disturbances while invisible, represented by a white humanoid outline if playing in tiles or by the { glyph if playing in console. If you attack a square and the monster does not move from that square, the monster will be revealed as a disturbance until it moves (the only invisible monsters likely to shift position without you moving first are unseen horrors).

All corporeal invisible monsters create disturbances when passing through an opaque cloud (e.g. fog, steam), revealing their position (but not any further information). Do note that this only applies to monsters -- invisible players are not revealed in clouds. Anything the player can do to create clouds when an invisible creature is near will aid him in determining that creature's location:

Additionally, any invisible creature, including the player, standing or swimming (e.g. not flying) in liquid (shallow water, deep water, and lava) is always visible as a disturbance.

History

References