Difference between revisions of "Ironbound preserver"

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|max_chunks=3
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
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|xp=1037
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|holiness={{Natural}}
 
|holiness={{Natural}}
 
|magic_resistance=48
 
|magic_resistance=48
|hp_range=60-96
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|hp_range=57-95
|avg_hp=78
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{{Flavour|Towering figures sheathed in heavy armour, preservers safeguard their allies by selflessly accepting a portion of the injuries inflicted upon them.}}
 
{{Flavour|Towering figures sheathed in heavy armour, preservers safeguard their allies by selflessly accepting a portion of the injuries inflicted upon them.}}
 
 
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Revision as of 18:47, 8 April 2014

Version 0.12: This article may not be up to date for the latest stable release of Crawl.


ironheart preserver @Ironbound preserver.png
HP 57-95
HD 12
XP 1036
Speed 10
AC 0
EV 10
Will 48
Attack1 25 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Actual spells
Speaks
Spellcaster
Warm-blooded
Towering figures sheathed in heavy armour, preservers safeguard their allies by selflessly accepting a portion of the injuries inflicted upon them.


Useful Info

Ironheart preservers are durable enemy support fighters which can take damage in place of their allies, making it more difficult to kill dangerous-yet-flimsy opponents first. They can be found in the Vaults, usually accompanying bands of deep trolls, deep elves, orcs, or ogres, and often supporting a vault warden.

Spells

Spell set
Slot1 none
Slot2 none
Slot3 Minor Healing (2d6)
Slot4 Injury Bond
Slot5 none
Slot6 Minor Healing (2d6)

Tips & Tricks

  • Injury Bond causes half the damage dealt to an affected enemy to be redirected to the ironheart preserver, effectively doubling the HP of everything around it until the preserver is destroyed.

History

Ironheart preservers were added to the game in 0.12.