Difference between revisions of "Ironbound thunderhulk"

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{{list of | ogres}}
 
{{list of | ogres}}
 
{{monster info}}
 
{{monster info}}
{{stub}}
 
  
 
==Useful info==
 
==Useful info==
'''Ironbound thunderhulks''' are lumbering [[list of ogres|ogres]] of the [[Vaults]] armed with a crude electric device. They can smite you with lightning from up to seven tiles away; but are unable to fire at opponents three tiles or closer. Up close, they can hit no harder than a standard [[ogre]].
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'''Ironbound thunderhulks''' are lumbering [[list of ogres|ogres]] of the [[Vaults]] armed with a crude electric device. They can smite you with lightning, but only from a distance.
  
 
{{monster spells}}
 
{{monster spells}}
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==Tips & Tricks==
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* Thunderhulks can hit you from the edges of your [[line of sight]], but cannot hit you if you are three tiles away or closer.
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* Up close, they are only somewhat more durable than [[two-headed ogre]]s but hit no harder than a regular [[ogre]] (though unlike normal ogres, they swing at normal speed). Keep close and keep hitting them until they go down.
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* Their [[willpower]] is fairly poor, making them easy to disable with [[Hexes]] or [[wand]]s.
  
 
==History==
 
==History==
*Ironbound thunderhulks received [[Blink]] in [[0.28]].
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*Ironbound thunderhulks received [[Blink Range]] in [[0.28]]. They also went from 12 to 18 HD, increasing the damage of their Call Down Lightning.
 
*Ironbound thunderhulks were added in [[0.27]].
 
*Ironbound thunderhulks were added in [[0.27]].

Revision as of 06:23, 9 February 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

For a list of all ogres, see list of ogres.

ironbound thunderhulk OIronbound thunderhulk.png
HP 58-118
HD 18
XP 910
Speed 10
AC 1
EV 8
Will 40
Attack1 30 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Large
Type ogre, ogre
Flags Speaks
Warm-blooded
A brutish figure, hastily armoured in scraps of leather and metal to combat a fearsome intruder. On its back is an antique, arcane 'lightning rod', which calls down thunder on distant foes, though it can't hit anything adjacent or even nearly adjacent.

Useful info

Ironbound thunderhulks are lumbering ogres of the Vaults armed with a crude electric device. They can smite you with lightning, but only from a distance.

Spells

Spell set I
Slot1 Call Down Lightning (3d26) Magical flag
Slot2 Blink Range Magical flag

Tips & Tricks

  • Thunderhulks can hit you from the edges of your line of sight, but cannot hit you if you are three tiles away or closer.
  • Up close, they are only somewhat more durable than two-headed ogres but hit no harder than a regular ogre (though unlike normal ogres, they swing at normal speed). Keep close and keep hitting them until they go down.
  • Their willpower is fairly poor, making them easy to disable with Hexes or wands.

History

  • Ironbound thunderhulks received Blink Range in 0.28. They also went from 12 to 18 HD, increasing the damage of their Call Down Lightning.
  • Ironbound thunderhulks were added in 0.27.