Iron giant

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Revision as of 09:10, 10 June 2018 by Kernmantle (talk | contribs) (Tips & Tricks)
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Version 0.21: This article may not be up to date for the latest stable release of Crawl.

For a list of all giants, see list of giants.

iron giant CIron giant.png
HP 118-240
HD 18
XP 3211
Speed 10
AC 18
EV 2
Will 120
Attack1 65 (hit: plain)

Resistances rF+
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Starting equipment
Open doors
Holiness Natural
Size Giant
Type giant, iron giant
Flags Fighter
See invisible
Huge, lumbering, and particularly dull, this rusting monolith packs quite the punch. It is quite possibly the largest giant you have ever seen.

Useful Info

Iron giants are strong, slow, durable humanoids that can deal massive damage with melee attacks, irresistible attack spells, and thrown allies. They are found most often in the Iron City of Dis, but can occasionally generate in the Depths or Zot as well.

Tips & Tricks

  • While it's certainly possible to take iron giants on in melee, their range with Iron Shot is a mere four tiles. If you don't want to chance going toe to toe with one, feel free to take advantage of their slow speed and kite them with longer ranged attacks. Just be sure to change strategy if another enemy enters the fray, as the giant's Throw Ally ability can do surprisingly high damage (1d88) if the RNG isn't on your side.
  • This would be a good time to have reflection.
  • As with nearly all slow enemies, if all else fails, just walk away.


Spell set I
Slot1 Iron Shot (3d32) Wizard flag
Slot2 Throw Ally Natural flag
Slot3 Harpoon Shot Natural flag


Iron giants were added in 0.18, inspired by Dungeon Sprint's the Iron Giant.