Ironbound preserver

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Revision as of 05:52, 16 August 2016 by Pekkekke (talk | contribs) (Replaced manually created stat and spell tables with auto-generated tables.)
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Version 0.18: This article may not be up to date for the latest stable release of Crawl.
ironbound preserver pIronbound preserver.png
HP 73-149
HD 14
XP 1487
Speed 10
AC 4
EV 5
Will 40
Attack1 25 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Speaks
Warm-blooded
Towering, muscular figures, preservers safeguard their allies by selflessly accepting a portion of the injuries inflicted upon them.

Useful Info

Ironheart preservers are durable enemy support fighters which can take damage in place of their allies, making it more difficult to kill dangerous-yet-flimsy opponents first. Coupled with their ability to heal themselves, their presence can significantly lengthen battles with groups of foes. They can be found in the Vaults, usually accompanying bands of deep trolls, deep elves, orcs, or ogres, and often supporting a vault warden.

Spells

Spell set I
Slot1 Injury Bond Wizard flag
Slot2 Minor Healing (2d7+3) Wizard flag

Tips & Tricks

  • Injury Bond causes half the damage dealt to an affected enemy to be redirected to the ironheart preserver, effectively doubling the HP of everything around it until the preserver is destroyed. On top of that, they'll occasionally heal themselves if you let them live long enough to do so. Get around that by overwhelming them with a lethal amount of shared damage quickly. Pouring damage into soft, squishy targets (like the plentiful ogres in the Vaults) can kill them off rapidly, especially if you use area-of-effect spells that hit multiple targets.

History

Ironheart preservers were added to the game in 0.12.