Difference between revisions of "Iron Shot"

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{{spell
+
{{version024}}
|name=Iron Shot
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{{spell info}}
|level=6
 
|school1={{Conjurations}}
 
|school2={{Earth Magic}}
 
|school3=
 
|sources=<div>
 
*[[Book of the Earth]]
 
*[[Book of Power]]
 
</div>
 
|castingnoise=6
 
|spellnoise=6
 
}}
 
  
 
{{AttackSpell
 
{{AttackSpell
 
|name=Iron Shot
 
|name=Iron Shot
 
|formula = 9d(1.66+Power/12)
 
|formula = 9d(1.66+Power/12)
|maxdmg = 9d(18.33)
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|maxdmg = 9d19
 
|maxsp = 200
 
|maxsp = 200
|range = 5
+
|range = 4
 
|target = Beam
 
|target = Beam
|special = N/A}}
+
|tohit = 7+Power/15
 +
|special = N/A
 +
|hit_type = normal
 +
|hit_adder = 7
 +
|hit_num = 1
 +
|hit_denom = 15
 +
|dam_calculator = calcdice
 +
|dam_numdice = 9
 +
|dam_adder = 15
 +
|dam_num = 3
 +
|dam_denom = 4}}
  
A single target damage spell that hurls a large and heavy metal bolt at the caster's foes. Similar to [[Lehudib's Crystal Spear]], it is irresistable, but can miss. At maximum power it deals up to 171 damage, strongly biased towards the average of 87: 9d18 with a 1/3 chance of 9d19.
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'''Iron Shot''' is a level 6 [[Conjurations]]/[[Earth Magic]] spell which launches a metal lance at a single target. It has modest range, and is both irresistable and very powerful, but can miss or be blocked.
  
===Monster Spell===
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In spite of being a single target spell, Iron Shot is extremely popular due to the fact that no monster has resistance against pure physical damage. Even [[Air Magic]]-specialists have been known to pick it up as a guaranteed weapon against the most dangerous and resistant foes out there, such as [[orbs of fire]]. While [[Lehudib's Crystal Spear]] functions similarly while doing more damage, Iron Shot is much easier to find and cast safely, making it the more common choice.
When cast by monsters, it is nearly as potent as Lehudib's Crystal Spear, and has caused the demise of many adventurers.
 
  
monster_spell_damge = 3d(8 + power / 9)
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==Monster Version==
  where power = 12 * monster_hit_dice
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This version of the spell is almost identical to the player version, though the damage is significantly more variable.
  
Monsters that can cast Iron Shot:
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{{monsters with spell}}
  
{|border=1 cellspacing=0 cellpadding=3
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==History==
! creature !! hit dice !! damage
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Iron Shot was formerly named '''Bolt of Iron''', and then '''Iron Bolt''', but was renamed once more in [[0.6]] due to the fact that it did not function like the other [[Bolt spells]].
|-
 
| [[Ynoxinul]] || 6 || 3d16 (3-48)
 
|-
 
| [[Deep elf annihilator]] || 15 || 3d28 (3-84)
 
|-
 
| [[Dispater]] || 16 || 3d29 (3-87)
 
|-
 
| [[Lich]] || 20 || 3d34 (3-102)
 
|-
 
| [[Frederick]] || 21 || 3d36 (3-108)
 
|-
 
| [[Cerebov]] || 21 || 3d36 (3-108)
 
|-
 
| [[The Iron Giant]] || 22 || 3d37 (3-111)
 
|-
 
| [[Ancient lich]] || 27 || 3d44 (3-132)
 
|}
 

Revision as of 21:21, 24 December 2019

Version 0.24: This article may not be up to date for the latest stable release of Crawl.

Iron Shot

Spell Details
Damage Formula 9d(1.66+Power/12)
Max Damage 9d19
Max Power 200
Range 4
Targeting Beam
To-hit 7+Power/15
Special N/A

Iron Shot is a level 6 Conjurations/Earth Magic spell which launches a metal lance at a single target. It has modest range, and is both irresistable and very powerful, but can miss or be blocked.

In spite of being a single target spell, Iron Shot is extremely popular due to the fact that no monster has resistance against pure physical damage. Even Air Magic-specialists have been known to pick it up as a guaranteed weapon against the most dangerous and resistant foes out there, such as orbs of fire. While Lehudib's Crystal Spear functions similarly while doing more damage, Iron Shot is much easier to find and cast safely, making it the more common choice.

Monster Version

This version of the spell is almost identical to the player version, though the damage is significantly more variable.

The following enemies cast Iron Shot:

The following enemies may be able to cast Iron Shot, depending on their spell set:

History

Iron Shot was formerly named Bolt of Iron, and then Iron Bolt, but was renamed once more in 0.6 due to the fact that it did not function like the other Bolt spells.