Difference between revisions of "Invisible"

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In ''Crawl'', being '''invisible''' is treated quite differently based on whether it is the player or the monster that is invisible.
 
In ''Crawl'', being '''invisible''' is treated quite differently based on whether it is the player or the monster that is invisible.
== The Invisible Player ==
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==The Invisible Player==
 
You can become invisible by:  
 
You can become invisible by:  
 
*zapping yourself with a [[wand of invisibility]]
 
*zapping yourself with a [[wand of invisibility]]
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An invisible player gets the following bonuses and penalties:
 
An invisible player gets the following bonuses and penalties:
* -5 to their melee to-hit number if you yourself cannot see invisible. (Official justification: you can't see your weapon.)
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*-5 to their melee to-hit number if you yourself cannot see invisible. (Official justification: you can't see your weapon.)
* Anyone attacking you in melee incurs a 35% reduction in their to-hit number.
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*Anyone attacking you in melee incurs a 35% reduction in their to-hit number.
* Any of your melee victims who have shields have their blocking roll divided by three.
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*Any of your melee victims who have shields have their blocking roll divided by three.
* You are more likely to be able to [[stab]] your opponents.
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*You are more likely to be able to [[stab]] your opponents.
* Ranged attacks by opponents who can't see invisible have their to-hit number halved.
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*Ranged attacks by opponents who can't see invisible have their to-hit number halved.
* You have a 60% chance of gaining a point of [[magic contamination]] when handle_time() is called.
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*You have a 60% chance of gaining a point of [[magic contamination]] when handle_time() is called.
* You can only dissipate magic contamination via "violent discharge" or the wrath of Sif Muna.
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*You can only dissipate magic contamination via "violent discharge" or the wrath of Sif Muna.
* Greatly [[hunger#hunger|increased metabolism]] (+5 to hunger rate).
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*Greatly [[hunger#hunger|increased metabolism]] (+5 to hunger rate).
* Reduced [[piety]] for [[Zin]] followers.
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*Reduced [[piety]] for [[Zin]] followers.
  
 
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==Invisible Monsters==
== Invisible Monsters ==
 
 
Invisible monsters are very dangerous to a player who cannot see invisible. If you cannot see invisible, then in melee with invisible monsters:
 
Invisible monsters are very dangerous to a player who cannot see invisible. If you cannot see invisible, then in melee with invisible monsters:
* Your [[shield]] block rolls are divided by three.
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*Your [[shield]] block rolls are divided by three.
* You suffer a -10 penalty to your [[EV]] against their melee attacks
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*You suffer a -10 penalty to your [[EV]] against their melee attacks
* You suffer a -6 penalty to your melee to-hit number against invisible monsters.
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*You suffer a -6 penalty to your melee to-hit number against invisible monsters.
  
=== Permanently Invisible ===
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===Permanently Invisible===
 
These monsters are permanently, inherently invisible:
 
These monsters are permanently, inherently invisible:
*[[unseen horror]]s
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*[[Unseen horror]]
*[[vapour]]s  
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*[[Vapour]]s
*[[ghost moth]]s
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*[[Ghost moth]]
*[[shadow wraith]]s
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*[[Shadow wraith]]
*[[lorocyproca]]s
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*[[Lorocyproca]]
  
=== Casters of Invisibility ===
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===Casters of Invisibility===
 
Some spellcasting monsters can make themselves invisible:
 
Some spellcasting monsters can make themselves invisible:
*[[orc wizard]]s
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*[[Orc wizard]]
*[[ogre mage]]s
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*[[Ogre mage]]
*[[sky beast]]s (by inherent ability, not a spell)
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*[[Sky beast]] (by inherent ability, not a spell)
*[[deep elf soldier]]s, [[deep elf fighter]]s, [[deep elf knight]]s, [[deep elf mage]]s, [[deep elf conjurer]]s
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*[[Deep elf soldier]]
*[[lich]]es, [[ancient lich]]es
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*[[Deep elf fighter]]
*[[vampire]]s, [[vampire mage]]s, [[vampire knight]]s
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*[[Deep elf knight]]
*[[rakshasa]]s (''except'' [[Mara]] and rakshasa clones generated by [[Rakshasa Summon]] spell)
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*[[Deep elf mage]]
*[[boggart]]s
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*[[Deep elf conjurer]]
*[[necromancer]]s, [[wizard]]s
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*[[Lich]]
*the uniques [[Sigmund]], [[Blork the orc]], [[Erolcha]], [[Ilsuiw]], [[Kirke]], [[Erica]], [[Maurice]], [[Boris]], [[Norris]], [[Frederick]], [[The Enchantress]], [[Gloorx Vloq]]
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*[[Ancient lich]]
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*[[Vampire]]s
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*[[Vampire mage]]
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*[[Vampire knight]]
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*[[Rakshasa]]
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*[[Boggart]]
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*[[Necromancer]]
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*[[Wizard]]
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*[[Sigmund]]
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*[[Blork the orc]]
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*[[Erolcha]]
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*[[Ilsuiw]]
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*[[Kirke]]
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*[[Erica]]
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*[[Maurice]]
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*[[Boris]]
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*[[Norris]]
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*[[Frederick]]
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*[[The Enchantress]]
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*[[Gloorx Vloq]]
  
 
This effect has a finite duration, but the monster can always recast it after it has run out.
 
This effect has a finite duration, but the monster can always recast it after it has run out.
  
=== Potion or Wand Users ===
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===Potion or Wand Users===
 
Monsters who know how to use magic items may use [[potion of invisibility|potions]] or [[wand of invisibility|wands of invisibility]] to make themselves invisible.  This effect has a finite duration, but the monster can always reattempt it after it has run out.
 
Monsters who know how to use magic items may use [[potion of invisibility|potions]] or [[wand of invisibility|wands of invisibility]] to make themselves invisible.  This effect has a finite duration, but the monster can always reattempt it after it has run out.
  
 
===Submerged Monsters===
 
===Submerged Monsters===
Certain monsters can have the inherent ability to render themselves ''effectively'' invisible by [[submerge|submerging]]. However, this is a defensive maneuver only: they are always revealed if they become adjacent to, or if they attempt to attack, the player. None of the conventional methods described below for detecting inherently invisible monsters work on submerged monsters:
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Certain monsters can have the inherent ability to render themselves ''effectively'' invisible by [[submerge|submerging]]. However, this is a defensive maneuver only: they are always revealed if they become adjacent to, or if they attempt to attack, the player. None of the conventional methods described below for detecting inherently invisible monsters work on submerged monsters:
*in deep water: [[crocodile]]s, [[baby alligator]]s, [[alligator]]s, [[swamp worm]]s, [[sea snake]]s, [[big fish]], [[giant goldfish]], [[jellyfish]], [[shark]]s, [[electric eel]]s
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*In deep water: [[crocodile]]s, [[baby alligator]]s, [[alligator]]s, [[swamp worm]]s, [[sea snake]]s, [[big fish]], [[giant goldfish]], [[jellyfish]], [[shark]]s, [[electric eel]]s
*in lava: [[lava worm]]s, [[lava fish]], [[lava snake]]s, [[salamander]]s
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*In lava: [[lava worm]]s, [[lava fish]], [[lava snake]]s, [[salamander]]s
*in clear tiles: [[trapdoor spider]]s, [[air elemental]]s
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*In clear tiles: [[trapdoor spider]]s, [[air elemental]]s
 
 
  
 
==Detecting Invisible Monsters==
 
==Detecting Invisible Monsters==
 
===By Item, Spell, Mutation===
 
===By Item, Spell, Mutation===
*a [[ring]], [[armour#headgear|headgear]], or weapon [[artifact]] with the [[see invisible]] [[ego]]
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*A [[ring]], [[armour#headgear|headgear]], or weapon [[artifact]] with the [[see invisible]] [[ego]]
*the level 4 [[Charms]] spell [[See Invisible]]
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*The level 4 [[Charms]] spell [[See Invisible]]
*the [[Good mutations#Acute Vision|Acute Vision]] [[mutation]] (held inherently by all [[spriggan]], [[vampire]], [[naga]], and [[felid]] players), rank 3 of the [[Antennae]] mutation, or rank 3 of [[Jiyva]]'s [[Jiyva mutations#Eyeballs|Eyeballs mutation]]
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*The [[Good mutations#Acute Vision|Acute Vision]] [[mutation]] (held inherently by all [[spriggan]], [[vampire]], [[naga]], and [[felid]] players), rank 3 of the [[Antennae]] mutation, or rank 3 of [[Jiyva]]'s [[Jiyva mutations#Eyeballs|Eyeballs mutation]]
  
=== Backlighting ===
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===Backlighting===
 
Under some circumstances, a target may become ''backlit''. This renders its invisibility ineffective. Backlighting occurs as a result of the level 1 [[Hexes]] spell [[Corona]], having a [[aura#halo|halo]] (say, from wielding the [[list of unrands#+5, +5 Mace of Brilliance|Mace of Brilliance]] artifact), being in the halo of a devout worshipper of [[The Shining One]], or as the result of mutagenic [[glow]]. Using [[Sticky Flame]] on a [[insubstantial|substantial]] creature that's not on a water tile is also effective; this method is best attempted in narrow hallways.
 
Under some circumstances, a target may become ''backlit''. This renders its invisibility ineffective. Backlighting occurs as a result of the level 1 [[Hexes]] spell [[Corona]], having a [[aura#halo|halo]] (say, from wielding the [[list of unrands#+5, +5 Mace of Brilliance|Mace of Brilliance]] artifact), being in the halo of a devout worshipper of [[The Shining One]], or as the result of mutagenic [[glow]]. Using [[Sticky Flame]] on a [[insubstantial|substantial]] creature that's not on a water tile is also effective; this method is best attempted in narrow hallways.
  
  
=== Invisible Monsters Revealed as a Disturbance ===
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===Invisible Monsters Revealed as a Disturbance===
 
Certain less stealthy monsters, like [[orc wizard]]s and [[sky beast]]s, will occasionally leave ''disturbances'' while invisible, represented in the console game by the {{White|{}} glyph.  Additionally, ''all'' [[insubstantial|substantial]] invisible monsters, when passing through a cloud, are temporarily rendered visible, as the disturbance glyph.  Should you examine the disturbance (with the '''x''' key), you will find the creature's identity.  Thus anything the player can do to create clouds when an invisible creature is near will aid him in fixing that creature's location:
 
Certain less stealthy monsters, like [[orc wizard]]s and [[sky beast]]s, will occasionally leave ''disturbances'' while invisible, represented in the console game by the {{White|{}} glyph.  Additionally, ''all'' [[insubstantial|substantial]] invisible monsters, when passing through a cloud, are temporarily rendered visible, as the disturbance glyph.  Should you examine the disturbance (with the '''x''' key), you will find the creature's identity.  Thus anything the player can do to create clouds when an invisible creature is near will aid him in fixing that creature's location:
*[[scroll of fog|scrolls of fog]]
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*[[Scrolls of fog]]
*using Ice Magic in and over lava, creating [[steam]] clouds
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*Using Ice Magic in and over lava, creating [[steam]] clouds
*using Fire Magic in and over water, creating steam clouds
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*Using Fire Magic in and over water, creating steam clouds
*firing any persistent cloud-based magic: [[Poisonous Cloud]], [[Mephitic Cloud]], etc.
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*Hiring any persistent cloud-based magic: [[Poisonous Cloud]], [[Mephitic Cloud]], etc.
*casting [[Ring of Flames]]
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*Casting [[Ring of Flames]]
 
*[[Fedhas Madash]]'s [[Fedhas Madash#Given abilities|Rain]] ability  
 
*[[Fedhas Madash]]'s [[Fedhas Madash#Given abilities|Rain]] ability  
 
Also, any (non-[[levitate|levitating]]) invisible monster in [[shallow water]] is always rendered as a disturbance. So, any way you can move the battle to shallow water will aid your locating the unseen monster.
 
Also, any (non-[[levitate|levitating]]) invisible monster in [[shallow water]] is always rendered as a disturbance. So, any way you can move the battle to shallow water will aid your locating the unseen monster.
  
 
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==Commentary==
----
 
== Commentary ==
 
 
The usefulness of Invisibility for the player is pretty limited.
 
The usefulness of Invisibility for the player is pretty limited.
* The [[Invisibility]] spell is a level 6 spell that causes [[magic contamination]] whenever you cast it on yourself. This means it is as costly and dangerous as [[Haste]], despite it being ''completely'' useless in a significant number of situations and marginal in a lot of others.
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*The [[Invisibility]] spell is a level 6 spell that causes [[magic contamination]] whenever you cast it on yourself. This means it is as costly and dangerous as [[Haste]], despite it being ''completely'' useless in a significant number of situations and marginal in a lot of others.
* You can't safely get rid of magic contamination while you're invisible.
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*You can't safely get rid of magic contamination while you're invisible.
* If you don't have [[see invisible]], being invisible makes it ''harder'' for you to hit your opponents in melee.
+
*If you don't have [[see invisible]], being invisible makes it ''harder'' for you to hit your opponents in melee.
* Most of the monsters you'd most like to not be seen by can see or [[sense invisible|sense]] invisible.
+
*Most of the monsters you'd most like to not be seen by can see or [[sense invisible]].
  
 
It is, however, very useful for stabbers. It's possible to wipe out whole colonies of sleeping enemies without waking anyone up thanks to the large stealth bonus.
 
It is, however, very useful for stabbers. It's possible to wipe out whole colonies of sleeping enemies without waking anyone up thanks to the large stealth bonus.
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[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
[[Category:Invisible monsters|*]]
 
[[Category:Invisible monsters|*]]
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[[Category:Status effects]]

Revision as of 21:23, 25 April 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.


In Crawl, being invisible is treated quite differently based on whether it is the player or the monster that is invisible.

The Invisible Player

You can become invisible by:

The potion and wand are always successful, but the ability's success is based on your Evocations skill. The spell's success, of course, is dependent upon your Hexes and Spellcasting skills and intelligence.

An invisible player gets the following bonuses and penalties:

  • -5 to their melee to-hit number if you yourself cannot see invisible. (Official justification: you can't see your weapon.)
  • Anyone attacking you in melee incurs a 35% reduction in their to-hit number.
  • Any of your melee victims who have shields have their blocking roll divided by three.
  • You are more likely to be able to stab your opponents.
  • Ranged attacks by opponents who can't see invisible have their to-hit number halved.
  • You have a 60% chance of gaining a point of magic contamination when handle_time() is called.
  • You can only dissipate magic contamination via "violent discharge" or the wrath of Sif Muna.
  • Greatly increased metabolism (+5 to hunger rate).
  • Reduced piety for Zin followers.

Invisible Monsters

Invisible monsters are very dangerous to a player who cannot see invisible. If you cannot see invisible, then in melee with invisible monsters:

  • Your shield block rolls are divided by three.
  • You suffer a -10 penalty to your EV against their melee attacks
  • You suffer a -6 penalty to your melee to-hit number against invisible monsters.

Permanently Invisible

These monsters are permanently, inherently invisible:

Casters of Invisibility

Some spellcasting monsters can make themselves invisible:

This effect has a finite duration, but the monster can always recast it after it has run out.

Potion or Wand Users

Monsters who know how to use magic items may use potions or wands of invisibility to make themselves invisible. This effect has a finite duration, but the monster can always reattempt it after it has run out.

Submerged Monsters

Certain monsters can have the inherent ability to render themselves effectively invisible by submerging. However, this is a defensive maneuver only: they are always revealed if they become adjacent to, or if they attempt to attack, the player. None of the conventional methods described below for detecting inherently invisible monsters work on submerged monsters:

Detecting Invisible Monsters

By Item, Spell, Mutation

Backlighting

Under some circumstances, a target may become backlit. This renders its invisibility ineffective. Backlighting occurs as a result of the level 1 Hexes spell Corona, having a halo (say, from wielding the Mace of Brilliance artifact), being in the halo of a devout worshipper of The Shining One, or as the result of mutagenic glow. Using Sticky Flame on a substantial creature that's not on a water tile is also effective; this method is best attempted in narrow hallways.


Invisible Monsters Revealed as a Disturbance

Certain less stealthy monsters, like orc wizards and sky beasts, will occasionally leave disturbances while invisible, represented in the console game by the { glyph. Additionally, all substantial invisible monsters, when passing through a cloud, are temporarily rendered visible, as the disturbance glyph. Should you examine the disturbance (with the x key), you will find the creature's identity. Thus anything the player can do to create clouds when an invisible creature is near will aid him in fixing that creature's location:

Also, any (non-levitating) invisible monster in shallow water is always rendered as a disturbance. So, any way you can move the battle to shallow water will aid your locating the unseen monster.

Commentary

The usefulness of Invisibility for the player is pretty limited.

  • The Invisibility spell is a level 6 spell that causes magic contamination whenever you cast it on yourself. This means it is as costly and dangerous as Haste, despite it being completely useless in a significant number of situations and marginal in a lot of others.
  • You can't safely get rid of magic contamination while you're invisible.
  • If you don't have see invisible, being invisible makes it harder for you to hit your opponents in melee.
  • Most of the monsters you'd most like to not be seen by can see or sense invisible.

It is, however, very useful for stabbers. It's possible to wipe out whole colonies of sleeping enemies without waking anyone up thanks to the large stealth bonus.